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#1 |
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Join Date: Jan 2007
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what's your opinion of this game ?
I know very little about it, so if you have a link handy, I'd appreciate any observations or URLs you've got. Yes, I'm reading the Wiki entry as I type this... :)
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#2 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard |
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#3 |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Great setting, poor system. Skip the system, play the setting in whatever system you prefer. I used GURPS for my briefly-run game*, basically because I could run it with a complete minimum of extra work. Grabbed a few guns from BASIC SET and High-Tech (this was 3e), roughed up a few stats for some vehicles, and went for it. Very atmospheric and cool setting.
* Brief because of player real-world issues, not because we didn't like it.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#4 | |
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Join Date: Jan 2007
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what sort of starting point did you work from as far as the player's went ? (mercenaries, businessmen, scholars, explorers...etc)
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#5 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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- a Scottish engineer, expert with coal and steam fired engines of all sorts. Utterly filthy. The kind of guy who'd stir his coffee with a oil-covered bolt. - Jean Francois Rambeux ("John Rambo"), an ethnically-French American, who claimed to be from France (which part depended on who asked). Expert sniper, with a custom-made rifle bought with points (what 4e calls signature gear). - A US Marine deserter. A boxer in the Corps, he was terminally unlucky...he wanted combat but always got slow postings and got transfered out just before the action hit. Finally deserted, and his bad luck meant whereever he'd go his former sergeant would happen to be there and reckognize him. - An English gentleman whose Uncle Bob was a wizard and who passed on some of the family secrets. Rule emphasis was on style over reality. I'd run guns and combat fairly gritty, but anything done stylishly would be rewarded over sheer pragmatism (which would also work, but without extra awards for it). I enforced a "gun control" rule, which was unless the PCs escalated fights, the NPCs wouldn't except in situations of major plot significance. So if the PCs start a bar brawl, it remained a brawl...but if they pulled a knife or a gun the NPCs would follow. If an NPC pulled a gun out of the blue, it meant the scene had Great Import and Meaning. I also ruled outright that no one dies. Period. You can't die unless you kill yourself. Crash your Aphid-class gunboat after a running battle with Martian Pirates? You all crawl out of the wreckage essentially unhurt. Get gunned down in a battle? Spend a CP and you're fine afterwards...don't spend it and you're alive but hospitalized for a short time. That kind of stuff. The goal was to encourage people to roleplay without regard for potential loss of their character and engage in fun heroics. Name NPCs got the same treatment. We started off on a good roll, but then the players of the engineer and Rambeux started to have life issues that prevented them from coming. We put off sessions until no one could make it anymore. It's on my "to play again eventually" list.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#6 | |
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Join Date: Jan 2007
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I had developed a D&D setting where the players hunted Undead/Supernatural similar to the 1880's, where the leader was very similar with an ex-British officer and they prowled the streets in coaches and so on. Screampunk looks like it might offer some interesting ideas. I loved Kromm's GURPS Horror book, but never got to put it to use, other than a couple of small items in Technomancer campaign. Loved the Atomic Liche !
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#7 |
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Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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I agree with what's been said: Great setting, but I don't care for the sytem. I've run it a few times, usually adapting it to GURPS rules. I wrote a bit about it and a few of my other favorite Victorian RPGs in my "Live and Let Dice" column: Role Britannia. I have some links there that might help you.
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#8 | |
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Join Date: Jan 2007
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We had fun playing Boot Hill, but it didn't last very long. I never got into Castle Falkenstein, so...$9.95 here I come !
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#9 | ||
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Join Date: Jan 2007
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I'd probably pick up the books for background, rather than the mechanics. I'm just at the beginning stages and am looking for ideas more than RPGs.
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#10 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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| Tags |
| space 1889 |
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