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Old 05-11-2008, 02:35 AM   #1
GodlessRose
 
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Default Star Trek Spaceships?

Does anyone know of a site with write-ups of Star Trek starships for GURPS Spaceships? My group is most interested in TOS, but I'd like to see examples from the other Trek shows too.

I'm planning to GM Star Trek in 4e. The character templates don't seem like too big a problem, but I am unsure how to adapt the starships. I am reading GURPS Spaceships now, but I've never been interested in the tech of ST, so it's hard for me to put it in perspective.

I've only found 2 write-ups so far - the Enterprise NX-01 and a B'rel-class Klingon vessel:
http://forums.sjgames.com/showthread.php?t=38352
http://forums.sjgames.com/showpost.p...2&postcount=54
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Old 05-11-2008, 03:07 AM   #2
Dantar
 
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Default Re: Star Trek Spaceships?

Are you going to do a lot of ship to ship fighting?

When we do star trek games we usually focus more on the story than the fighting. If you need basic ship stats try Memory Alpha. It's a great site for pretty much everything Star Trek.

Ships in Star Trek are pretty ridiculous for the most part, like most of the technology on the shows actually.
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Old 05-11-2008, 03:26 AM   #3
GodlessRose
 
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Default Re: Star Trek Spaceships?

Quote:
Originally Posted by Dantar
Are you going to do a lot of ship to ship fighting?

When we do star trek games we usually focus more on the story than the fighting. If you need basic ship stats try Memory Alpha. It's a great site for pretty much everything Star Trek.

Ships in Star Trek are pretty ridiculous for the most part, like most of the technology on the shows actually.
No, I don't plan on much combat, starship or personal. I may start the campaign before I get the ships done, and just make sure there's no ship-to-ship combat early on. But there will be some sooner or later.
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Old 05-11-2008, 04:04 AM   #4
Dantar
 
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Default Re: Star Trek Spaceships?

I guess I'd reccomend not letting it slow down the development of a campaign.

Fighting in Star Trek episodes usually doesn't take up too much time, and is usually pretty epic, so I like to have most of that be cinematic.

As for Star Trek games in general, I wrote up some new skills to make my life as a GM and life for the players easier:

Propulsion Engineering: (This is Component Modification / Repair)
-Impulse Drive
-Warp Drive

Systems Engineering: (This is Component Modification / Repair)
-Communications
-Computer Systems
-Sensors
-Shields
-Transporter / Replication
-Weapon Systems

Shipboard Systems: (This is Interface Operation)
-Communications
-Environmental Control
-Flight Control
-Medical
-Sensors
-Tactical
-Transporter
-Engineering

Combat Skills:
Beam Weapons (Pistol)
Beam Weapons (Rifle)
Starfleet Martial Arts
Law (Federation)
Law (Starfleet Regulations)
Vacc Suit (Starfleet)
Weird Science

It's pretty much self explanatory, and renames a few skills. Worked better for us.
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Old 05-11-2008, 07:58 AM   #5
GoodGame
 
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Default Re: Star Trek Spaceships?

There are many unofficial tech specs as well as generic RPG netbooks on Star Trek out there that might be of help.

Try googling Star Trek RPG net book and Star Trek spaceships.
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Old 05-11-2008, 08:00 PM   #6
Mysterious Dark Lord v3.2
 
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Default Re: Star Trek Spaceships?

Whats wrong with GURPS Prime Directive?
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