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#1 |
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Join Date: Feb 2009
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I'm thinking of setting up a campaign using the new GURPS Spacecraft pdf.
I've been keeping my eye on the piracy issues near Somalia but would still like others views and takes on piracy both in the real world and in space opera. Thanks for the replies up front and I might put some of my ideas for my game up later. Kenny |
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#2 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Will Bittorrent be involved?
;-) |
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#3 |
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Join Date: Sep 2008
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As much as Ragitsu was joking, why not add an occasional cyberpunk-style data-raiding mission to the game?
As for space piracy, I think that really depends on why space travel is happening. Pirates always like to operate within a short (relative) distance to their logistical base. If your space travel is in system only, then perhaps an asteroid belt is where the pirates hide, so attacks are most likely when traveling near said belt. If your FTL is fixed point jump based, then the pirates will likely set up shop near jump points (whether natural or man-made gates) that are also near some sort of planet / planetoid capable of maintaining a fixed base of operations. If FTL is more free form, then pirate might try to set up near planets importing or exporting high value goods. Many of these planets will be well patrolled. If the FTL beginning or end has to be (again, relatively) far from planetary gravity, this opens up the patrol area, meaning less coverage. However, this also means lower probability of a ship being near where the pirates are. Just some things to think about - I hope your game goes well! |
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#4 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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How about dimensional pirates? They're able to hop over, steal what they need, and hop back over. This, of course, makes them damn hard to catch. Enter the PCs...
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#5 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Which is when you bring in the equivalent of a "Q-Ship" -- a nice, tempting target that just happens to be bait for a trap.(The trick was a favorite of the British during WWI and the Yanks during WWII; build a merchant ship with a lot of concealed weaponry to lure a submarine into making a surface attack ... do it right and good bye, sub! Or, in this case, "goodbye, pirates," be they spatial or transdimensional in nature. )
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#6 | ||||
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Join Date: Dec 2007
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[QUOTE=Neophyte42;794831]
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#7 | ||
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Join Date: Dec 2006
Location: Meifumado
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Quote:
Seriously, if piracy can still exist against the power of modern day radar technology, I'm sure enough tech assumptions can be postulated to make in-system piracy possible without requiring superscience. Quote:
Last edited by Daigoro; 05-25-2009 at 04:54 AM. |
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#8 |
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Join Date: Dec 2007
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Radar? Radar is horizon-limited. Space is different. There just isn't enough cover out there. The Malacca Straits are of course the best of all possible situations for pirates. They're a choke point for commerce and large military vessels, but not for the pirates.
Last edited by David Johnston2; 05-25-2009 at 10:06 AM. |
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#9 |
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Banned
Join Date: Apr 2008
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Space Viking might be a helpful resource.
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#10 |
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Join Date: Feb 2009
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There are a few other things I have thought of:
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| Tags |
| arrgh, space pirates, space vikings, spaceships |
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