|
|
|
|
|
#1 |
|
Join Date: Jul 2008
|
Lets say I'm playing a warrior. My friend is a squishy magic user. We are attacked by two Orcs. One of the Orcs rushes into combat with me. The other one goes around and attacks my friend. Except for using a ready Reach weapon I don't see how I can stop anyone from getting by me. Is there some mechanic like Threating or Opportunity Attacks that I am missing?
|
|
|
|
|
|
#2 |
|
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Make sure the mage is armed and armored too, instead of setting him up as some sort of squishy target.
Squishy targets don't belong in combat unless they're meant to die. You can do a sacrificial dodge to help out your friend, but really, don't allow squishy targets into melee combat. |
|
|
|
|
|
#3 | |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Quote:
|
|
|
|
|
|
|
#4 | |
|
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Quote:
Basically one has to remember GURPS combat is fast, taking place in 1 second intervals, so if you want to make sure someone doesn't get around you, you'll probably be reacting to them with triggered Wait actions instead of going out to attack them and allowing them to get by you. |
|
|
|
|
|
|
#5 |
|
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
|
(You could also try to fast-talk the GM into letting you take some kind of penalty to attack/defenses/both in order to stick your leg out and trip Enemy #2 as he goes past... It's not a Mechanics thing, then, but a GM call as to whether a cinematic move like that fits with the campaign the GM desires to run.)
__________________
--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
|
|
|
|
|
#6 | |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Quote:
The big problem here is that the time scales of movement and striking are off. Realistically, it takes longer to go around someone than it takes for that person to turn and whack you. |
|
|
|
|
|
|
#7 | |
|
Join Date: Oct 2007
Location: Richmond, California, USA
|
Quote:
Is there any rules-legal way of taking an AoA:Double and Wait-ing one? Would that be at all realistic? |
|
|
|
|
|
|
#8 | |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Quote:
|
|
|
|
|
|
|
#9 | |
|
Join Date: Oct 2007
Location: Richmond, California, USA
|
Quote:
My suggestion for the "opportunity attack" type thing (I'm going by what the name sounds like, I don't know what it means in DnD terms) is to Wait for someone to enter your range. But really, getting yourself into a fight when you have someone who's essentially helpless to defend and you're outnumbered two to one is just dumb. |
|
|
|
|
|
|
#10 | |
|
Join Date: Aug 2007
|
Quote:
1. Get them before they can get you. For fighters this most often means high damage attacks possibly enhanced with Targeted Attack, magical and Weapon Master bonuses. Add in Rapid Strike at appropriate level of power. For mages, first screw up as many as possible. Using Flash so they're all at -3 DX is good. Then finish off with efficient damaging spells like Flame Jet or Shocking Touch all extended by your Staff. 2. Stand more than 1 average Move behind the fighters. Flying or Levitating can help too. 3. Iron Arm or Blink at 16+ 4. DR from leather armor with moderate magical enhancements or just go all magical when you've got enough money.
__________________
Fred Brackin |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|