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#1 |
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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Have any of you ever seen any writeups of those 200 story tall towers built by the Martian City Builders and now only occupied at the bottom four or five stories or completely abandoned? Preferrably with floorplans.
I'm trying to work out a small introductory adventure as a prequel to Canal Priests of Mars. The common interest of all the PCs is archeology/exploration, so I started thinking about hunts for lost treasure-filled temples. Then I came across this paragraph in the description of Martian cities: The spectacular Martian towers still stretch for miles beyond the canal banks. Their towers reach upwards for hundreds of stories. Fabulous rooms filled with unfathomable devices remain even today. But the Martians make use of only a fraction of the assets their cities provide. Rather than climb unending stairs, they restrict themselves to the lower three or four stories of their massive buildings. Rather than travel long roads to the life-giving water of the canals, they restrict themselves to buildings closest to the waterways. Whole sections of Martian cities today lie empty, deserted, and unclaimed except by the local vermin.And right away I started thinking about one of the few unlooted towers inside the city the PCs are staying in for a different kind of lost 'temple'. Possible plot elements: * If the Colonial Building Authority hears about it, they'll lay claim to all the nifty goodies. * What difficulties are associated with walking up 200 stories worth of stairs? how long would it take? * Rival archeologist uses a liftwood vessels to get up to the top of the tower. I'm also wondering what other problems I can throw at the PCs. And, as I implied at the beginning, I'm wondering about how such a tower would be constructed. Hans |
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#2 |
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Join Date: Jan 2007
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More depending on how super-natural the setting is... >
__________________
"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#3 |
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Join Date: Aug 2004
Location: Columbia, Maryland
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What books have you checked for other references?
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#4 | ||
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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Eventually the cities began to fail, but I'm not sure how much of that was due to actual breakdowns and how much was due to the lessening of resources. Less water, less crops. Less crops, fewer people. Fewer people, less waste. Less waste, not enough power to keep everything runnning (Not enough garbage in, as it were). Some things that did unequivocably break down were canal pumps and locks. Some canals were completely cut off from water and turned into pure desert. About 5000 years ago (recent history, as the text calls it ;-), a Martian Alexander conquered a third of Mars (including the part where humans have moved in) and repaired a lot of the canals, albeit with cruder technology. For 3000 years this empire survived and kept the canals in repair. Then there was a civil war and since then some canals have received less maintenance than others. The whole system is slowly decaying. But the towers built by the City Builders still stand and the cities still work after a fashion, so it would seem that they built to last and to require no maintenance (Steampunk, remember?) Hans |
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#5 |
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Join Date: Jan 2007
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Any chance Mars needed a "beanstalk" type of construct ? (thanks to embargoes or other forms of pressure).
>
__________________
"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#6 | |
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Join Date: May 2005
Location: Oz
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Decay is inherent in all composite things. Nod head. Get treat. |
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#7 | |
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Join Date: Jan 2007
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That said, I don't know the history/origins of driftwood vs the origins/history of this city. Chicken or the egg? I could see some sort of Egyptian Pharoah construction, but that might be way off the mark. >
__________________
"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#8 | |
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Join Date: Jan 2007
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another method of scaling might be the good old balloon, perhaps rigging a scaffolding/tether as you climb to hasten an exit just in case of trouble. Or once an internal group makes X floors they put something out to bring up a balloon filled with stuff that's too heavy to carry. If the towers are within bowshot/crossbow/ballista range of each other it could be a way to move from tower to tower in a reasonably quick fashion, with a tether to tether balloon maneuver. The architecture/makeup and look of the towers also have a lot to do with things. Flat or with various types of protrusions. This all assumes LIFTwood isn't a common article. I don't know how much equipment in the setting is reliant on driftwood this and driftwood that. It might be a rival archeologist has laid plans to misdirect the players, perhaps extolling his own wild ideas of the purpose of the towers and what they're for (red herring) to get them to 1. perform some service without realizing it 2. just distract them from his own exploration. Perhaps the heights of the towers calculate to Prime Numbers or are arranged in a fashion that suggests something greater. An observation balcony or patio on one could give an impressive view of the area, and also maybe shed light on a mystery that saves the players time or reputations. What way is the campaign heading ? (what sorts of PCs are involved and what are their interests ?) >
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#9 | |||||||
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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Hmmm... but there could be OLD bridges linking the towers. Bridges that used to have some sort of force field canopy for safety and comfort, but the force field doesn't work anymore... Thanks for that idea. I will definitely use it somehow. Quote:
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What I can't seem to come up with are some environmental obstacles along the way. Preferrably problems that are due to a lack of power or a genuine breakdown of some sort of machinery. Quote:
Hans |
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#10 | |
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Join Date: Jun 2006
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If all else fails there's been *lots* of time for crazy loners or insane cults or whatever to set up on the 30th floor, install some traps and vanish 1000 years ago themselves.
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-- MA Lloyd |
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| space 1889 |
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