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Old 04-02-2008, 09:02 AM   #1
nerdvana
 
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Default Aquabatics Prerequisites

I am wondering why Semi-Aquatic isn't one of the optional prerequisites for this skill. In the RAW it states: "Swimming, or the Amphibious advantage or the Aquatic disadvantage". IMO, this should state "Swimming, or the Amphibious advantage, the Aquatic disadvantage or the Semi-Aquatic disadvantage".

Semi-Aquatic beings are just as equipped for this as an Aquatic being would be, do you think?
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Old 04-02-2008, 09:09 AM   #2
Not another shrubbery
 
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Default Re: Aquabatics Prerequisites

A minor oversight, I'd say. Yeah... Semi-Aquatic should count as a prereq also.
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Old 04-02-2008, 11:34 AM   #3
vicky_molokh
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Default Re: Aquabatics Prerequisites

Quote:
Originally Posted by Not another shrubbery
A minor oversight, I'd say. Yeah... Semi-Aquatic should count as a prereq also.
I can't imagine someone with Semi-Aquatic ever willing to learn Aquabatics. It will be a skill with a built-in penalty for its main use! Read carefully:
Quote:
Originally Posted by B145
Semi-Aquatic: You "walk" on flippers,
like a seal. Use Basic Move as
your basic water Move and 1/5 this as
your ground Move - that is, reverse the
normal relationship between ground
and water Move. You suffer standard
skill penalties in the water. 0 points.
You suffer skill penalties under water, yet move at 1/5 on the ground too! Now, if there was a way to suffer skill penalties on land instead of underwater (I once asked for such a swap's legality in a thread), that would be another matter.
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Old 06-10-2009, 04:51 PM   #4
nerdvana
 
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Default Re: Aquabatics Prerequisites

Quote:
Originally Posted by Characters Book p145
Semi-Aquatic: You "walk" on flippers,
like a seal. Use Basic Move as
your basic water Move and 1/5 this as
your ground Move - that is, reverse the
normal relationship between ground
and water Move. You suffer standard
skill penalties in the water.
0 points.
(emphisis mine)

Quote:
Originally Posted by Molokh View Post
I can't imagine someone with Semi-Aquatic ever willing to learn Aquabatics. It will be a skill with a built-in penalty for its main use! Read carefully: You suffer skill penalties under water, yet move at 1/5 on the ground too! Now, if there was a way to suffer skill penalties on land instead of underwater (I once asked for such a swap's legality in a thread), that would be another matter.
This is a good point. Semi-aquatic makes me think of seals and the like... they are disadvangaged on land not in water. I can't think but that the quote above is wrong in the italiced text...

(and yes, I'm resurrecting an old question as I come back around to it, sorry all)
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Old 06-16-2009, 11:43 AM   #5
Not another shrubbery
 
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Default Re: Aquabatics Prerequisites

Quote:
Originally Posted by nerdvana View Post
This is a good point. Semi-aquatic makes me think of seals and the like... they are disadvangaged on land not in water. I can't think but that the quote above is wrong in the italiced text...

(and yes, I'm resurrecting an old question as I come back around to it, sorry all)
Heh… doing a little revival of my own :)

I’m OK with ignoring that bit from the text of No Legs. It makes sense to me to allow the swapping of penalties for Semi-Aquatic (penalties that would normally apply in water instead apply on land)… or perhaps reduced penalties in both environments.
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Old 06-16-2009, 12:05 PM   #6
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Default Re: Aquabatics Prerequisites

Given that people with the swimming skill can apparently use aquabatics, I'm not seeing how taking standard skill penalties in the water is going to completely discourage a creature with substantially stronger aquatic tendencies.
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