Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-01-2008, 12:00 PM   #1
b-dog
 
Join Date: Nov 2006
Default Dungeon Fantasy Room #1

The party at a local tavern overheard rumor that an evil wizard used to live up on Devil's Hill in ancient tmes. It was further rumored that the evil wizard had built a keep at the top of the hill and used to have bandits raid passing travelers and traders, as Devil's Hill overlooked a major trading route. Some of the raids were said to have captured treasure as it passed between different kingdoms. In response kingdoms were said to have sent out their most powerful warriors and wizards to defeat the evil wizard, and it was said they razed his keep but the evil wizard and treasure was never found. There are supposed to be ruins somewhere on Devil's Hill but nobody has ever them, although some who went looking never returned. All who went were searching for the lost treasurebut none was ever found.

Your party in defiance, decided to go and explore Devil's Hill. They got their equipment and some horses and set up camp on Devil's Hill. The first day tyour party found nothing. They returned to camp and slept with one party member keeping watch. During the night, a party member on watch heard some noises so he woke the rest of your party members. They awoke and searched but found nothing. The next morning your party was able to spot some tracks and so they followed the tracks untill they came to some structure that look like the base of some sort of wall. As your party looked closely, they noticed some bits of rubble burried in the undergrowth and trees. The tracks ended at some dense undergrowth. Your party proceded to hack away at the undergrowth until they saw what appeared to be a stairway going down into the ground.

Your party grabbed their torches and proceded to go down the stairs. It was dark and the stairs were somewhat slippery. The went down some 50 feet before they happened upon a 30' by 30' room with a high vaulted ceiling. There were cobwebs everywhere so there was no way to see how high the ceing was. The floor is dirty but there doesn't seem to anything significant on it. There are three doors, one straight ahead, one to the left and one to the right. The doors are locked (lock/hinge DR4, HP18) and require lockpicking at -5 to skill. The doors are ironbound, DR15, HP39.

If your party procedes to try to open the doors a giant spider will descend from a web thread at the top of the room ( -4 to perception to notice )

Spider StatsST15 DX15 IQ5 HT13 HP20 WILL12 PER12 FP12 DODGE 11 DR 3 BITE 1d+1 imp, poison: must make HT roll or become paralyzed. The spider retreats if it is too badly injured as there is a small hole near the top of the ceiling. The spider has no treasure.

Last edited by b-dog; 03-01-2008 at 02:06 PM.
b-dog is offline   Reply With Quote
Old 03-01-2008, 01:02 PM   #2
b-dog
 
Join Date: Nov 2006
Default Re: Dungeon Fantasy Room #1

Room #2

Your party managed to defeat the spider and they were able to open the door to the right. The door creaked open and it lead to a long hallway which is some 80' long. The hallway leads to a large room 60' by 60' with a vaulted ceiling. In the middle of the room is a statue of a gargoyle or demonic creature crouching and ready to attack. The staue is on a circular base. This room has no doors or exits. Close inspection reveals that there is grease at the base of the statue. The statue can be rotated if the players try. Combined ST of 40 is needed as it hasn't been rotated in some time. If the staue is rotated nothing seems to happen.

There is a secret door at the opposite end of the room (-10 penalty to detect ) If it is detected then it will be at -5 to open it.

Note: The secret door used to open when the statue was turned but it seems that the new inhabitants of the dungeon deactivated it.

Last edited by b-dog; 03-01-2008 at 01:13 PM.
b-dog is offline   Reply With Quote
Old 03-01-2008, 02:06 PM   #3
b-dog
 
Join Date: Nov 2006
Default Re: Dungeon Fantasy Room #1

Room #3

If the players do not find the secret door and decide to leave then they may be attacked as they return back to the previous door. The DM must make a PER 12 roll for the goblins who live behind the secret door. If the roll fails, the goblins didn't notice the party and will not be attacked. If the statue was rotated then the goblins will attack for sure.

If the goblins are aware of the party then when the party exits the room the party must roll at hearing or perception at -5 to notice the secret door opening. If the party does not notice the secret door opening then they must make an inititive roll to act, partial surprise.

8 goblins come through the door and begin to attack S10 DX10 IQ9 HT11 HP11 Will10 Per10 FP11 Dodge 8 Parry 8 Move 5 Speed 5 SM0 DR2 Heavy leather armor Attacks: Sword skill 12

If the character tries to open the secret door in room #2 then the goblins will have partial surprise against the party. If combat goes against the goblins they will retreat to Room #4 and then lock the door.

This room is 30' by 30 with a small alcove where the secret door that leads to room #2. There are tables here and some beds. There are 4 barrels of wine in the corner as well as some grain and some dried meat. The food is of very poor quality, however.

On the left there is an iron door ( lockpicking -8, lock/hinge 9/18, DR50, HP58 ) and staight and to the right is a 10' hallway. At the end of the room is another door which is wooden, unlocked

Last edited by b-dog; 03-01-2008 at 02:19 PM.
b-dog is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:47 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.