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#1 |
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Join Date: Jul 2005
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How useful would GURPS Dungeon Fantasy be for running high-powered campaigns that are not predominently in the dungeon, but do feature a lot of combat. I'm looking at running a cinematic fantasy campaign. The feel I'm going for here is sort of along the lines of Black Company (Glen Cooks book, with more healing generally available) and Myth (as in the computer game that was translated into a GURPS book for 3rd edition).
The characters would start off as professional soldiers and progress to be rather powerful veteran heroes on their way to becoming legends.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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#2 |
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Join Date: Apr 2007
Location: Olympia, WA
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The character templates in DF1, which start characters off at 250 pts and are pretty well optimized for combat would probably be very useful for a Black Company inspired game.
You would also find useful material in DF2 and DF3, but the first one would probably be the most useful.
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During times of universal deceit, telling the truth becomes a revolutionary act. - George Orwell |
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#3 |
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Join Date: Jul 2006
Location: Oxford, UK
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Black Company is awesome! With the new DF4: Sages you can have someone like Croaker.
I'm currently playing an online GURPS game that is very High Fantasy/Cinematic game and to get everyone to learn the combat and skills we are starting with Dungeon Fantasy series. The whole DF series has helped me reach a new direction in my game. I wanted something serious enough to catch the attention of the players but still retain the fun of Wuxia films and some Anime Films. |
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#4 | |
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Join Date: Jul 2005
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Quote:
Thanks for the reply.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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