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#1 |
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Join Date: Jul 2006
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I am working on a one level DF Dungeon including a map. I have question to the general forum gallery on the map format.
1) Should the map use regular 5' squares 2) Should the map use staggered 5' squares for a pseudo hex layout. 3) Should the map use true 1 yard hexes. 4) Should the map use squashed 1 yard hexes similar to the Cardboard Dungeon by SJ Games My concern is for GM using miniatures, markers, and hex sheets of various sorts. Right now I have it drawn with #3 but it is a bit wonky in places for a GM to use marker on a hex map. #2 would work better for square maps. Given the availability of plotters at Kinko's, OfficeMAX, and Staples I could just provide a 25mm scale PDF of the map in addition to everything else and you could print it out. So I am interested in hearing opinions. |
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#2 |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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1 yard hexes, absolutely. The system's built around them.
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#3 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I've always mapped such things using true one-yard hexes. All it takes is getting over the aesthetic twinge at cutting the points and sides off of a few of the poor little hexagons.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 | |
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Join Date: Jul 2007
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Quote:
That said I hate squares even more. I really like facing. |
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#6 | |
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Join Date: Aug 2004
Location: Reykjavik, Iceland
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Quote:
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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#7 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#8 | |
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Join Date: May 2006
Location: Seattle, Washington
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Quote:
I use squares in the first 2 cases because the mapping software I use is almost *too* precise, so snapping to hex elements is a pain in the ass (because it happens when I don't want it to, and turning off the snap reveals my utter lack of spatial organization talent). Also, it's easier to eyeball both x and y distances with squares... not so easy to eyeball on of those axes with hexes. (Yes, diagonals are easier with hexes, and so there are more useful axes, but I need to calculate diagonals a lot less.)
__________________
Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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#9 |
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Join Date: Aug 2004
Location: Top of the deck
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GURPS mapped combat uses 1 yard hexes. GURPS Dungeon Fantasy is a GURPS product. Ergo, 1 yard hexes are the way to go.
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[][] C. Lee Davis © 2014 C. Lee Davis, some rights reserved |
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#10 |
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Join Date: Jul 2006
Location: Oxford, UK
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Give me some more time to do the developement on my project and you can use free 3D Hex Dungeons.
I have about 18 projects going at once so it depends on what I have steam for. For GURPS I also use Hex Maps for game play. |
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