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Old 02-08-2008, 08:03 PM   #1
vitruvian
 
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Default Dungeon Fantasy Pantheons

I was playing around with creating a pantheon of gods for use by clerics in Dungeon Fantasy, and came to an interesting conclusion.

First off, it was essentially a modified Greek pantheon with some changes, with names derived from actual Classical and Homeric epithets. The 'Olympian' twelve were Megistos (Zeus Olympios), Potnia (combo of Hera and Demeter), Nestis (Persephone), Kreno (Kronus/Saturn reconceived as a second generational harvest god), Arcas (Zeus Lykaios), Aethon (Apollo/Helios), Ortheia (Artemis/Selene/Hecate), Enyalios (Ares/Hephaestus composite), Tritogeneia (Athena/Poseidon composite), Cytherea (Aphrodite with aspects of Athena and the Fates), Bromios (composite of Dionysus, Pan, and Herakles), and Dolios (Hermes).

Of these, four (Potnia, Nestis, Kreno, and Bromios) would logically grant spells related to plants, especially Bless Plants. Five would have spells associated with beasts (Potnia, Arcas, Ortheia, Tritogeneia, and Bromios). A few should have abilities to grant control over weather or elements (Potnia, Arcas, Tritogeneia).

Basically, of the pantheon of twelve, seven would do as well to have druids serve as their priests as clerics, or to have their priests 'multiclass' as both (since after all priests of Bromios will want to have Water to Wine and everybody wants healing spells).

Does anyone see any problem with saying that certain deities would be served by both clerics and druids as their priests? Or is this just way overthinking the 'background' for Dungeon Fantasy?

Actually, 'multiclassing' or combining templates in interesting ways could be a whole interesting topic of its own. What kinds of synergies might we find between, say, monks, excuse me, martial artists and knights with Weapon Master?
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Old 02-08-2008, 08:06 PM   #2
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Default Re: Dungeon Fantasy Pantheons

Quote:
Originally Posted by vitruvian

Actually, 'multiclassing' or combining templates in interesting ways could be a whole interesting topic of its own. What kinds of synergies might we find between, say, monks, excuse me, martial artists and knights with Weapon Master?
You'll have the official answer later this month.
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Old 02-08-2008, 08:28 PM   #3
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Default Re: Dungeon Fantasy Pantheons

Quote:
You'll have the official answer later this month.
Thought we might, since I saw Weapon Master just hanging there as one of the Knight's options without any cinematic skills, such as, for example, Power Blow. It just makes too much sense as a power-up. So, Knight/Martial Artist looks good, as does Druid/Scout and, strangely Druid/Martial Artist.
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Old 02-08-2008, 09:24 PM   #4
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Default Re: Dungeon Fantasy Pantheons

Quote:
Originally Posted by vitruvian
Thought we might, since I saw Weapon Master just hanging there as one of the Knight's options without any cinematic skills, such as, for example, Power Blow. It just makes too much sense as a power-up. So, Knight/Martial Artist looks good, as does Druid/Scout and, strangely Druid/Martial Artist.
It's funny, I saw WM and just thought "makes sense, and that damage bonus is really nice". I guess that subconciously I don't see anything past the extra damage and smaller penalties for Rapid Strike and multiple parries as very significant.
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Old 02-08-2008, 09:28 PM   #5
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Default Re: Dungeon Fantasy Pantheons

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Originally Posted by Rupert

It's funny, I saw WM and just thought "makes sense, and that damage bonus is really nice". I guess that subconciously I don't see anything past the extra damage and smaller penalties for Rapid Strike and multiple parries as very significant.
Truth be told, that's mostly what it's good for. For a single weapon, you can either invest 12-16 points in skill, add +3 or +4 (and thus +1 or +2 to Parry), and use that to cancel half the -6 for Rapid Strike and -4 for repeated parries . . . and then invest at least 10-20 points in ST for more damage. Or you can just drop 20 points in WM (One skill). It's a pretty sweet deal, really, and it grows in value with ST. A barbarian-martial artist swinging around a weapon for 3d at DX+2 level pulls down +6 damage, which would cost him 60 points to get as ST, and he's probably hitting with it twice as often.

Anyway, my "official" take on all this is in the works. It suffices to say for now that thanks to the number of IQ-based chi skills, those skills aren't the best deal for anyone who doesn't plan to focus on them (like a pure martial artist) or raise IQ.
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Old 02-08-2008, 09:59 PM   #6
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Default Re: Dungeon Fantasy Pantheons

Whatever pantheon you make, be sure to stat up the gods, so that they can be killed. This being Dungeon Fantasy, it should be possible to prune the cosmos God of War style given sufficiently competent adventurers.
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Old 02-08-2008, 11:21 PM   #7
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Default Re: Dungeon Fantasy Pantheons

Quote:
Originally Posted by Kromm
Truth be told, that's mostly what it's good for. For a single weapon, you can either invest 12-16 points in skill, add +3 or +4 (and thus +1 or +2 to Parry), and use that to cancel half the -6 for Rapid Strike and -4 for repeated parries . . . and then invest at least 10-20 points in ST for more damage. Or you can just drop 20 points in WM (One skill). It's a pretty sweet deal, really, and it grows in value with ST. A barbarian-martial artist swinging around a weapon for 3d at DX+2 level pulls down +6 damage, which would cost him 60 points to get as ST, and he's probably hitting with it twice as often.
I predict that, seeing as one of my players lurks here, this will be next on his wish list, seeing as his SM+1 norseman just got ST17, though he might hold off until he's got ST19 and then buy it for his longspear.
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Old 02-09-2008, 10:03 AM   #8
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Default Re: Dungeon Fantasy Pantheons

Quote:
Originally Posted by Kromm
You'll have the official answer later this month.
Great... a new release date.

BTW, good thread here.
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Old 02-09-2008, 11:17 AM   #9
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Default Re: Dungeon Fantasy Pantheons

With druids, I assume that they draw their power not from any one god, but from generic "nature spirits" that inhabit all the wilderness. This, I feel, fits the general theme of Dungeon Fantasy druids better and explains why they can't use their full power in urban of polluted areas.
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Old 02-09-2008, 10:14 AM   #10
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Default Re: Dungeon Fantasy Pantheons

Quote:
Originally Posted by Kromm
You'll have the official answer later this month.
What will be in the PDF?
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