Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-20-2008, 04:42 PM   #1
KlausPrinceOfTheUndeads
 
Join Date: Feb 2005
Location: Brescia, Italy
Default House Rules for big and small fighers

The following rules are not tested nor very thought about; in fact, they were made in the bath tube, so take them as a mere idea. Some help from Dungeons Fantasy:Adventurers was used.

- There is no more a discount to purchase Strength or Hit Points for positive SM characters.
- Big Fighters Only: A big fighter’s weapons have boosted damage. For weapons with a damage penalty (ie. a swung large knife) the bonus equals half the penalty, rounded up, per +1 to SM; weapons with a damage bonus (ie. a broadsword) have it increased by half, rounding down (minimum +1), per +1 to the intended wielder’s Size Modifier. Weapons with no bonus or penalty get a +1 at SM +1, then follow the aforementioned rules. Therefore, a “SM +1” thrusting greatsword deals thr+4 imp or sw+4 cut, while a “SM +1” large knife deals thr+1 imp or sw cut. A "SM+2" greatsword would deal thr+6 or sw+6.
- Big Fighters Only: A big fighter’s weapons weight more. Increase weight and minimum ST by 1.5 per +1 to SM; that is, a “SM +1” greatsword weights 10.5 lbs and requires a minimum ST of 18!
- Small Fighters Only: A small fighter’s weapons have reduced damage. For weapons with a damage bonus, the bonus is halved per -1 to SM, rounding up (minimum -1); weapons with a damage penalty have it increased by half, rounded down, per -1 to SM. Weapons with no bonus or penalty get a-1 at SM -1, then follow the aforementioned rules. Therefore, a “SM -1” thrusting greatsword deals thr+2 imp or sw+2 cut, while a “SM -1” large knife deals thr-1 imp or sw-2 cut. A "SM -2" greatsword would deal thr+1 or sw+1.
- Small Fighters Only: A small fighter’s weapons weight less. Reduce weight and minimum ST by 0.25 per -1 to SM: that is, a “SM -1” greatsword weights 5.25 lbs and requires a minimum ST of 9.
- Natural weapons follow the same rules of crafter weapons. So, a SM +1 character deals thr+1 crush with a kick and thr crush with a punch, while a SM -1 character deals thr-1 crush and thr-2 crush respectively.

Comments? Ideas? Insults?
Thanks for your attention.
__________________
Quote:
Originally Posted by Mailanka
Want to explore the inherent angst and rage of a werewolf? Get the white-wolf book. Want a combat system that works? Get GURPS.

Last edited by KlausPrinceOfTheUndeads; 01-25-2008 at 03:35 PM.
KlausPrinceOfTheUndeads is offline   Reply With Quote
Old 01-21-2008, 08:38 PM   #2
demonsbane
 
demonsbane's Avatar
 
Join Date: Jun 2006
Location: Spain —Europe
Default Re: House Rules for big and small fighers

Quote:
Originally Posted by KlausPrinceOfTheUndeads
Comments? Ideas? Insults?
Thanks for your attention.
Sorry, I only can do now a quick comment:

I think rules as these are very needed for GURPS doing Dungeon Fantasy well.

Perhaps they can be adressed in a official way in the next DF book (the third?). I really hope it...

So we can equip, at last, from pixies, hobbits, to giant humanoids, from SM+1 Dungeon Fantasy ogres, to SM+3 frost giants or whatever... At last!

I would be happy with at least Q&D official rules about this.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula/Scott Haring

"Physics is basic but inessential."
Wolfgang Smith

My G+

Last edited by demonsbane; 01-22-2008 at 04:28 AM. Reason: shorter
demonsbane is offline   Reply With Quote
Old 01-22-2008, 06:56 AM   #3
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: House Rules for big and small fighers

Quote:
Originally Posted by demonsbane
I would be happy with at least Q&D official rules about this.
The first DF book already has the rule of thumb for SM +1 creatures. Klaus is extending that rule in a way that I suspect will dovetail with anything official.

The weight part matches the "equipment for different SM races" box in Ultratech, and I think the extension of the DF damage bonus for SM+1 to other size modifiers is logical and good.

This is basically what I was going to use in my campaign :D
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 01-22-2008, 08:14 AM   #4
KlausPrinceOfTheUndeads
 
Join Date: Feb 2005
Location: Brescia, Italy
Default Re: House Rules for big and small fighers

Quote:
Originally Posted by Bruno
The first DF book already has the rule of thumb for SM +1 creatures. Klaus is extending that rule in a way that I suspect will dovetail with anything official.
Could you define "dovetail", so I may know if it's a comment or an insult? :-P
__________________
Quote:
Originally Posted by Mailanka
Want to explore the inherent angst and rage of a werewolf? Get the white-wolf book. Want a combat system that works? Get GURPS.
KlausPrinceOfTheUndeads is offline   Reply With Quote
Old 01-22-2008, 05:16 PM   #5
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: House Rules for big and small fighers

Quote:
Originally Posted by KlausPrinceOfTheUndeads
Could you define "dovetail", so I may know if it's a comment or an insult? :-P
Mesh well with, come together with, etc.

The saying comes from woodworking, where a "dovetail joint" is a kind of joint that holds together without nails or glue because the two pieces being joined are perfectly cut to fit each other.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 01-22-2008, 05:24 PM   #6
KlausPrinceOfTheUndeads
 
Join Date: Feb 2005
Location: Brescia, Italy
Default Re: House Rules for big and small fighers

Quote:
Originally Posted by Bruno
Mesh well with, come together with, etc.

The saying comes from woodworking, where a "dovetail joint" is a kind of joint that holds together without nails or glue because the two pieces being joined are perfectly cut to fit each other.
Thank you. I feel much better now. ;-)
__________________
Quote:
Originally Posted by Mailanka
Want to explore the inherent angst and rage of a werewolf? Get the white-wolf book. Want a combat system that works? Get GURPS.
KlausPrinceOfTheUndeads is offline   Reply With Quote
Old 01-22-2008, 08:53 AM   #7
demonsbane
 
demonsbane's Avatar
 
Join Date: Jun 2006
Location: Spain —Europe
Default Re: House Rules for big and small fighers

Quote:
Originally Posted by Bruno
The first DF book already has the rule of thumb for SM +1 creatures. Klaus is extending that rule in a way that I suspect will dovetail with anything official.
My purpose was to mean, "lacking of anything official about scaling for Size Modifiers different of 0 (Basic Set) and 1 (Dungeon Fantasy)".

Quote:
Originally Posted by Bruno
The weight part matches the "equipment for different SM races" box in Ultratech, and I think the extension of the DF damage bonus for SM+1 to other size modifiers is logical and good.

This is basically what I was going to use in my campaign :D
Great!

If these rules (extrapolated from Dungeon Fantasy regarding SM 1 characters and, as you say, matching with Ultratech weights) really make sense, I think it would be great to put something as this (or about this) in a single box, for easy reference and because it is needed, and then publish it. And the box could be a full page or less in extension, so it should be feasible.

Regarding the possible objection about part of its content as being "repeated info" (for instance the DF rule about weapons for SM 1 characters, or Ultratech SM weights), I think it is suitable, at least as much as the Heroic Archer advantage we have in Dungeon Fantasy: Adventurers directly reprinted from G4e Martial Arts.

Cheers
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula/Scott Haring

"Physics is basic but inessential."
Wolfgang Smith

My G+

Last edited by demonsbane; 01-22-2008 at 10:53 AM. Reason: again, grammar...
demonsbane is offline   Reply With Quote
Old 01-22-2008, 03:53 AM   #8
demonsbane
 
demonsbane's Avatar
 
Join Date: Jun 2006
Location: Spain —Europe
Default Re: House Rules for big and small fighers

Quote:
Originally Posted by KlausPrinceOfTheUndeads
The following rules are not tested nor very thought about; in fact, they were made in the bath tube, so take them as a mere idea. Some help from Dungeons Fantasy:Adventurers was used.
At first glance, and lacking of anything official about this, I believe they are good rules of thumb.

On the other hand, this is a good example showing a Q&D treatment of this subject can be officially done and published filling only from 1/2 page to a full page.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula/Scott Haring

"Physics is basic but inessential."
Wolfgang Smith

My G+
demonsbane is offline   Reply With Quote
Old 01-22-2008, 12:08 PM   #9
umbros
 
umbros's Avatar
 
Join Date: Aug 2004
Location: Danville, VA USA
Default Re: House Rules for big and small fighers

Quote:
Originally Posted by KlausPrinceOfTheUndeads
they were made in the bath tube,
You've got a bath tube!?!? Those things are clean-tacular!
umbros is offline   Reply With Quote
Old 01-22-2008, 04:18 PM   #10
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: House Rules for big and small fighers

Quote:
Originally Posted by umbros
You've got a bath tube!?!? Those things are clean-tacular!
But.... how do you keep the water from just falling out? Ahhhh, maybe a quickly solidifying cleaning foam?... Breathing is for wimps!
Flyndaran is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.