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#1 |
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Join Date: Jun 2006
Location: Montreal, Canada
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I know that in the Basic Set it states that Jet is considered like a melee weapon and therefore Acc and range modifiers don't apply. Suppose a Jet of 1/2: 5 Max: 10; will it affect everybody in the Jet area or it will strike the first one in that line ? If it affects everyone, do I simply attack the first one and if that person dodges I use the scattering rules ? I was trying to find info on it on the forums but unfortunately, the forum search engine doesn't allow searches on words of 3 characters or less and so I couldn't find anything on jet :)
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#2 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Jet simply turns your Innate Attack into a 10-yard melee weapon that cannot parry or be parried, and that inflicts only half damage past five yards. It's +0%, despite pathetic range, because it lets you Feint, use AOA (Double) from a safe distance, make a Rapid Strike, etc. It's worth more than Melee Attack because, relative to that modifier, it gives spectacular Reach and can't normally be parried. There's no assumption of being able to strike multiple targets unless you use AOA (Double) or Rapid Strike, but note that High-Tech allows AOA (Jet) for flamethrowers, and this lets you engage lots of foes at a cost in damage.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#3 |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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Can you also use All out Attack Strong and similar options with Jet?
Exactly what is allowed?
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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You can use any option that works with a melee attack. It's a melee weapon, in every sense. It just can't parry (but then, neither can some melee weapons).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 |
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Join Date: Jun 2006
Location: Montreal, Canada
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Thanks a lot for your quick answers ! Very appreciated !
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#6 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
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#7 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#8 | |
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Join Date: Nov 2004
Location: Switzerland
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Quote:
- Is it legal then to combine it with Melee:ST-Based (for a ranged punch) - What would be an appropriate Enhancement for it to be capable of parring?
__________________
I'm not a Munchkin, I'm the Munchkin's Advocate |
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#9 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
(Which has a max range of 1, but hey)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#10 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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How about throwing it?
Wait, that came out wrong. ;) |
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