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#1 |
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Join Date: Mar 2009
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Hi. I have spent a good deal of time playing the Star Wars RPG by West End Games, Dungeons & Dragons 3.0 and 3.5, and am considering starting a GURPs group with some friends.
I would really like to try the newest edition and have interest in a wild west setting. Is the 'Old West' supplement from the earlier editions at all compatible with 4e? How smoothly would it work? Thanks |
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#2 |
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Join Date: Aug 2004
Location: Denver, Colorado
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Most of the stuff in the Old West sourcebook concerns the setting. There isn't a lot of content as far as character skills/ads/disads, or equipment, that doesn't exist in the 4e core books and G:High Tech. So, get it for the setting information -- that's some good stuff -- and use the 4e rules-as-written for the crunch.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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#3 |
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Join Date: Nov 2008
Location: Florida
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As the previous poster said... the setting material stays the same, and the Old West setting was one of the bests in 3e.
For the Crunch, particualry Guns, you'll need a copy of 4e High Tech... but other than that you'll be fine, as the ads/disads/skills cross-over fairly easily. If you're going to use shamanistic magic, then I suppose you'll need a 4e book for that bit 'o crunch. But since I never used it's magic rules and most people don't, (& IIRC they were pretty weak) it's probably a non-issue. |
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#4 | |
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Join Date: Mar 2005
Location: near Houston
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Additionally, he should be able to use the magic system in Old West (I presume 2e) without buying another GURPS book.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 03-30-2009 at 12:16 AM. |
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#5 | ||
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Join Date: Nov 2008
Location: Florida
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If running with conversion stats and calling it a Peacemaker, Navy, Dragoon isn't a problem, then I would say High-Tech 4e is Highly recommended rather than required. Quote:
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#6 | ||
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Join Date: Mar 2005
Location: near Houston
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Acc: Divide by two Bulk: Probable converted from SS, no idea how RoF: 4e probably as at least single-action revolver, double-action revolver, lever-action rifle and breech-loading rifle/shotgun to look at RoFs for, which covers the bulk of Old West firearms Damage: Basic damage is probable similar and 4e should have enough example to add wounding modifiers Quote:
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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#7 | |||
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Join Date: Jul 2007
Location: One Mile Up
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