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Old 03-24-2008, 02:59 AM   #1
sjmdw45
 
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Default DF: Artificers?

I'm trying to think of fun things to do with Artificers in Dungeon Fantasy. Magic has a whole section on Alchemy to give ideas for potions and charms, and that's great for Artificers, but Artificers can also make engineering gadgets, and I'm not sure what to do with those. It doesn't seem quite right to let DF Artificers make machine guns, flame throwers and other typical "Quick Gadgeteer" stuff. Are there any resources to give ideas for what to do with low-tech Quick Gadgeteers? Simply using Quick Gadgeteering to jury-rig copies of low-tech equipment like crossbows or other DF1 stuff seems like a waste of a good advantage.

-Max
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Old 03-24-2008, 04:09 AM   #2
Highland_Piper
 
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Default Re: DF: Artificers?

There are tons of things you can use
  • Lock Picking gadgets
  • Trap Disarming gadgets
  • Wall Jacks (like a car jack just longer)
  • Spring loaded "crossbow"
  • Grappling Hook, rope and spool for the above
  • Hand pump "Holy Water" sprayers (like the kind used in the 1920's for insect repellent)
  • Pulleys
  • Money Box that counts the group treasure when you place it in the slot
  • Compass
  • Spy Glass
  • Extendable Rope Bridge

Thats all I can think of at the top of my head at the moment. I'm sure other forum members could expand this list as well.
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Old 03-24-2008, 04:37 AM   #3
sjmdw45
 
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Default Re: DF: Artificers?

Hmm. Okay, that's a start. Looks like it's going to be mostly miscellaneous, problem-specific stuff that's mostly dependent on the player's creativity. E.g. you need to cross a chasm, and you just killed a giant eagle--Gadgeteer says, "Hey, I can make a hang glider from the eagle's feathers!"

-Max
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Old 03-24-2008, 05:00 AM   #4
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Default Re: DF: Artificers?

Not to mention and Artificer should be able to come up with some traps of their own. No more running into the monsters when you can have them chase you to thier DOOM!
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Old 03-24-2008, 06:34 AM   #5
LoneWolf23k
 
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Default Re: DF: Artificers?

About the one thing that disappointed me when I saw the artificer was that I half-expected a D&D style artificer capable of creating temporary magic items on the fly.

Still, I love the DF Artificer all the same. I love gadgeteers.
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Old 03-24-2008, 09:03 AM   #6
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Default Re: DF: Artificers?

"normal" gadgeteers operating in a TL 8 game make TL 8 (or 9ish) stuff. Shifting down to TL 3(ish) means you should be looking at TL 3-5 stuff, although feel free to stretch that a little with the inclusion of alchemical materials.

"Flamethrowers" aka fire syphons are TL 2, IIRC - they were used historically. Iron "bomb" grenades, molotov cocktails and other interesting incendiaries are definitely in-scope, although they'd depend on alchemy instead of chemistry in a DF setting.

I've had PC's mix up a blend of water and lamp oil to try to float flammables down into monster burrows before setting them on fire - this kind of slightly hare-brained scheme works better when you're a gadgeteer for sure.

Clockwork automata to distract stupid monsters briefly or set off traps? Bracing unstable mine shafts or designed-to-collapse trap rooms. Bridging chasms (or hang gliding over, as you noted!). Parachute cloaks.

Just about everything in the Special Orders section of DF1 and DF4 is a candidate for gadgeting up.
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Old 03-24-2008, 12:30 PM   #7
Kromm
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Default Re: DF: Artificers?

Quote:
Originally Posted by sjmdw45

Looks like it's going to be mostly miscellaneous, problem-specific stuff that's mostly dependent on the player's creativity.
That's exactly what I was aiming for. Artificers aren't really supposed to revolutionize the setting's technology or retire on earnings from patents. I hinted that there are people like this in town but that the artificer PC differs from these in that he revels in solving problems on the fly instead of inventing the big stuff. It's the "wizard vs. enchanter" distinction all over again, but in the context of technology rather than magic. Put another way, artificers are MacGyver, not Captain Nemo.

Quote:
Originally Posted by LoneWolf23k

About the one thing that disappointed me when I saw the artificer was that I half-expected a D&D style artificer capable of creating temporary magic items on the fly.
I wasn't even aware that there was such a thing until I read this post a day after I had written the first draft of DF 4. I was using the more usual English-language definition of "artificer" ("a skilled craftsman or inventor").
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