|
|
|
|
|
#1 |
|
Join Date: Aug 2004
|
I was playing around with creating a pantheon of gods for use by clerics in Dungeon Fantasy, and came to an interesting conclusion.
First off, it was essentially a modified Greek pantheon with some changes, with names derived from actual Classical and Homeric epithets. The 'Olympian' twelve were Megistos (Zeus Olympios), Potnia (combo of Hera and Demeter), Nestis (Persephone), Kreno (Kronus/Saturn reconceived as a second generational harvest god), Arcas (Zeus Lykaios), Aethon (Apollo/Helios), Ortheia (Artemis/Selene/Hecate), Enyalios (Ares/Hephaestus composite), Tritogeneia (Athena/Poseidon composite), Cytherea (Aphrodite with aspects of Athena and the Fates), Bromios (composite of Dionysus, Pan, and Herakles), and Dolios (Hermes). Of these, four (Potnia, Nestis, Kreno, and Bromios) would logically grant spells related to plants, especially Bless Plants. Five would have spells associated with beasts (Potnia, Arcas, Ortheia, Tritogeneia, and Bromios). A few should have abilities to grant control over weather or elements (Potnia, Arcas, Tritogeneia). Basically, of the pantheon of twelve, seven would do as well to have druids serve as their priests as clerics, or to have their priests 'multiclass' as both (since after all priests of Bromios will want to have Water to Wine and everybody wants healing spells). Does anyone see any problem with saying that certain deities would be served by both clerics and druids as their priests? Or is this just way overthinking the 'background' for Dungeon Fantasy? Actually, 'multiclassing' or combining templates in interesting ways could be a whole interesting topic of its own. What kinds of synergies might we find between, say, monks, excuse me, martial artists and knights with Weapon Master? |
|
|
|
|
|
#2 | |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
|
#3 | |
|
Join Date: Aug 2004
|
Quote:
|
|
|
|
|
|
|
#4 | |
|
Join Date: Aug 2004
Location: Wellington, NZ
|
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
|
|
|
|
|
#5 | |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Quote:
Anyway, my "official" take on all this is in the works. It suffices to say for now that thanks to the number of IQ-based chi skills, those skills aren't the best deal for anyone who doesn't plan to focus on them (like a pure martial artist) or raise IQ.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
|
#6 |
|
Join Date: Apr 2006
|
Whatever pantheon you make, be sure to stat up the gods, so that they can be killed. This being Dungeon Fantasy, it should be possible to prune the cosmos God of War style given sufficiently competent adventurers.
|
|
|
|
|
|
#7 | |
|
Join Date: Aug 2004
Location: Wellington, NZ
|
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
|
|
|
|
|
#8 | |
|
Join Date: Jun 2006
Location: Spain —Europe
|
Quote:
BTW, good thread here.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
|
|
|
|
|
|
#9 |
|
Join Date: Jan 2008
Location: New Hampshire: Home of the Pretty Leaves!
|
With druids, I assume that they draw their power not from any one god, but from generic "nature spirits" that inhabit all the wilderness. This, I feel, fits the general theme of Dungeon Fantasy druids better and explains why they can't use their full power in urban of polluted areas.
__________________
"If we weren't all crazy, we'd all go insane." -Jimmy Buffet, Changes in Latitudes, Changes in Attitudes |
|
|
|
|
|
#10 | |
|
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Quote:
|
|
|
|
|
![]() |
| Tags |
| dungeon fantasy |
| Thread Tools | |
| Display Modes | |
|
|