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#1 |
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Join Date: Nov 2006
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I was just curious about what people think of games like Ravenloft and maybe Call of Cthulhu mixed with fantasy. I would say that I enjoyed the times I played Ravenloft games ( used to have a DM that loved horror ) and would enjoy playing Call of Cthulhu with a fantasy character. I think that Horror and Fantasy are a great mix from dark temples of Elder Things to dark castles of evil vampires. What do you think?
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#2 | |
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Banned
Join Date: Oct 2007
Location: Europe
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(Same with X-Files, by the way, although for somewhat different reasons.) |
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#3 |
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Join Date: Jul 2007
Location: San Antonio, TX
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That could have been both a positive and a negative opinion of him, Peter. Care to elaborate?
Personally, I wouldn't mind playing in a game like that, but I WOULD ask the GM to at least give me a CHANCE to survive... I don't like playing a game in which you don't have a prayer. Of course, if I did something stupid, then I deserve it. ;)
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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#4 |
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Join Date: Apr 2007
Location: Olympia, WA
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For my part, horror is an important component of most fantasy. If the evil nasties weren't a little bit scary it wouldn't work very well (and if a lot of them, including even standard RPG monsters like orcs aren't at least a little scary for you, you probably don't have a lot of imagination).
That said I think that to really enjoy a fantasy RPG I need to be able to at least contemplate triumphing over the boss monsters in one way or another, which would make a straight COC conversion a little bit shaky in my view. Ravenloft on the other hand would be more or less right up my alley.
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During times of universal deceit, telling the truth becomes a revolutionary act. - George Orwell |
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#5 | |
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Join Date: Nov 2006
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#6 | |
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Join Date: Dec 2007
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#7 | |
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Join Date: Jul 2007
Location: San Antonio, TX
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It seems that everyone has their own ideas as to what "horror" is. "OMG YOU MUST ALL TPK" doesn't strike me as the "only" way to do horror, personally, but what do I know?
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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#8 | |
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Join Date: Nov 2006
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#9 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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CoC-style horror, by contrast, is essentially a futility fantasy. Although one may overcome this or that individual threat, you know that you're facing ultimately unstoppable opposition and face inevitable decline into madness. Even ignoring that, the defining characteristic of most characters is that they're often paralyzed or driven off by fear. So it seems to me that conventional fantasy and horror are trying to achieve almost completely opposite ends. Either is totally cool on its own, but I've never experienced them mixing well. When I see them combined, one of them inevitably comes to predominate. You either get a conventional fantasy game with squidgier monsters or a horror game where the PCs happen to carry a different class of useless weapons.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#10 | |
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Join Date: Aug 2007
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The paralyzed by fear part is also quite relevant. CoC is something that happens to ordinary people and usually only once. On the other hand, when you add up the things that have happened to a mid to upper level D&D character _and they've survived_ (swallowed by Gelatinopus Cube, carnivorous beetle swarm, Tyrannosaur, Dragon) having them paralyzed by fear just isn't very reasonable. This is not to say that a game of Conan the Vampire Slayer might not be amusing but like the Sunnydale Scoobies everyone involved should have bought Unfazeable (with at most a Quirk-level residual fear) after the first season/couple of levels.
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Fred Brackin |
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