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Old 09-21-2007, 02:56 AM   #1
Mark Skarr
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Default GURPS Spaceships, in use!

Here is the USS Glacier Bay. Some of you have seen her before, but here she is, statted-out with the shiney new GURPS Spaceships rules ready for a trip to the Jovian System.

TL: 8
Ship: USS Glacier Bay
Skill: Piloting (Low-Performance Spacecraft)
dST/HP: 300
HT: 13
Move: .001G / 25.2 mps
Hnd/SR: -2/5
LWt: 100k
Load: 4,160
SM: +12
Occ: 100ASV
dDR: 20
Cost: $2,382,570,000,000

Front Hull
[1] Armor, Steel dDR 20
[2] TL8 Control Room
[3] Science Array
[4-6] Fuel Tanks (Argon)

Center Hull
[1] Armor, Steel dDR 20
[2-3] Habitat
[4] Hangar Bay (3,000 tons of craft)
[5] Fuel Tank (Rocket Fuel)
[6] Fuel Tank (Argon)
[Core] Fission Reactor

Rear Hull
[1] Armor, Steel dDR 20
[2-4] Fuel Tank (Argon)
[5!-6!] Ion Drive
[Core] Fission Reactor

Features:
Spin Gravity
High Automation (replaces 81 technicians)
Ion Fuel
45 months of food

The Habitats are broken down as follows:
100 Luxury Cabins for Crew; Large Astronomy, Biology, Chemistry, Geology, Meteorology, Physics and Planetology Labs; Psychology Lab; 2x Briefing Rooms; 10-bed Sickbay Clinic; Minifac Fabricator (x10); Gymnasium; Movie Theatre; Steerage (4,160 tons).

Last edited by Mark Skarr; 09-21-2007 at 02:57 AM. Reason: Forgot to put the ship's name in Itallics.
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Old 09-21-2007, 02:57 AM   #2
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Default Re: GURPS Spaceships, in use!

This is a Glacier Bay lander. As soon as I get the time (or MonkeyFist gets bored enough) I'll make an image for it. These is why the USS Glacier Bay has a fuel tank for Rocket Fuel.

TL: 8
Ship: Glacier Bay Landers
Skill: Piloting (High-Performance Spacecraft/Aerospace)
dST/HP: 30
HT: 13
Move: 3G / 2.1 mps
Hnd/SR: 0/4
LWt: 100
Load: 5
SM: +6
Occ: 2+6SV
dDR: 3
Cost: $27,600,000

Front Hull
[1] Armor, Metallic Laminate
[2] Science Array
[3] Passenger Seats
[4-6] Fuel Tanks (Rocket Fuel)
[Core] Control Room

Center Hull
[1] Armor, Metallic Laminate
[2] Cargo Bay (5 tons)
[3-5] Fuel Tanks (Rocket Fuel)
[6] Robotic Arm
[Core] Fuel Tank (Rocket Fuel)

Rear Hull
[1] Armor, Metallic Laminate
[2] Engine Room
[3-5] Fuel Tank (Rocket Fuel)
[6] Chemical Rocket

Features:
Streamlined Hull; Wings

Last edited by Mark Skarr; 09-21-2007 at 02:14 PM. Reason: Forgot to put Streamlined Hull in Features.
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Old 09-21-2007, 04:08 AM   #3
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Default Re: GURPS Spaceships, in use!

Spoted with long-range sensors in the Akashic Nebula was this enigmatic alien vessel.

TL: 10^ (+1)
Ship: Akashic Destroyer
Skill: Piloting (High-Performance Spacecraft/Aerospace)
dST/HP: 100
HT: 13
Move: 2Gc / FTL unknown
Hnd/SR: -1/5
LWt: 3,000
Load: 580
SM: +9
Occ: 20ASV
dDR: 20
Cost: $484,000,000

Front Hull
[1] Armor, Nanocomposite
[2] Control Room
[3] Tactical Array
[4!-5!] Medium Weapon Batteries (2x P-Beams; 50 tons storage each)
[6] Cargo Bay (150 tons)

Center Hull
[1] Armor, Nanocomposite
[2-3] Cargo Bay (150 tons each)
[4] Habitat
[5!] Tertiary Weapons Battery (24x rapid-fire turreted UV Lasers)
[6!] Light Force Screen Generator
[Core!] Cloaking Device

Rear Hull
[1] Armor, Nanocomposite
[2] Engine Room
[3!-4!] Hot Reactionless Drive
[5] Antimatter Reactor (4 power points)
[6!] Warp Drive
[Core] Antimatter Reactor (4 power points)

Features:
Artificial Gravity; Chameleon, Stealth and Streamlined Hull; Hardened Armor; Force Field dDR 100; Wings

Last edited by Mark Skarr; 09-21-2007 at 02:14 PM. Reason: Forgot to put Streamlined Hull in features.
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Old 09-21-2007, 04:34 AM   #4
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Default Re: GURPS Spaceships, in use!

By (his) popular demand, here is MonkeyFist's GunStar!

TL: 10^
Ship: GunStar
Skill: Piloting (High-Performance Spacecraft/Aerospace)
dST/HP: 30
HT: 12
Move: 3G / 10 mps
Hnd/SR: 0/4
LWt: 100
Load: 0
SM: +6
Occ: 2SV
dDR: 14
Cost: $16,060,000

Front Hull
[1-2] Armor, Nanocomposite
[3-6] Secondary Weapon Battery (10 Missile Launchers each)
[Core] Control Room

Center Hull
[1-2] Armor, Nanocomposite
[3] Defensive ECM
[4!] Medium Weapon Battery (3 turreted Particle Beams)
[5!] Secondary Weapon Battery (10 turreted UV Lasers)
[6] Tactical Array
[Core] Antimatter Reactor (4 power points)

Rear Hull
[1-2] Armor, Nanocomposite
[3-4] Fuel Tank (Water)
[5-6] Fusion Torch

Features:
Emergency Ejection; Hardened Armor; Stealth Hull; Streamlined Hull

Last edited by Mark Skarr; 09-21-2007 at 02:27 PM. Reason: MonkeyFist wanted to change a weapon type
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Old 09-21-2007, 08:08 PM   #5
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Default Re: GURPS Spaceships, in use!

For grins, I put together a Mark XXII Bolo (because Ogre's never really fought space battles, from ground or space), its Assault Pod and the light cruiser that FTL's the assault pods.

TL 11
Ship: Mark XXII Bolo
Skill: Drive (Tank)
dST/HP: 150
HT 13
Move: 2/38
Hnd/SR: -2/5
LWT: 15,000
SM: +10
Occ: 1SV
dDR: 140/210/70 (+150 or 300 for Forcefield) Hardened
Cost: $3,211,500,000

Front
[1] Diamondoid Armor, dDR 70, Hardened
[2] Diamondoid Armor, dDR 70, Hardened
[3] Medium Battery (3 Turreted Launchers), Automated
[4!] Secondary Beam Weapon Batt (6x300MJ, 12x Tertiary Guns), Automated
[5!] Major Beam Weapon Battery, 3GJ, Turreted
[6] Major Launcher Battery, 50 48cm Missiles Fixed
[core] Ecm SM +10, Automated

Center
[1] Diamondoid Armor, dDR 70, Hardened
[2] Diamondoid Armor, dDR 70, Hardened
[3] Diamondoid Armor, dDR 70, Hardened
[4] Ecm SM +10, Automated
[5!] Secondary Beam Weapon Batt (10x300MJ), Auto
[6] Medium Battery (3 Turreted Launchers), Automated
[core] Super Fusion Reactor, 4 PP, Automated

Rear
[1] Diamondoid Armor, dDR70, Hardened
[2] Ecm SM +10, Automated
[3] Treads (as Robot Arm), Automated
[4] Control Room w/1 Control Station
[5!] Heavy Force Screen TL 11^, Automated
[6] Tactical Comm/Sensor Array, TL11, Array Level 12, Automated

Hull options: Stealth -10, Chameleon
Heavy Force screen: Hardened.
FTL Comms ("Sub-space)

The main gun is a "90cm Hellbore", here represented by a 3GJ Plasma cannon. The source material has these guns engaging well out of orbital range (so, farther than "C" from the ground), which could be the gravitic lense (to represent the jacketing on the plasma) or, since its all superscience anyway, Hellbores actually use the R1 column. I prefer the latter

TL 11 Hellbore Burn exp (2) sAcc -3 Range R1 Rcl 2

90cm Hellbore: 3GJ, 6dx10 burn exp(2) sAcc -3, Range S/L, Rcl 2

The Medium batteries are mortars. I used Launchers to reflect that they are relatively low velocity, high bore size.
40 cm Launcher: 6dx100

The secondary beam weapons are "Ion-bolts", I take that to mean Particle beams. I replaced 4 of the second batteries armarment with tertiary weapons (by weight. 50 tons of secondary for 15 tonsx3 of tertiary).

Ion-bolt: 300MJ, 3dx5 burn rad sur(5), sAcc -3, Range S, Rcl 1
Very Rapid Fire Emag 3.5cm 6dx8 p, sAcc-8, Range S, Rcl 2 20x shots

The design here is based on the orientation you would see one of these Bolos as its most likely encountered by a spaceship. There, its either mounted on an assault pod, treads towards the pod, or its on the ground, treads towards the planet. The "front" is then the top of the Bolo, where its main turret is. The center becomes the front of the bolo as seen from the ground, hence the far thicker armor.
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Old 09-21-2007, 08:23 PM   #6
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Default Re: GURPS Spaceships, in use!

TL 11
Ship: Assault Pod
Skill: Pilot (Contragravity)
dST/HP: 200
HT 14
Move: 4G/c, 40/250 Air
Hnd/SR: -2/5, 0/5 Air
LWT: 30,000
SM: +11
Occ: 2ASV
dDR: 0/70/70 Hardened
Cost: $2,390,000,000

Front:
Upper Stage (Bolo)

Center:
[1] Nanocomposite Armor, 70 dDR, Hardened
[2] Control Room, 1 Control Station
[3] ECM SM+11, Automated
[4] Habitat
[5!] Contragravity Lifter, Automated
[6] Habitat
[core] Fusion Reactor, 2 PP

Rear:
[1] Nanocomposite Armor, 70 dDR, Hardened
[3] ECM SM+11, Automated
[3!] Standard Reactionless 1G, Automated
[4!] Standard Reactionless 1G, Automated
[5!] Standard Reactionless 1G, Automated
[6!] Standard Reactionless 1G, Automated
[core] Fusion Reactor, 2 PP

Hull options: Stealth, Chameleaon
FTL Comms
Habitat: 2 Luxury Cabins, Briefing Room, 2 Offices, 3 Sickbay, 300 Minifac, 400 tons steerage cargo

This craft uses the enhanced sensors, ECM, and weapons of the attached Bolo for primary defense. It is specially designed so that the Bolos force field can be used while mounted.
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Last edited by chandley; 09-21-2007 at 09:02 PM.
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Old 09-21-2007, 09:01 PM   #7
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Default Re: GURPS Spaceships, in use!

TL 11
Ship: Assault Pod Carrier
Skill: Pilot (High-Performance Spacecraft/Aerospace)
dST/HP: 200
HT 14
Move: 4G/c, 1.33G/c Loaded
Hnd/SR: -2/5
LWT: 30,000 / 90,000 w/clamps
SM: +11
Occ: 40ASV
dDR: 70/70/70 Hardened
Cost: $3,311,000,000

Front:
[1] Nanocomposite Armor, 70 dDR, Hardened
[2] Control Room, 15 Control Station
[3] Habitat
[4] ECM SM+11, Automated
[5!] Tertiary Weapon Batter (30x VRF Emag, 4cm)
[6] Cargo Hold, 1500 tons

Center:
[1] External Clamp
[2] External Clamp
[3] Nanocomposite Armor, 70 dDR, Hardened
[4!] Stardrive FTL-1
[5!] Stardrive FTL-1
[6!] Stardrive FTL-1
[core] Fusion Reactor, 2 PP

Rear:
[1] Nanocomposite Armor, 70 dDR, Hardened
[2!] Stardrive FTL-1
[3!] Standard Reactionless 1G, Automated
[4!] Standard Reactionless 1G, Automated
[5!] Standard Reactionless 1G, Automated
[6!] Standard Reactionless 1G, Automated
[core] Fusion Reactor, 2 PP

Hull Options: Stealth, Chameleon
FTL Comms
Habitat: 20 Standard Cabins, 2 Briefing Rooms, 10 Offices, 10 Sickbay, 790 tons steerage
Move: 4G/c, 1.33G/c loaded
Occupancy: 40 ASV

With two assault pods loaded with Bolos, this carrier actually packs quite a punch offensively. But it lacks the maneuverability and armor to fight
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Old 09-22-2007, 01:39 PM   #8
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Default Re: GURPS Spaceships, in use!

Here is another of MonkeyFist's vehicle designs: the Shadowbat.

TL 9^
Ship: Shadowbat Fighter
Skill: Pilot (High-Performance Spacecraft)
dST/HP: 20
HT: 12
Move: 4G / 10 mps
Hnd/SR: 0/5
LWT: 30
Load: .5
SM: +5
Occ: 1SV
dDR: 6 hardened
Cost: $3,472,000

Front:
[1-2] Armor, Advanced Metal Laminate (dDR 6)
[3] Defensive ECM
[4!] Major Weapons Battery (Fixed Laser Cannon)
[5!] Medium Weapons Battery (Dual Fixed Rapid-Fire Laser Cannons; .5 tons cargo)
[6] Tactical Array (Level 5)
[core] Control Room (Complexity 4; Comm/Sensors 3)

Center:
[1-2] Armor, Advanced Metal Laminate (dDR 6)
[3] Defensive ECM
[4-6] Fuel Tanks (Hydrogen; 4.5 tons; 7.5 mps delta-V)

Rear:
[1-2] Armor, Advanced Metal Laminate (dDR 6)
[3] Defensive ECM
[4] Fuel Tank (Hydrogen; 1.5 tons; 2.5 mps delta-V)
[5-6] Nuclear Saltwater Rocket (2g Acc each)
[core] MHD Turbine (2 PP; 6 hr end)

Features:
Emergency Ejection; Hardened Armor; Stealth Hull; Streamlined Hull; Wings

Weapons:
Weapon; Damage; sAcc; Range; Rcl
Major Laser Cannon (10mj); 4d (2); 0 (+2); R2; 1
Medium Laser Cannons (300 kj); 1d+2 (2); 0 (+2); R2; 1

Repair Skills (hire a pro):
Armoury (Heavy Weapons); Armory (Vehicle Armor); Computer Programming; Electrician; Electronics Repair (Communications); Electronics Repair (Computers); Electronics Repair (EW); Electronics Repair (Sensors); Mechanic (Fission Engine); Mechanic (High-Performance Spaceship); Mechanic (MHD Turbine)

Last edited by Mark Skarr; 09-22-2007 at 01:56 PM. Reason: Had to move the pictures, re-did links.
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Old 09-21-2007, 09:01 PM   #9
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Default Re: GURPS Spaceships, in use!

Quote:
Originally Posted by Mark Skarr
Here is the USS Glacier Bay. Some of you have seen her before, but here she is, statted-out with the shiney new GURPS Spaceships rules ready for a trip to the Jovian System.

TL: 8
Cool ! If you get bored, try Faye Valentine's Red Tail from Cowboy BeBop.
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Old 09-25-2007, 02:28 AM   #10
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Default Re: GURPS Spaceships, in use!

Quote:
Originally Posted by Shrale
Cool ! If you get bored, try Faye Valentine's Red Tail from Cowboy BeBop.
MonkeyFist says "Here."

Faye Valentine's Red Tail. Now, I've never watched Cowboy BeBop so I'm just going by what the ship looks like.

TL 9^
Ship: Red Tail
Skill: Pilot (High-Performance Spacecraft)
dST/HP: 20
HT: 12
Move: 2G / 10 mps
Hnd/SR: 0/4
LWT: 30
Load: .5
SM: +5
Occ: 1SV
dDR: 3
Cost: $2,990,000

Front:
[1] Armor, Advanced Metal Laminate (dDR 3)
[2] Defensive ECM
[3!] Medium Weapons Battery (2x 20mm fixed very-rapid-fire Electromag cannons; .5 tons cargo)
[4!-5!] Major Weapons Battery (Fixed 100mm Electromag Cannons)
[6] Tactical Array (Level 5)
[core] Control Room (Complexity 7; Comm/Sensors 3)

Center:
[1] Armor, Advanced Metal Laminate (dDR 3)
[2] Defensive ECM
[3-5] Fuel Tanks (Hydrogen; 3 tons; 5 mps delta-V)
[6] Fission Reactor (1 pp)

Rear:
[1] Armor, Advanced Metal Laminate (dDR 3)
[2] Defensive ECM
[3-4] Fuel Tank (Hydrogen; 3 tons; 5 mps delta-V)
[5] Nuclear Saltwater Rocket (2g Acc each)
[6] Fission Reactor (1 pp)
[core] Fission Reactor (1 pp)

Features:
Emergency Ejection; Streamlined Hull; Wings

Weapons:
Weapon; Damage; sAcc; Range; Rcl; Shots
20mm VRF Electromag Gun; 3d(2); -8; S; 2; 1,000
100cm Electromag Cannon; 3dx5(2); -7; S; 3; 70
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