Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-26-2009, 05:41 PM   #1
viralata
 
Join Date: Jan 2009
Default Samurai X (Rurouni Kenshin)techniques

hello there everyone,
bassically i just love samurai, and there this manga called Samurai X
in this manga theres this one character called Seta Sōjirō and As a master swordsman of his own style, Sōjirō's abilities have earned him the nickname of Tenken (天剣 Ten meaning Heaven and Ken meaning Sword, "Tenken" means swordsmanship of natural endowments). bassically because of his speed.He has this specific technique called shukuchi. His shukuchi utilizes such powerful speed that, to an observer, it appears that the distance between the two fighters has shrunk (hence the name shukuchi, which means "reduced earth").

Sōjirō states that theres "three steps below shukuchi. While moving at the speed his shukuchi utilizes, the only thing that can be seen is Sōjirō's footsteps ripping through the tatami mats.
Which can be seen here:
http://image.onemanga.com/006/mangas...0000128/18.jpg

here there's a picture in which its also explained what the shukuchi is:
http://image.onemanga.com/006/mangas...0000129/05.jpg

a little more explanation on the technique:

http://image.onemanga.com/006/mangas...0000129/06.jpg

During "one step below shukuchi", he is able to attack from an omni-directional angle, utilizing not only horizontal but veritical space.

which can be seen here:
http://image.onemanga.com/006/mangas...0000133/07.jpg
and here:
http://image.onemanga.com/006/mangas...0000133/12.jpg

While performing true shukuchi, he completely disappears and cannot be seen, even by Kenshin.When performing the true shukuchi sojiro Combines the true speed of shukuchi with the Battōjutsu (which is the same thing as Iajutsu , iado), he has created his only named technique, Shuntensatsu (瞬天殺?, lit. "Instant Heaven Kill"), meaning "immediate killing by heaven's sword". It is named this because the speed behind the attack is so swift that the opponent dies instantly before falling to the floor.
which can be seen here:
1)http://image.onemanga.com/006/mangas...0000134/04.jpg
2)http://image.onemanga.com/006/mangas...0000134/09.jpg
3)http://image.onemanga.com/006/mangas...0134/10-11.jpg


Any ideas on how this can be stat?

apreciate any help

cheers
viralata is offline   Reply With Quote
Old 05-26-2009, 06:33 PM   #2
giganerds
 
Join Date: Jun 2007
Location: Brazil
Default Re: Samurai X (Rurouni Kenshin)techniques

All your links are returning forbiden access from my link, the site needs login?

Weel, based in your descriptions only, prepare to grab Powers.

1. Being "I'm blinding fast" calls for a good level of obscure (vision) or invisibility. No other extra speeding trait garant to you be a blur.

2. Instant kill is treated in P118 on "Instant Death-Attacks".

3. Unstoppable attacks, if it is the case, calls for P118 too, right above Instant-Death Attacks.

4. Any attack angle calls for 360º vision, perhaps with Panoptic 2 (P39). Remember that, some awkward angle of attack are penalized at -2.

Buy each trait and put it all together with link enhacement.
__________________
GigaNERDs
giganerds is offline   Reply With Quote
Old 05-26-2009, 10:30 PM   #3
viralata
 
Join Date: Jan 2009
Default Re: Samurai X (Rurouni Kenshin)techniques

thanks for the coment, don't you think iajutsu would be essencial for this technique???

i really think its essential, just still not sure how to simulate the incredible speed and the explosion, and still didn't understand how you tried to simulate shukuchi when he's able to attack from an omni-directional angle, horizontal and vertical...could you explain alittle bit better for me..sorry...

and nono site doesn't need login...gonna try to put the images again..really important for your understanding that you see the pictures...

gonna try again with a direct link to the site

ok, first image the one that basically shows what the technique is about...its like an explosion, in which you can only see its footsteps

here it goes
http://www.onemanga.com/Rurouni_Kenshin/128/18/

second pic, in which it sort of gives a good explanation of what its all about
http://www.onemanga.com/Rurouni_Kenshin/129/05/

third pic which also explains about it a little
http://www.onemanga.com/Rurouni_Kenshin/129/06/

4th pic which explains- the "one step below shukuchi", he is able to attack from an omni-directional angle, utilizing not only horizontal but veritical space." http://www.onemanga.com/Rurouni_Kenshin/133/07/

and here also
http://www.onemanga.com/Rurouni_Kenshin/133/12/

and then last pictures which consist of him performing the real shukuchi, which he combined with a battoujutsu, THATS WHY YOU SHOULD INCLUDE MARTIAL ARTS ASWELL I GUESS....THE PART INWHICH IT TALKS ABOUT IAJUTSU , THE ART OF DRAWING A SWORD AS FAST AS YOU CAN AND KILLING AN ENEMY WITH A SINGLE BLOW...
here are the pictures...

1)http://www.onemanga.com/Rurouni_Kenshin/134/04/
2)http://www.onemanga.com/Rurouni_Kenshin/134/09/
3)http://www.onemanga.com/Rurouni_Kenshin/134/10-11/ BASSICALLY THIS ONE PICTURE IS THE MOST IMPORTANT IT SHOWS THE VELOCITY OF THE IAJUTSU...
viralata is offline   Reply With Quote
Old 05-26-2009, 11:17 PM   #4
Ragitsu
Banned
 
Ragitsu's Avatar
 
Join Date: Dec 2007
Location: Portland, Oregon
Default Re: Samurai X (Rurouni Kenshin)techniques

Does Mr. Kenshin have the Secret Disadvantage?
Ragitsu is offline   Reply With Quote
Old 05-26-2009, 11:28 PM   #5
SuedodeuS
 
Join Date: Sep 2008
Default Re: Samurai X (Rurouni Kenshin)techniques

Shukuchi should probably be represented as something akin to Warp, honestly. It's fast enough it's pretty much teleportation anyway. You might also include Obscure, since he can't be seen very well as he's attacking. The "explosions" from his footsteps would probably be a nuisance effect or something along those lines, as it gives away his position. As for battoujutsu, I'd probably build it something like the following:

Battoujutsu (Hard)
Default: Prerequisite Skill-12
Prerequisite: Broadsword or Two-Handed Sword

Battoujutsu can only be done as an All-Out Attack; it is frequently done as All-Out Attack (Strong), but Committed and even Double (using the sheath or a second sword) are not unheard of. Battoujutsu is difficult to avoid, imposing a -2 to the enemy's Parry defense and a -1 to Dodge and Block. In addition to the effects of All-Out Attack, it gains an additional +4 or +2/die to damage, whichever is better. Battoujutsu requires a successful Fast-Draw, and you must Do Nothing the next round to recover.

Build:
Requires Skill Check (+1)
Do Nothing (+1)
Penalizes enemy defense (parry-2, dodge/block-1) (-6)
Damage +4 (-8)

So, you end up with a 13-point Technique (14 points if you require the Unique Technique Perk, which you probably should with that damage bonus) that behaves similarly to how it does in the series (heavy damage, leaves you wide open). To keep it somewhere in the realm of realism, cutting back to a +2 to damage (+1/die) would work pretty well, and bring the default up to skill-8 or penalize enemy defenses further.


Soujirou's ultimate technique is well beyond mere Battoujutsu, however. I'd probably build it as an Innate Attack (8d cut or so sounds right) that uses Broadsword/TH Sword skill and thus can be used with the Battoujutsu technique for even further damage. 8d+16 (or 8d+8, for the toned down version of Battoujutsu) is going to average 42 damage (or 36), which can easily kill most characters. EDIT: And, as a cutting attack, it gets a x1.5 wounding modifier, bringing average injury to 63 (or 54). Survival is highly unlikely (with the stronger version, a typical person would be killed outright, with no HT checks against death).


Also, thanks for the link. Looks like I'll get to read the Jinchuu arc after all!
__________________
Quos deus vult perdere, prius dementat.
Latin: Those whom a god wishes to destroy, he first drives mad.

Last edited by SuedodeuS; 05-27-2009 at 12:51 PM.
SuedodeuS is offline   Reply With Quote
Old 05-27-2009, 01:42 PM   #6
viralata
 
Join Date: Jan 2009
Default Re: Samurai X (Rurouni Kenshin)techniques

Quote:
Originally Posted by SuedodeuS View Post
Shukuchi should probably be represented as something akin to Warp, honestly. It's fast enough it's pretty much teleportation anyway. You might also include Obscure, since he can't be seen very well as he's attacking. The "explosions" from his footsteps would probably be a nuisance effect or something along those lines, as it gives away his position. As for battoujutsu, I'd probably build it something like the following:

Battoujutsu (Hard)
Default: Prerequisite Skill-12
Prerequisite: Broadsword or Two-Handed Sword

Battoujutsu can only be done as an All-Out Attack; it is frequently done as All-Out Attack (Strong), but Committed and even Double (using the sheath or a second sword) are not unheard of. Battoujutsu is difficult to avoid, imposing a -2 to the enemy's Parry defense and a -1 to Dodge and Block. In addition to the effects of All-Out Attack, it gains an additional +4 or +2/die to damage, whichever is better. Battoujutsu requires a successful Fast-Draw, and you must Do Nothing the next round to recover.

Build:
Requires Skill Check (+1)
Do Nothing (+1)
Penalizes enemy defense (parry-2, dodge/block-1) (-6)
Damage +4 (-8)

So, you end up with a 13-point Technique (14 points if you require the Unique Technique Perk, which you probably should with that damage bonus) that behaves similarly to how it does in the series (heavy damage, leaves you wide open). To keep it somewhere in the realm of realism, cutting back to a +2 to damage (+1/die) would work pretty well, and bring the default up to skill-8 or penalize enemy defenses further.


Soujirou's ultimate technique is well beyond mere Battoujutsu, however. I'd probably build it as an Innate Attack (8d cut or so sounds right) that uses Broadsword/TH Sword skill and thus can be used with the Battoujutsu technique for even further damage. 8d+16 (or 8d+8, for the toned down version of Battoujutsu) is going to average 42 damage (or 36), which can easily kill most characters. EDIT: And, as a cutting attack, it gets a x1.5 wounding modifier, bringing average injury to 63 (or 54). Survival is highly unlikely (with the stronger version, a typical person would be killed outright, with no HT checks against death).


Also, thanks for the link. Looks like I'll get to read the Jinchuu arc after all!


First:

loved how you did the battoujutsu...simply incredible...
but theres still one thing that still doesn't feel right for me...even though i ( after eeading it....) do agree with you that shukuchi should bassically be represented with warp...(since its actually the only way now that i begin to think...) how do we represente that he can hit a target from all direction...not only left and right?? do you get what im saying? or is that not possible? im sorry if im being a pain in the ass, but thats just something that i want to know if it can be represented.


Secondly:

now that we got into battoujutsu, a doubt came into my mind, if its not too much to ask, how would kensing hiten mitsurugi ryo ultimate technique AMAKAKERU RYU NO HIRAMEKI?? how would it be stat??

thirdly:

happy that you liked the website!!!! great site for manga!!!

cheers
viralata is offline   Reply With Quote
Old 05-27-2009, 02:01 PM   #7
SuedodeuS
 
Join Date: Sep 2008
Default Re: Samurai X (Rurouni Kenshin)techniques

What you want is Attacking from Above, which is somewhere in the Combat section of Basic Set (I think in the Special Options subsection). I think there's a Technique to get rid of the penalty in Martial Arts. Soujirou would be using this. It's also useful for Kenshin's Ryu Tsui Sen (although you'd probably need Super Jump to pull it off properly). To the best of my knowledge, Warp allows you to teleport anywhere in 3-dimensional space, so teleporting above the target to attack from there doesn't seem off to me.

For the Ama Kakeru Ryu no Hirameki, you're going to want to follow a similar logic to the Shuntensatsu - a high damage Innate Attack that is used in conjunction with Battoujutsu. In fact, in both cases you may want to consider linking Affliction with Heart Attack to the attack (in which case you could get away with lower damage). Of course, the Ama Kakeru Ryu no Hirameki is specialized enough that it might be its own Technique as well as an Innate Attack. The Technique would basically be Battoujutsu with additional defense penalties on the target. Had my "Tricky Techniques" thread really gone anywhere, I'd be able to use that system to represent the left-foot trick, as well as the followup strike. That thread kind of fell through, though.
For Kenshin, I'd say he'd have to buy the Ama Kakeru Ryu no Hirameki as a Cutting attack, but that his sakabatou - which by that point is essentially a magic weapon - downgrades damage to some sort of subdual crushing and changes the Affliction to Unconsciousness. Although you could force him to buy this as an Alternate Ability, I'd personally just say it's a result of his weapon and be done with it.

Finally, I'd say the Shuntensatsu should probably have No Knockback and possibly No Blunt Trauma, while the Ama Kakeru Ryu no Hirameki would probably have Double Knockback. The Ama Kakeru Ryu no Hirameki should probably have some limitations on it - Costs HP, Emergencies Only, etc.

EDIT: The final level of shukuchi would probably involve using Warp as a free action (actually, most of the levels probably would), meaning you can still do Shuntensatsu if you want. Requiring that you do shukuchi in order to be able to use Shuntensatsu would be a Limitation on the Innate Attack, but probably not a very large one (-5% or so would probably do it).
__________________
Quos deus vult perdere, prius dementat.
Latin: Those whom a god wishes to destroy, he first drives mad.
SuedodeuS is offline   Reply With Quote
Old 05-27-2009, 01:46 PM   #8
viralata
 
Join Date: Jan 2009
Default Re: Samurai X (Rurouni Kenshin)techniques

Quote:
Originally Posted by SuedodeuS View Post
Shukuchi should probably be represented as something akin to Warp, honestly. It's fast enough it's pretty much teleportation anyway. You might also include Obscure, since he can't be seen very well as he's attacking. The "explosions" from his footsteps would probably be a nuisance effect or something along those lines, as it gives away his position. As for battoujutsu, I'd probably build it something like the following:

Battoujutsu (Hard)
Default: Prerequisite Skill-12
Prerequisite: Broadsword or Two-Handed Sword

Battoujutsu can only be done as an All-Out Attack; it is frequently done as All-Out Attack (Strong), but Committed and even Double (using the sheath or a second sword) are not unheard of. Battoujutsu is difficult to avoid, imposing a -2 to the enemy's Parry defense and a -1 to Dodge and Block. In addition to the effects of All-Out Attack, it gains an additional +4 or +2/die to damage, whichever is better. Battoujutsu requires a successful Fast-Draw, and you must Do Nothing the next round to recover.

Build:
Requires Skill Check (+1)
Do Nothing (+1)
Penalizes enemy defense (parry-2, dodge/block-1) (-6)
Damage +4 (-8)

So, you end up with a 13-point Technique (14 points if you require the Unique Technique Perk, which you probably should with that damage bonus) that behaves similarly to how it does in the series (heavy damage, leaves you wide open). To keep it somewhere in the realm of realism, cutting back to a +2 to damage (+1/die) would work pretty well, and bring the default up to skill-8 or penalize enemy defenses further.


Soujirou's ultimate technique is well beyond mere Battoujutsu, however. I'd probably build it as an Innate Attack (8d cut or so sounds right) that uses Broadsword/TH Sword skill and thus can be used with the Battoujutsu technique for even further damage. 8d+16 (or 8d+8, for the toned down version of Battoujutsu) is going to average 42 damage (or 36), which can easily kill most characters. EDIT: And, as a cutting attack, it gets a x1.5 wounding modifier, bringing average injury to 63 (or 54). Survival is highly unlikely (with the stronger version, a typical person would be killed outright, with no HT checks against death).


Also, thanks for the link. Looks like I'll get to read the Jinchuu arc after all!




one more thing LOL
with soujiro's ultimate technique are you combining it with shukuchi or not? can it be linked with warp? should it?

sorry about all the dumb questions lol
viralata is offline   Reply With Quote
Old 05-27-2009, 04:31 PM   #9
tg_ambro
 
tg_ambro's Avatar
 
Join Date: Sep 2007
Location: Arkham Asylum
Default Re: Samurai X (Rurouni Kenshin)techniques

Quote:
Originally Posted by SuedodeuS View Post
*snip snip*
Soujirou's ultimate technique is well beyond mere Battoujutsu, however. I'd probably build it as an Innate Attack (8d cut or so sounds right) that uses Broadsword/TH Sword skill and thus can be used with the Battoujutsu technique for even further damage.
How are you making an innate attack use a melee skill? Is it making the innate attack a melee attack and then saying that instead of a ranged innate attack skill it uses a melee weapon skill? or is it a varient of "requires attribute roll"?
tg_ambro is offline   Reply With Quote
Old 05-27-2009, 04:43 PM   #10
SuedodeuS
 
Join Date: Sep 2008
Default Re: Samurai X (Rurouni Kenshin)techniques

The ridiculous speed of the actual attack is covered by defense penalties. The ridiculous speed at which Kenshin sometimes moves when performing it is basically the same as shukuchi (he moves at the same speed as soujirou at the end of the duel, right?), meaning Kenshin has a more limited form of that ability (possibly with Accessibility: Only when performing Ama Kakeru Ryu no Hirameki). The left foot comment I made was actually due to that being a "flaw" in the technique - if you notice him step with his left foot, you can more easily parry it. The follow-up attack in the case of a failure would need to use the Failsafe option from my Tricky Techniques thread, but if you look at that link you'll notice that I never really worked out exactly how Failsafe (or even the trick) should work. That thread might still give you some ideas, however.
And, yes, Ama Kakeru Ryu no Hirameki is much stronger than Shuntensatsu. That's a big part of why Kenshin wins that duel, as the swords were probably just about equal.

tg ambro: Yes, I mean turning Innate Attack into a Melee Attack (with the Limitation), then having it use a melee skill. I think this is how Melee Attack is supposed to work anyway, so it probably doesn't change the cost by letting you use Broadsword.
__________________
Quos deus vult perdere, prius dementat.
Latin: Those whom a god wishes to destroy, he first drives mad.
SuedodeuS is offline   Reply With Quote
Reply

Tags
martial arts


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.