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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
Some GMs have seen players take the Berserk Disadvantage at SC(15) to use it only willingly and not fall into a rage due to the SC roll. OTOH, one could always add Temporary Disadvantage (Berserk) to some cheap combat advantage, like Striking ST, if semi-supernatural abilities are allowed. So, some GMs (including me and my GM so far) accept the use of a Berserker Perk, which gives the ability to enter the rage willingly, but doesn't activate on its own. What do you think about such a solution? Thanks in advance! |
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#2 |
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Join Date: Mar 2006
Location: Iceland*
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I'd allow it without reservation.
Berserk state is dangerous enough so that it's unlikely to be unbalancing in any way. Heck, I'd allow someone to take Berserk as Quirk, representing a Disadvantage without a self-control roll. That would mean that the character had a choice when to enter a rage, but he had to role-play the Quirk somehow. A person whose not prone to Berserk rages but can if she wants to enter such a state sounds like someone with your Perk.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#3 |
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Join Date: Sep 2004
Location: Canada
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You will still need a self-control rating to roll against to snap out of the berserk state, or you'll need some other game-mechanic to determine when the 'zerker stops berserking.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
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Za uspiekh nashevo beznadiozhnovo diela! |
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#5 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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I'd just generalize this:
Perk: Switchable Disadvantage
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#6 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Rev. I'm hard pressed to think of anything in the RAW your idea would work with other than "Berserk".
I can make myself terrified: phobia? I can make myself unmotivated: lazy? Just not seeing it. |
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#7 | |
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Join Date: Aug 2004
Location: Reykjavik, Iceland
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Quote:
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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#8 | |
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Join Date: Sep 2004
Location: Canada
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I find it highly dubious to allow a player to exit Berserk at will - otherwise he'd only activate it whenever he would make an all-out-attack anyways, and just turn it off when he's done. The benefits in this case seem to be worth more than a perk.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#9 | |
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Join Date: Jul 2007
Location: San Antonio, TX
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Quote:
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#10 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Okay, assuming a perky berserker has an effective SC number, how high would you set the snap-out SC for the Perk? 12? 15? 18 but reduceable by various factors as usual?
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