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#1 |
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Join Date: Aug 2004
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This is the next big thing: You guys at SJG need to start thinking outside of the box. Some of the paradigm shifts exemplified by Web 2.0 are totally relevant to RPG design.
First off, think of GURPS as primarily content. Beyond a few core mechanics (rolling die vs. a target number), the vast majority of the system is comprised of databases. SKILLS are a big database, CREATURES are, TEMPLATES are. You get the idea. At this point GURPS is so robust, you're not doing anybody any favors by "revising" it without (or with limited) backward compatibility,...unless you think WotC's D&D product line strategy is good for GURPS (ha!). What you CAN offer in the next gen is the ability to MANAGE all the content -- on the web via a CMS. Want to play GURPS Fantasy? Wouldn't it be nice to be able to click a button and have all the databases FILTERED for only fantasy entries? And if only the GURPS interface could be SKINNED so that the necessary evil of "generic" typefaces and artwork could be done away with? Even rules documentation could be FILTERED, even by tags BASIC, OPTIONAL, ADVANCED...or say, CINEMATIC. "Official" campaign settings could be assembled/editted by MIBs from user (or in-house) submissions by employing a Wiki or Wiki-like technology. Settings would grow exponentially. Just sayin' -- morebetter rules ain't the answer, it's the tools to manage all that we already have.
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#2 |
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Join Date: Mar 2006
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Yeah, sure. But what rules are relevant to one GM's fantasy campaign aren't to another's. If an RPG ever had a software version of its rule system the only functionality i'd want is that it be searchable and hypertextual
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#3 |
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Join Date: Dec 2007
Location: Portland, OR
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Maybe you should look at this old idea: http://www.sjgames.com/gurps/cdrom/
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#4 | |
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Join Date: Aug 2004
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#5 | |
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Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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(Which is probably a good thing - when I hear "Web 2.0", I think "Facebook spam and Wiki page-vandalization, treated as good things"... You probably don't want the baggage associated with that term.)
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#6 | |
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Join Date: Aug 2004
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SJG can't, perhaps, Open Source the core system and maintain a revenue stream (although, some thought should be given to challenging that assumption)...but it can put it out where the entire community can effectively "open" source house rules and materials in a seamless way with "official" content.
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#7 |
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Join Date: Sep 2004
Location: Reading, England
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I always thought something like this was needed but as SJG doesn't have the computer resources, it would be hosted by amateurs around the world. I'm wondering if SJG should make their trait, template, equipment and creature databases (but not rules) publically available and, thus, free. SJG doesn't have the bureaucracy to track which customer has which books or PDFs and is therefore entitled to see which databases. I'm thinking not as it would undermine the sales of their catalogue books (Magic, High-Tech, Ultra-tech etc.). This would reduce the databases to brief descriptions and page references.
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Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 |
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#8 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Discussion of this idea is fine, but let's keep the tone civil.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#9 |
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Join Date: Jul 2007
Location: Ann Arbor, MI
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I'm not seeing the value in this proposition. GURPS materials is of significantly higher quality than the competitors. That quality isn't related to technology, but rather the editorial control that SJGames imposes on what they publish. I have serious doubts that throwing off that control will improve the quality of the product.
Functionally you can already do all of what you're talking about just by using the existing material. If you buy your material as PDFs, you can even easily assemble your own setting/adventure documents just by cutting and pasting into your word processor. Besides, even with the tagging technology that you're talking about, you'd still need to make a huge number of editorial decisions. If you're telling a detective story, do you use the Investigator from the Basic Set, or the Hard Boiled Detective from Mysteries, or the Police Detective from the same book? Where do you take ghosts from: Basic Set, Fantasy or Horror? Suddenly the value of the database has gone way down, because you still have to make the editorial decisions for your own campaign. |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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