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Old 02-20-2009, 04:53 PM   #1
Dragondog
Never Been Pretty
 
Join Date: Jan 2005
Default Star Wars racial templates

I have converted from Saga before, but this time I wanted to do it from description straight to GURPS.

Descriptions have been taken from Wookieepedia and the official databank. Species lifespan, but nothing else, have been taken from Saga. And I've used my own interpretations and whimsy to fill in the blanks. Cost is not indicated for Perks and Quirks.

Traits that are exhibited by only a majority of the species may be removed with GM approval for a minority character.

I would appreciate any comments.

Bothans
21 points
Advantages/Perks: DR (TS -40%): 1 [3]; Smooth Operator: 2 [30]; Temp Tol: 2 [2]; Bothese [0]; Fur
Disadvantages/Quirks: Duty (Ar’kai, 6 or less) [-2]; Easy to Read (Mood Sensitive Fur; +1 bonus only) [-1]; Selfish (12 or less) [-5]; SoD (Clan) [-10]; Social Stigma (untrustworthy) [-5]
Features: Height based on ST-2. ST 6-7 has suggested height 4'1"-4'11".

Cereans
56 points
Attribute Modifiers: DX -1 [-20]; IQ +1 [20]
Secondary Characteristic Modifiers: SM +1
Advantages/Perks: Combat Reflexes [15]; Compartmentalized Mind: 1 [50]; Cerean [0]
Disadvantages/Quirks: Short Lifespan (-18%) [-4]; Isolation; Naturalist; Peaceful; Thoughtful
Features: Height based on ST+2. ST 13+ has suggested height 6'5"-7'3".
They have elongated craniums and often develop back problems (Bad Back, Chronic Pain) because of it. They prefer to live isolated from the rest of the galaxy, as indicated by the Isolation quirk, but for some this could go further, even including Low TL. They try to live harmoniously with nature. They have a quirk level pacifism. They tend to think things through before acting.

Duros
0 points
Secondary Characteristic Modifiers: SM +1
Advantages/Perks: Eidetic Memory [5]; Talent (Public Speaking): 1 [1]; Talent (Spaceman): 1 [5]; Durese [0]
Disadvantages/Quirks: Short Lifespan (-13%) [-3];
Adventurous; Calm; Congenial; Dependable; Enjoy telling stories about their travels; Peaceful; Rash; Taciturn;
Features: Height based on ST+3. ST 12 has suggested height 6'5"-7'3". ST 13+ has 6'8"-7'6"
They seek adventure, but are calm, have a quirk level pacifism, though they act without thinking, and prefer not to say that much, except when it comes to their own travels.

Ewoks
-37 points
Secondary Characteristic Modifiers: SM -1
Advantages/Perks: DR (TS -40%): 1 [3]; Artificer: 1 [10]; Outdoorsman: 1 [10]; Temp Tol: 2 [2]; Ewokese (n/-) [-3]; Yuzzum (n/-) [3]; Fur
Disadvantages/Quirks: Short Lifespan (-22%) [-5]; Curious (12 or less) [-5]; Low TL: 10 [-50]; Superstitious; Courageous
Features: Height based on ST, but 2'6" shorter. Their weight is between the low end of Skinny and 25 lbs less. They have TL0, but their TL is higher in certain areas.

Gamorreans
-52 points
Attribute Modifiers: IQ -2 [-40]; ST +2 [20]
Advantages/Perks: Gamorrese [0]
Disadvantages/Quirks: Bloodlust (12 or less) [-10]; Low TL -1 [-5]; Short Lifespan (-44%) [-9]; Animistic; Speech Impediment; Don’t use ranged weapons against honorable Gamorreans; Don’t use magic in combat against honorable Gamorreans; Don’t use Sneak Attacks; Brutish; Violent; Proud;
Features: Height based on ST-1 and weight based on the Overweight column. Different body temperature and verbal tones. Impossible to speak other languages clearly. They are animistic and believe that all individuals, locations, and geographical features have a spirit that can influence.

Gungans
68 points
Secondary Characteristic Modifiers: SM +1
Advantages/Perks: Amphibious [10]; Breath Holding: 7 [14]; DR (TS -40%): 1 [3]; EM (Water): 1 [20]; Extra Arm (Tongue; Long: 1 +100%, No Physical Attack -50% Weak -50%) [10]; Flexibility [5]; Nictitating Membrane: 1 [1]; Pressure Support: 1 [5]; Super Jump: 1 [10]; Gunganese [0]
Disadvantages/Quirks: Short Lifespan (-18%) [-4]; Easily Dried; Generous; Intolerance (Those that threaten the peace); Peaceful; Reverence for nature and balance; Speech Impediment; Loving; Kind; Suspicious; Curious
Features: Height based on ST+2. ST 13+ has suggested height 6'5"-7'3". They dry easily away from water; they have at least quirk levels of curiosity, generosity, and pacifism. They have strict laws, being exiled matters to them, and they have a tradition of life debts. Relations between Gungans and humans on Naboo have been strained at times.

Ithorians
-18 points
Attribute Modifiers: DX -1 [-20]
Secondary Characteristic Modifiers: SM +1
Advantages/Perks: Affliction (Sonic Bellow; Stunning +10%, Secondary Disadvantage Deafness +4%, Cone: 5 +100%, RoF 2 +40%, Sense Based Hearing +150%, Underwater +20%, Reduced Range /10 -30%, Costs Fatigue: 4 -20%, Biological -10%, Environmental Air/Water -5%): 1 [36]; Extra Mouth [5]; Ithorese [0]
Disadvantages/Quirks: Pacifism (self defense) [-15]; Restricted Diet (Herbivore; substitution) [-5]; Vow (Never Desecrate Ithor) [-5]; Congenial; Curious; Dull; Environmentalist; Friendly/Likable; Gentle; Polite; Speech Impediment; Don’t discuss grievance unless offending party is present; Respect all living things;
Features: Height based on ST+4. ST 11+ has suggested height 1ft taller than listed. Their language is difficult/impossible for others to speak.

Kel Dors
-54 points
Attribute Modifiers: IQ +1 [20]; HT -1 [-10]
Advantages/Perks: Combat Reflexes [15]; Telecommunication (Telesend, Force -10%) [27]; Kel Dor [0]
Disadvantages/Quirks: Blindness (Effectively +0%) [-50]; CoH (Hospitable) [-5]; Dependency (Home Atmosphere; Common Constantly) [-50]; Quick Justice
Features: Their blindness and dependency are canceled while they are on Dorin or when they are wearing their goggles and mask.

Mon Calamari
27 points
Advantages/Perks: Amphibious [10]; Doesn’t Breathe (Gills -50%) [10]; Enhanced Tracking: 1 [5]; Peripheral Vision [15]; Talent (Military Genius): 1 [5]; Mon Calamarian [0]
Disadvantages/Quirks: Pacifism (self defense) [-15]; Intolerance (smugglers) [-2]; Natural gills use is somewhat uncomfortable;
Features: Suction cup like holes on palms. They see in different wavelengths than humans.

Quarren
26 points
Advantages/Perks: Amphibious [10]; Doesn’t Breathe (Gills -50%, Decompression needed -10%) [8]; Extra Arm: 1 (face tentacles; Extra Flexible +50%, No Physical Attack -50%, Short -50%, Weak ½ -25%) [3]; Night Vision: 5 [5]; Pressure Support: 1 [5]; Quarrenese [0]; Change skin color
Disadvantages/Quirks: Easily Dried; Intolerance; Isolation; Proud; Tense relationship with Mon Calamari; Pragmatic;
Features: The three Quarren subspecies are differentiated by their hands. Five fingers with suction cups, three fingers with suction cups, or three fingers with claws.

Rodians
7 points
Advantages/Perks: Discriminatory Smell [15]; Infravision [10]; Rodese [0]
Disadvantages/Quirks: Bloodlust (12 or less) [-10]; Short Lifespan (-22%) [-5]; Individual Odor; Speech Impediment; Violent;
Features: Height based on ST-2. ST is 6-7 has suggested height 4'1"-4'11". Hunter is a preferred occupation.

Sullustans
77 points
Secondary Characteristic Modifiers: SM -1
Advantages/Perks: 3D Spatial Sense [10]; Acute Hearing: 1 [2]; Dark Vision (Color Vision +20%) [30]; Eidetic Memory [5]; Parabolic Hearing: 2 [8]; Peripheral Vision [15]; Talent (Spaceman): 2 [10]; Sullustese [0]; Alcohol Tolerance; No Hangover
Disadvantages/Quirks: Short Lifespan (-13%) [-3]; Curious; Discover/Learn Personally; Fond of practical jokes; Friendly; Pragmatic;
Features: Height based on ST, but 1ft shorter. Weight is based on the Skinny column. Many had problems with their eyes as they grew older.

Trandoshans
65 points
Attribute Modifiers: ST (Size -10%) +2 [18]
Secondary Characteristic Modifiers: SM +1
Advantages/Perks: Acute Vision: 2 [4]; Claws (sharp) [5]; DR (flexible -20%): 2 [8]; Infravision [10]; Regrowth [40]; Dosh [0]
Disadvantages/Quirks: Cold Blooded [-5]; Ham Fisted: 1 [-5]; Intolerance (Wookiees) [-2]; Short Lifespan (-22%) [-5]; Follower of the Scorekeeper; Show respect to Trandoshan elders; Warlike
Features: Height based on ST+2. ST 13+ has suggested height 3" taller than the previous listing. Weight taken from the Overweight column. They have a tradition of life debts.

Twi’leks
-7 points
Secondary Characteristic Modifiers: SM +1
Advantages/Perks: Twi’leki [0]; Lekku (native/none) [3]
Disadvantages/Quirks: Low TL -2 [-10]
Features: Height based on ST+4. ST 11+ has suggested height 3" taller than the previous listing. Twi’lek females can be quite beautiful, while the men can be quite the opposite. Their lekku are part of their brains.

Wookiees
78 Points
Attribute Modifiers: ST (size -10%) +5 [45]
Secondary Characteristic Modifiers: SM +1; Per +1 [5]
Advantages/Perks: Arm ST (size -10): 2 [9]; Claws (Talons; retractable) [8]; DR (TS -40%): 1 [3]; Extended Lifespan: 3.4 [7]; Lifting ST (size -10%): 3 [3]; Regeneration: 1 [10]; Social Regard (Feared): 1 [5]; Super Climbing: 1 [3]; Artificer: 2 [20]; Temp Tol: 2 [2]; Shyriiwook [0]; Fur
Disadvantages/Quirks: Bad Temper (12 or less) [-10]; Berserk (12 or less) [-10]; Vow (Respect Kashyyyk) [-5]; Prefer primitive weapons and weapons other species cannot use; Speech Impediment; Don’t use claws in combat; Gentle; Loyal; Compassionate; Courageous
Features: Height based on ST-1. They have a tradition of Life Debts. They are designated madclaw and exiled if they use claws in combat. They have access to secret hyperspace routes, likely not known by all Wookiees. May have honor families.

Zabraks
32 points
Attribute Modifiers: ST +1 [10]
Secondary Characteristic Modifiers: Will +2 [10]
Advantages/Perks: Single Minded [5]; Talent (any) [10]; Zabraki [0]
Disadvantages/Quirks: Independent; Proud; Confident
Features: The horns grow in puberty. Tradition of facial tattoos. Zabraks from Iridonia must learn their martial art. Iridonians were talented weapon smiths, while Zabraks from the colonies focused their talents in other areas.

Last edited by Dragondog; 03-29-2009 at 08:59 PM.
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Old 02-20-2009, 05:44 PM   #2
aesir23
 
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Default Re: Star Wars racial templates

Looks great, but didn't we all agree to pretend that the Gungans don't exist?
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Old 02-20-2009, 05:55 PM   #3
baakyocalder
 
Join Date: Jan 2009
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Default Re: Star Wars racial templates

You probably mean 'excellent' manners rather than 'exile' manners, unless there's something about being a social outcast about the hated race.

Depending on how silly your campaign is, you might give Gungans a variant of the Bulletproof Nudity rules, called Bulletproof Idiocy (the most annoying member of the species certainly had it). You might also consider the Serendipity advantage. . .

Bulletproof Idiocy optional rule: Despite the fact that the character is an idiot and does stupid things, he or she rarely seems to suffer the results of this disadvantage. Badly driving a tank in a fierce badly, the villains will miss the bulletproof idiot at opportune times when that hero should have been mowed down by laser fire. The hero will blunder into series enemy traps, yet escape through the silliest of means.

Honestly, though, xenocide is too good for Gungans, but if your Star Wars players like the race, well, May the Force be With You. . .
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Old 02-20-2009, 06:22 PM   #4
Dragondog
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Join Date: Jan 2005
Default Re: Star Wars racial templates

Quote:
Originally Posted by baakyocalder
You probably mean 'excellent' manners rather than 'exile' manners, unless there's something about being a social outcast about the hated race.
No I meant exile matters, just as it says. From what I read, exile is something they'd like to avoid, rather than living in a place they'd want to leave and exile would be a good thing.
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Old 02-20-2009, 06:26 PM   #5
Lupo
 
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Default Re: Star Wars racial templates

Quote:
Originally Posted by aesir23
Looks great, but didn't we all agree to pretend that the Gungans don't exist?
After seeing the Gungans, I try hard to pretend that the whole Star Wars franchise do not exist... :)
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Old 02-20-2009, 06:53 PM   #6
Gold & Appel Inc
 
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Default Re: Star Wars racial templates

Dark Vision and Night Vision are redundant... Not everything with horns in Wars has horns that are useful as Strikers (often the opposite)...

Also, not to be lazy but I'm out for work in a few and you've already linked to a thread where I make 10-12 comments that apply here and build four different versions of the Ithorian sonic attack for you and some other stuff in the past week, so I'm not going to cut n' paste it all here. Feel free to use anything you like. ;)
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Old 02-21-2009, 05:10 AM   #7
Dragondog
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Join Date: Jan 2005
Default Re: Star Wars racial templates

Quote:
Originally Posted by Gold & Appel Inc
Dark Vision and Night Vision are redundant... Not everything with horns in Wars has horns that are useful as Strikers (often the opposite)...

Also, not to be lazy but I'm out for work in a few and you've already linked to a thread where I make 10-12 comments that apply here and build four different versions of the Ithorian sonic attack for you and some other stuff in the past week, so I'm not going to cut n' paste it all here. Feel free to use anything you like. ;)
Thanks. That was redundant.

When do horns qualify as strikers?

I'll check that thread again and see what can be used here too.
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Old 02-21-2009, 10:01 AM   #8
Alqamar
 
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Default Re: Star Wars racial templates

Hutts! We want Hutts!
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Old 02-21-2009, 08:50 PM   #9
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Quote:
Originally Posted by Dragondog
When do horns qualify as strikers?
No hard and fast rule really, but I think that the tiny horns on the top of a Zabrak's head would be kind of difficult and ineffectual to gore somebody with, for example. The biggest ones I can think of offhand belong to the Togruta, which would probably break if used for butting because they're more-or-less hollow (filled with delicate structures that provide Vibration Sense).
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