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#1 |
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Join Date: Apr 2005
Location: San Rafael, CA
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I have a "hunt the escaped bioroid" adventure planned and would be really appreciative if anyone has any schematics for orbital habitats. The adventure will take place on the jumble of junk known as Sakharov Station, however, I want to know what a schematic of a tunnelled out asteroid would look like. Do they call those "beehives"? Anywhoo, thanks to all who respond.
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#2 | |
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Join Date: Apr 2005
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Quote:
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#3 | |
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Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Quote:
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#4 |
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Join Date: Apr 2005
Location: San Rafael, CA
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My internet search fu is weak. Found references to loads of maps for Descent, but no maps.
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#5 |
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Join Date: Sep 2004
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I don't think you necessarily need a full 3d view.
Unless they plan on blasting through the asteroid walls to create their own tunnels, the relative position of all the rooms wouldn't seem to materially matter. Just a logical map of "This room connects to these rooms" would seem to suffice (and just roll randomly to see what the "orientation" of the entrances/exits are). Humans aren't very good in thinking in 3d, and introducing that complexity can sometimes onfuse/frustrate players? YMMV In any case, I'd just take a peek at the back of the THS main book. They talk about what rooms are available there. The only real change would be that living spaces can probably afford to be numerous/spacious, since you are provided with so much free rad shielding by the surrounding rock. I'd put "air lock" like sections at certain points, to represent the fact the asteroid might have been organically expanded after people started living there. |
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#6 |
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Join Date: Apr 2005
Location: San Rafael, CA
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I am curious about the beehive complexes dug into asteroids, but the adventure I have planned is in Sakharov Station, a haphazard collection of orbital habitats. Anybody map these out. This and spacecraft schematics might be a good supplement on e23.
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#7 |
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Join Date: Sep 2004
Location: Manchester, UK
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Beehives are up to 10% dug out, so any mad collection of tunnels are possible (use your old D&D dungeon floorplans liberally). Random air-tight doors and damage sealant foam fixes are likely commonplace. Personal palaces and whatever personal indulgent spaces are possible, as are indications of disaster and decay.
__________________
Always challenge the assumptions |
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#8 |
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Join Date: Jul 2006
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One point to consider - is the rock being spun or are you in a microgravity enviroment? If it's being spun you'll need to arrange the 'deck plans' accordingly. Otherwise, go with the dungeon.
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| Tags |
| o'neill cylinder, orbital habitat |
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