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#1 |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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So I've been tinkering with DF magery for a while now, and I've been finding a few other spells that need modification or removal to avoid imbalance.
Inspired Creation (M115): This spell pretty much begs for abuse in any game; an assistant with Major Healing, or just enough skill to do it on yourself, makes the HP cost trivial, and means that with a pretty minimal investment in skill you can turn out a Very Fine blade every day. It's a spell I happen to like very much, but it has the potential to easily shift Dungeon Fantasy's focus from 'We kill things, take their stuff, and sell it' to 'I make stuff and sell it', which isn't the goal. This is probably best left in the hands of the same kinds of NPC sages who enchant items. Flesh to Stone (M53): While Dungeon Fantasy already covers Create spells, Flesh to Stone and a few other spells have the same potential to unbalance the economy. While I feel Flesh to Stone should retain its permanent nature, I would remove the ability of this spell to turn a subject to metal at double cost; otherwise a player is liable to start up an Iron Rabbit factory. While permanent Flesh to Stone has some chilling implications for the 'cutesy stone garden animal' industry, that's enough of a niche market that the economy shouldn't break. Earth to Stone (M51): As with Flesh to Stone, I would remove the ability of this spell to create metal, or restrict metal created with the spell to the same one-day duration imposed on Create spells. Essential <foo> (various): Many of the "Essential" spells can be used to transmute existing objects into much more powerful forms; like Create spells and Earth to Stone above, these transmutations should be restricted to a one-day duration to avoid economic impact. Casting Essential Wood on his shield could be a daily ritual for a Druid! That's all I can think of off the top of my head; anyone else found spells that don't work well in the Dungeon Fantasy genre? Edit: Fixed spell name in Flesh to Stone. Seriously, how could I screw that up that many times and not catch it? Last edited by Harald387; 01-31-2008 at 04:18 PM. |
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#2 | |
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Join Date: Sep 2004
Location: Canada
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I think you mean Flesh to Stone here. :D
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#3 | |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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#4 | |
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Join Date: Jan 2006
Location: Washington state.
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Last edited by Atreyu_Hibiki; 02-01-2008 at 12:28 AM. |
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#5 |
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Join Date: Oct 2005
Location: Manhattan, Kansas
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I ban Rive.
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Non Concedo. |
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#6 |
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Join Date: Sep 2004
Location: Canada
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I'm inclined to ban the entire Technology college, or at least reserve it for specialized techno-mages rather than general mages.
Either way, Rebuild is either entirely banned, or restricted so you can only rebuild ONE example of the smashed item, and possibly the rest of the fragments are disintegrated as well to stop creative PCs from cutting the hand off a gold idol to clone it. Alternately, I might require the raw materials for Rebuild to be present to be encorporated into the final object, so if you have a 500 lb gold idol, and you have 1 lb of finger, you need 499 lbs of gold on hand to Rebuild it.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#7 |
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Banned
Join Date: Feb 2005
Location: https://t.me/pump_upp
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OP. Seriously if these spells are a problem in you game then you are doing it wrong.
IF somebody's trying to set up a company to mass produce and sell iron rabbits you should have a ravening horde of 11,346 orcs attack. |
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#8 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I deliberately left some vagueness in because that's in keeping with the kind of old-school game I'm aping . . . but I think that only a dummy of a GM would let the presence or absence of the word "Create" in the spell name determine whether a spell is subject to the one-day limit for "Create" spells. :) The relevant feature is permanent goods coming out of magic. Magic can't do that in dungeon fantasy.
All the rest, I don't see as a big deal.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#9 | |
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Join Date: Jul 2007
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#10 |
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Join Date: Oct 2005
Location: The Fine Line Between Black and White
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I nominate Mortiques Eliminating Illuminating Immolation.
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno |
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