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#1 |
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Join Date: Jun 2006
Location: Montreal, Canada
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I decided, just for kicks, to create a new Template for Dungeon Fantasy; the Adventurer ! The adventurer was a "character class" in the 1st edition of the Dark Eye RPG and was sorta jack-of-all-trades. I created the template taking insparation of both the Dark Eye and those famous nameless adventurers found in the old Fighting Fantasy gamebooks. Please give me your comments as I would definately like to perfect this template. Here goes:
Adventurer 250 points The adventurer is somewhat of a jack of all trades with no magical knowledge at all. A wanderer with a sword, the adventurer’s knowledge consists of a combination between the knight, scout and thief. Many may decide one day to answer the calling of the road in search of great riches, only the canny and lucky survive. These survivors are exactly what adventurers are. Attributes: ST 13 [30]; DX 13 [60]; IQ 12 [40]; HT 12 [20]. Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed 6.00 [-5]; Basic Move 7 [5]. Advantages: Combat Reflexes [15]; Luck [15] • Another 60 points chosen from among ST +1 or +2 [10 or 20], DX +1 [20], IQ +1 or +2 [20 or 40], HT +1 or +2 [10 or 20], Will +1 to +4 [5/level], Per +1 to +4 [5/level], FP +1 to +4 [3/level], Basic Speed +1 [20], Basic Move +1 [5], Absolute Direction [5], Alcohol Tolerance [1], Appearance (Attractive, Handsome, or Very Handsome) [4, 12, or 16], Charisma [5/level], Cultural Adaptability [10], Danger Sense [15], Daredevil [15], Eiditic Memory [5], Enhanced Defenses [varies], Fit [5], Honest Face [1], Intuition [15], Language Talent [10], replace Luck [15] with Extraordinary Luck [30], Outdoorsman [10/level], Reputation +2 (Do-gooder, Everyone, 10 or less) [5], Social Chameleon [5] or Wild Talent [20/level]. Disadvantages: -15 points chosen from among Compulsive Wandering [-5*], Curiosity [-5*], Greed [-15*], Loner [-5*], or Obsession (Select one to justify constant wandering, varies) [-5* or -10*] • Another -30 points chosen from among Charitable [-15*], Chummy [-5*], Code of Honor (Pirate’s) [-5], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Compulsive Generosity [-5*], Compulsive Spending [-5*], Compulsive Vowing [-5*], Honesty [-10*], Impulsiveness [-10*], Obsession [-5* or -10*], Overconfidence [-5*], Selfless [-5*], Sense of Duty (Adventuring companions) [-5], Stubbornness [-5], Vow (Own no more than what can be carried) [-10], or Wealth (Struggling) [-10]. Primary Skills: Hiking (A) HT [2]-12, Navigation (Land) (A) IQ [2]-12, Observation, Search and Survival (any), all (A) Per [2]-12 • One of Bow (A) DX+1 [4]-14 or Crossbow (E) DX+2 [4]-15 • One of these two melee skills packages: 1. One of Axe/Mace, Broadsword, Rapier, Saber, Shortsword, Smallsword, Spear‡, or Staff‡, all (A) DX+4 [16]-17. 2. One of Broadsword, Rapier, Saber, Shortsword, Smallsword, Spear, all (A) DX+3 [12]-16; and Shield or Shield (Buckler), all (E) DX+2 [4]-15. Secondary Skills: Brawling, Fast-Draw (any), Jumping, Knife, Thrown Weapon (Knife), all (E) DX [1]-13, Climbing, Stealth, all (A) DX [2]-13, Traps (A) IQ [2]-12, Swimming (E) HT [1]-12 • Three of Carousing (E) HT+1 [2]-13, Fast-Talk or Weather Sense, all (A) IQ [2]-12, Forced Entry (E) DX+1 [2]-14, or Running (A) HT [2]-12. Background Skills: 7 points in improved primary or secondary skills, or Armoury/TL3 (any), Cartography, Gambling, or Streetwise, all (A) IQ-1 [1]-11, First-Aid/TL3, or Gesture, all (E) IQ [1]-12, or Riding (Horse) (A) DX-1 [1]-12, or Acrobatics (H) DX-2 [1]-11. I want to add Compulsive Wandering as an obligatory disadvantage to bring the template down to 250. How would you rate/create this disadvantage ? Even though it may not seem a big problem in Dungeon Fantasy, it means that being constantly on the run will be a big nuisance to get Status, buy property, etc. Last edited by Collective_Restraint; 12-06-2008 at 10:29 AM. Reason: Updated the template |
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#2 |
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Join Date: Nov 2006
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When I glanced over it, the first thought I had was that it wasn't Adventurer! so much as Explorer.
For some reason when I was looking over it I thought about the kinds of guys that might have been on the DeSoto expedition. Of course, those guys were on an adventure...
__________________
Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. |
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#3 |
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Join Date: Sep 2005
Location: Canada
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First off, if you're going make a template for Dungeon Fantasy it should be on the same basis as the other templates already published, meaning 250 points and 50 points of disadvantages (including lower secondary attributes). If I'm doing my math correctly, the template is currently at 265 points (not the 275 you had listed), so you just need to increase the number of disadvantages to bring it to that level, -45 rather than -30.
Second, one must be careful not to step too much on the other templates' toes. For example, I would adjust the weapon focus of the Adventurer. It is not as dedicated of a combat class as the Barbarian, Holy Warrior, or Knight so I think having the heavy weapon options (Polearm, Two-handed Sword, Two-handed Axe/Mace) may be inappropriate. If this is intended in part to be a combination of Knight, Scout and Thief, look at the latter two templates' weapon selections to gain ideas: a variety of swords (Short, Small, Rapier, Sabre, topping out at Broad Sword), Spear, Staff, and Shield would seem appropriate. I wouldn't price Compulsive Wanderer as any more disadvantageous than Compulsive Gambling or Generosity, which would put it at [-5] level, modified by frequency. Other suitable disadvantages to add to your list (taken from other Dungeon Adventurers templates): Chummy [-5]*, Obsession [-5 or -10]*, Vow (Own no more than what can be carried) [-10], Wealth (Struggling) [-10] You may want to apportion out components of the disadvantages as has been done with the original templates, to ensure that they take some important disadvantages which help define the role; for example: -15 points chosen from among Compulsive Wandering [-5]*, Curiosity [-5]*, or Obsession [-5 or -10]* (to give the character a reason for always staying on the move). |
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#4 | ||||
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Join Date: Jun 2006
Location: Montreal, Canada
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I updated the template in the original post. Open for comments ! Last edited by Collective_Restraint; 02-01-2008 at 09:47 AM. |
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#5 |
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Join Date: Jan 2006
Location: Washington state.
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Might I recommend adding Whip and Crossbow to the list of weaponry skills, as well as Signature Gear (hat and whip)? Okay, that last was for humor, but isn't this kind of what you're going for?
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#6 | |
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Join Date: Jun 2006
Location: Montreal, Canada
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#7 | |
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Join Date: Jun 2006
Location: Montreal, Canada
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