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#1 |
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Join Date: Aug 2004
Location: Cincinnati, OH
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Does anyone know of a site with write-ups of Star Trek starships for GURPS Spaceships? My group is most interested in TOS, but I'd like to see examples from the other Trek shows too.
I'm planning to GM Star Trek in 4e. The character templates don't seem like too big a problem, but I am unsure how to adapt the starships. I am reading GURPS Spaceships now, but I've never been interested in the tech of ST, so it's hard for me to put it in perspective. I've only found 2 write-ups so far - the Enterprise NX-01 and a B'rel-class Klingon vessel: http://forums.sjgames.com/showthread.php?t=38352 http://forums.sjgames.com/showpost.p...2&postcount=54
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"The conviction or suspicion that there is no cosmic justice can fuel a commitment to the cause of earthly justice." Wendy Kaminer |
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#2 |
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Join Date: Nov 2007
Location: USA
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Are you going to do a lot of ship to ship fighting?
When we do star trek games we usually focus more on the story than the fighting. If you need basic ship stats try Memory Alpha. It's a great site for pretty much everything Star Trek. Ships in Star Trek are pretty ridiculous for the most part, like most of the technology on the shows actually. |
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#3 | |
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Join Date: Aug 2004
Location: Cincinnati, OH
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Quote:
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#4 |
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Join Date: Nov 2007
Location: USA
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I guess I'd reccomend not letting it slow down the development of a campaign.
Fighting in Star Trek episodes usually doesn't take up too much time, and is usually pretty epic, so I like to have most of that be cinematic. As for Star Trek games in general, I wrote up some new skills to make my life as a GM and life for the players easier: Propulsion Engineering: (This is Component Modification / Repair) -Impulse Drive -Warp Drive Systems Engineering: (This is Component Modification / Repair) -Communications -Computer Systems -Sensors -Shields -Transporter / Replication -Weapon Systems Shipboard Systems: (This is Interface Operation) -Communications -Environmental Control -Flight Control -Medical -Sensors -Tactical -Transporter -Engineering Combat Skills: Beam Weapons (Pistol) Beam Weapons (Rifle) Starfleet Martial Arts Law (Federation) Law (Starfleet Regulations) Vacc Suit (Starfleet) Weird Science It's pretty much self explanatory, and renames a few skills. Worked better for us. |
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#5 |
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Join Date: Apr 2005
Location: Video games destroyed my life. Good that I have 2 extra lives!
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There are many unofficial tech specs as well as generic RPG netbooks on Star Trek out there that might be of help.
Try googling Star Trek RPG net book and Star Trek spaceships. |
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#6 |
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Join Date: Mar 2005
Location: The deep dark haunted woods
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Whats wrong with GURPS Prime Directive?
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| Tags |
| spaceships, star trek |
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