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#1 |
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Join Date: Jul 2006
Location: Oxford, UK
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With all the discussions about Original Settings and what Licensed material people would like to have I was just curious what people are actually using GURPS for.
Just write down Name and Genre of current games being played then maybe games in the works/development then maybe games your concidering but may never get to. I guess I should start Currently Playing Arcane - Homebrew high fantasy Wuxia, playing three different game in this world. In Development GURPS Doctor Who GURPS Battletech GURPS Roma Arcana Concidering GURPS Robotech GURPS Infinite Worlds GURPS Homebrew Space or Firefly or Transhuman Space |
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#2 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
So: Old GURPS campaigns Uplift, set in the world of David Brin's Uplift books and using the GURPS supplement First Contact, set in the 1930s shortly after an alien civilization enters the solar system and makes contact with Earth Oak and Ash and Thorn, set in a present-day version of the Faerie realms of the British isles and focusing on five adolescents who take a wrong turn one Midsummer's Even Unmoved Movers, set in the world of Ayn Rand's Atlas Shrugged ten years after the start of the novel, and focusing on the rebuilding of North America Whose Woods These Are, set in a small American town "sometime in the 20th century" and focusing on some seemingly ordinary people who discover that Weird Stuff Is Going On and Things Are Not As They Seem Whispers, a Transhuman Space campaign about private investigators in Fifth Wave Montreal Just completed: Salle d'Armes, focused on students at a fencing academy in 1717 Paris About to start: The Foam of Perilous Seas, set on the Pearl Bright Ocean of GURPS Cabal and focused on the privateer ship Heliobia sailing under Atlantean letters of marque Sovereignty, set in an alternate present day where the 60 most powerful superbeings on Earth are legally recognized as sovereign states; the PCs are second-tier heroes who have been recruited by NATO as an emergency force to deal with rogue sovereigns So: Three science fictional, one post-holocaust, one historical/swashbuckling, two fantasy, one weird Bill Stoddard |
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#3 |
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Join Date: Jul 2007
Location: Ann Arbor, MI
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Running the first campaign now.
Black Cat Campaign Modern Fantasy, heavily inspired by The Dresden Files, Charlaine Harris, the Anita Blake: Vampire Hunter books, and the TV show Supernatural. Plus any other modern fantasy that I pick up. In a related note, is GURPS Fantasy relevant for a modern fantasy campaign? Having the author handy and all, I figure you can tell me the most. |
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#4 |
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Join Date: Jul 2005
Location: MA, USA
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I'm currently running a high-powered (starting point values of 400), epic fantasy campaign in my own setting. That's been going for about a year, and I expect it to last another 6 months to a year, barring complications.
That's the first campaign I've run, but I've played in a a homebrew RIFTS campaign, a lower-powered epic fantasy setting, a cyberpunkish (Shadowrun flavored)/Babylon 5-esque game, a space-based supers campaign, and a Lovecraftian-style horror, near-future dystopia setting. There's been talk of a Star Wars campaign at some point, as well. I don't have any firm ideas for anything after my current campaign, but I've toyed with the concept of a traditional 4-color supers-style game, a White Wolf-style Mage game, and a low-power psionics setting (though the specifics of the setting haven't firmed for me yet).
__________________
-Taellosse Imagine if every Thursday your shoes exploded if you tied them the usual way. This happens to us all the time with computers, and nobody thinks of complaining. -Jeff Raskin
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#5 |
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Join Date: Apr 2008
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Lessee, most recently I've done:
A semi-traditional fantasy type campaign set in a world a century or so after the end of a truly devastating war. TL 3-4, semi common magic, divine magic with its wielders needed for healing but distrusted because the gods were the cause of the war and responsible for around 60% of the pouplation dying when the war came to an abrupt end. A world shifting adventure in which the players were inhabitants of a TL3 world into which had been dumped a corrupt and highly unpleasant police officer with a passion for old gunpowder weapons and a con artist with the unusual hobby of clock making. The cop wanted to set up a nasty empire based on conquest, secret police, and a Reign of Terror, while the players and the con artist find themselves allied against him. All with the threat of a Mongol type invasion of deadly horse archers in the background, and the *need* for the cop's gunpowder and knowledge of military tactics to fight them off. |
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#6 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#7 |
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Join Date: Sep 2004
Location: Medford, MA
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Like others I'm going to include what I've done, not only what I'd like to do...I think that gives a better sense of what is acutally going on.
Historically, GM: No-Magic Fantasy Swashbucklers x2 Espionage x3 Cthulhupunk Reign of Steel Traveller: Interstellar Wars Historically, Player: Old West Star Wars Transhuman Space Swashbucklers Current: None (I'm moving really, really soon) In Development: None (See above) Considering: WW2 French Resistance Banestorm (either gladiators of Megalos, or young nobles in Caithness) Old West (city-bases a la Deadwood) Cliffhangers (a bit more noir than high pulp) Scanners (Psychic powers and Michael Ironside...aw yeah!) One thing I think is interesting about my GM'ing habits...is that I've almost completely avoided GM'ing Magic or other powers. I tend to go grittier than I do cinematic...and clearly I like to do modern day gritty espionage. But one day my gritty dark dream of an RP heavy French Resistance game will come to pass! |
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#8 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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About to start:
GURPS Cthulhu: year-long(ish) campaign covering an expedition to the Antarctic. Past: GURPS Dark Sun: Post-apocalyptic fantasy a la TSR's old campaign setting. Fell apart due to lack of thematic focus on my part. Considering at some point in the future: GURPS Hell Boy: Medium-Low powered heroes circa WWII, fighting mythological monsters from various cultures. GURPS Transhuman Space: Not sure what I'm going to do here. Maybe investigative journalists/cospiracy theories. GURPS Seven Kingdoms: Fantasy China/Phillipines/Japan/India/Indonesia-etc. with Wuxia elements, alchemy, and sorcery to be constructed after careful reading of Thaumatology. GURPS Malazan: Gritty High-magic campaign based off of Stephen Eriksen's Malazan Book of the Fallen series. GURPS Freedom City: Medium-High powered Silver Age supers using Green Ronin's Freedom City setting for Mutants and Masterminds. GURPS Golden Age: High Fantasy with multiple magic systems, test-bed for Thaumaturgy. Wizards with ritual magic and ceremonial casting with astrological correspondences, alchemy with the same astrological correspondences, clerics with threshold based spell magic, shamans with path based rituals and spirit assistance as optional, with no distance modifiers, herb lore as a cheaper and easier to learn version of alchemy, futhark rune magic modified so that one-shot items are easier to enchant, no finger tracing, syntactic realm based faerie magic with glamour, I think thats about it. GURPS Shadowrun: Magical Fantasy + Cyberpunk meet, converted from FAFSA's excellent setting. GURPS Deadlands: Wierd West, Horror + Wierd Science/Steampunk + Asian Martial Arts + Wild West. There's probably more, but so far thats whats currently sitting in the back of my mind. |
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#9 | |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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Quote:
Currently Running Ring of Fire - pseudomedieval fantasy merc outfit Currently Playing Wider Sky - hard SF space opera adventure cargo Wilder Shores - postapocalyptic steampunk with hints of horror In Development End of Evil - ultra-tech version of Ring of Fire above Eulogy - submit a character description in the form of a eulogy; I'll write the character sheet from that, game will start after the funeral Considering Transhuman Space - but the Wider Sky campaign above will prolly scratch that itch Otherwise, trying real hard not to consider, and to turn my creative energies to the End of Evil campaign with an eye toward eventual publication on e32 Historically Super Galdiators - Mutants in Imperial Rome with Atomic Horror Cyberweird - Fantasy cyberpunk inspired by Shadowrun, ran for years Anglia - Low fantasy, my first GURPS game, still running as far as I know, but alas I have moved away Pirates - We though it was pirates, but it was really Aztec Horror SPRUGHammer - Warhammer FRP conversion; also a space campaign with the same GM reminiscent of 40k GEF Last edited by Gef; 07-08-2008 at 02:06 PM. |
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#10 |
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Join Date: Sep 2004
Location: Torino, Italy
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I am/was/will be a players in some of these campaigns, and a GM in others.
Currently Playing GURPS Fantasy - a homebrew low fantasy, early medieval setting (with isolated castles, warring "nobles", ancient ruines and so on) In Development GURPS Greece, a short martial arts campaign focused on Olympic Games (PCs will be boxers, wrestlers, pankration pratictioners, disc/javelin throwers) Considering GURPS Swashbuckling GURPS Firefly (the sci fi / "western" tv series) GURPS Interstellar Wars Past campaigns GURPS Rivania - a homebrew low fantasy "medieval urban" setting (with merchant families, assassinations, plots) GURPS WH40k - this short campaign was set in a isolated world in the WH40k universe, and was a somewhat cyberpunk/military game GURPS Cyberpunk - various campaigns, mostly set in a very near future, dystopian Italy GURPS Traveller - the campaign was soon aborted when we realized that cat-like and dog-like "aliens" make suspension of disbelief nearly impossible. The setting is very nice and detailed but some alien race are *too* silly for our tastes. |
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