Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-27-2008, 10:00 PM   #1
Noven
 
Join Date: Jan 2008
Location: Phoenix, AZ
Default [Spaceships] Stat a Viper Mk II & VII

How would you guys stat out a Colonial Viper Mk II & VII? The reason I ask is I am looking to make something similar to a campaign I'm tinkering around with. Basically, I want something like a Raptor (has a small FTL drive), and a Viper (uses gas and has conventional guns). Kinda like a X-Wing but with guns =)
Noven is offline   Reply With Quote
Old 03-27-2008, 11:03 PM   #2
Kale
 
Kale's Avatar
 
Join Date: Aug 2005
Location: Cowtown, Canada
Default Re: [Spaceships] Stat a Viper Mk II & VII

Hmm... well, probably use a medium forward fixed railgun battery for the guns on both ships. For the Mk II use the missing third gun for ammo storage. The missile launcher on the MkII could be a single fixed primary battery. Regarding the engines, I'm a bit stumped. Reactionless? Fusion torch?
Kale is offline   Reply With Quote
Old 03-27-2008, 11:25 PM   #3
tshiggins
 
tshiggins's Avatar
 
Join Date: Aug 2004
Location: Denver, Colorado
Default Re: [Spaceships] Stat a Viper Mk II & VII

Grav plates to negate the mass of the ship, combined with fusion thrusters to allow for rapid delta-v?
__________________
--
MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
"Some days, I just don't know what to think." -Daryl Dixon.
tshiggins is offline   Reply With Quote
Old 03-28-2008, 03:27 AM   #4
Noven
 
Join Date: Jan 2008
Location: Phoenix, AZ
Default Re: [Spaceships] Stat a Viper Mk II & VII

This is what I have come up with so far:

SM: 5
Front
[1] Armor: Nanocomposite
[2] Array: Tactical
[3!] Weapons: Major Battery
[4-6] Fuel Tank

Center
[1] Armor: Nanocomposite
[2] Cargo Hold
[3-6] Fuel Tank
[core] Control Room

Rear
[1] Armor: Nanocomposite
[2-4] Reaction Engine: Antimatter Plasma Torch
[5-6!] Stardrive
[core] Power Plant: Antimatter

Design Options
* Winged Hull

Cost
$3,280,000

The 3 front fuel tanks power the FTL drive, giving it a good solid 3 FTL jumps. The 3 reaction engines put out 3G's of acceleration with the 4 fuel tanks in the center giving a delta-v of 480. Its major battery is a 10cm electromagnetic rapid-fire gun.

Last edited by Noven; 03-28-2008 at 03:30 AM.
Noven is offline   Reply With Quote
Old 03-28-2008, 07:38 AM   #5
Sanity
 
Join Date: Aug 2007
Default Re: [Spaceships] Stat a Viper Mk II & VII

Quote:
The 3 front fuel tanks power the FTL drive, giving it a good solid 3 FTL jumps.
Which, incidentally the Viper is incapable of - it has no FTL drive. Which makes absolutly sense given it's role as a fighter - you want to get as much weapons per mass as possible.

I am also not sure I would use Antimatter in somehting as nimble as a fighter - it turns it too much into a bomb, especially given you will have lots of those around close to bigger ships. Antimatter is always a dubious choice for a warship (due to it's intrinsic tendency to blow up the ship on a containment failure), but having AM on board of something that is PLANNED to get destroyed even when flying in tight formation does not sound like a good design to me.
Sanity is offline   Reply With Quote
Old 03-28-2008, 10:41 AM   #6
the adventurer
 
the adventurer's Avatar
 
Join Date: Aug 2004
Default Re: [Spaceships] Stat a Viper Mk II & VII

Viper Mark IIs, IIVs, Raptors, and in fact all ships of the BSG universe run on Tillium. Which is a mineral refined into a fuel. However, I believe those fuels supliment a "hot" nuclear reactor for thrust (as per the original Mini-Series)

Tillium is volital when not refined,and can be redered inert by strong radiation (like from a nuclear blast), but is fairly stable when in a fuel state.
the adventurer is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:45 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.