Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-02-2004, 05:22 PM   #1
DemonCorsair
 
Join Date: Sep 2004
Default Immune / 1/2 damage from fire

Not really sure how to implement this. Neither Resistant or damage resistance seems to fit very well, reistant not really applying and damage reistance being a set number.
What seems to be the best option is to take vunerability and reverse it so that instead of 2x damage its 1/2 but that doesn't help for full immunity.

Or am I just missing something?
DemonCorsair is offline   Reply With Quote
Old 11-02-2004, 06:05 PM   #2
SleeperCell
 
SleeperCell's Avatar
 
Join Date: Sep 2004
Location: Ontario, Canada
Default Re: Immune / 1/2 damage from fire

I had a similar concern about immunity to certain forms of attack. It seems the old 3rd Ed. advantage "invulnerability" has disapeared and I was told the only way to get a semblance of invulnerability was to take DR specified for the attack.
I'm not sure but I think designers may have something planed for the GURPS "Powers" book.....but it could be wishful thinking.
__________________
"...If you had listened to me and killed everyone, less people would have gotten hurt..."

- RPG one-liner from my friend Rich.
SleeperCell is offline   Reply With Quote
Old 11-02-2004, 09:18 PM   #3
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Immune / 1/2 damage from fire

"Immunity" to attacks and the old G3 "Invulnerability" are really just ways saying "I have enough DR to make these attacks not hurt me." Appartently it was decided that, if you want to simulate these, the best way is to just take a really high DR.

As for the 1/2 Damage from Fire, my suggestion would be to take as much DR against Fire as you think is necessary with a limitation along the lines of "Cannot stop more than 1/2 the incoming damage, -30%". Thus, if you have DR 20 against fire and you take 8 points of fire damage 4 points still gets through the DR. OTOH, if you take 50 points of damage the full DR applies (since it is less than 1/2 the incoming damage).
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.

Last edited by ericbsmith; 11-02-2004 at 09:28 PM.
ericbsmith is offline   Reply With Quote
Old 11-03-2004, 03:36 PM   #4
LoganSaj
Fist-Wavin' Shatner
 
LoganSaj's Avatar
 
Join Date: Aug 2004
Location: US - VA
Default Re: Immune / 1/2 damage from fire

But what about characters like Juggernaught who was supposedly completely immune to kinetic energy - from a paintball to a ICBM?
__________________
.
"As always, your lightest touch commands obedience."

Character: Senator Gracchus
Actor: Derek Jacobi
Movie: Gladiator
LoganSaj is offline   Reply With Quote
Old 11-03-2004, 04:10 PM   #5
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Immune / 1/2 damage from fire

Quote:
Originally Posted by LoganSaj
But what about characters like Juggernaught who was supposedly completely immune to kinetic energy - from a paintball to a ICBM?
Lots, and LOTS, and LOTS of Damage Resistance, with the appropriate Gadget Limitation(s). If he can take an ICBM then he has the equivelent of LOTS of DR, and costing it less (as 3e did with Invulnerability) is a bit of a point crock.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
Old 11-03-2004, 04:24 PM   #6
cmdicely
 
Join Date: Aug 2004
Default Re: Immune / 1/2 damage from fire

Quote:
Originally Posted by ericbsmith
Lots, and LOTS, and LOTS of Damage Resistance, with the appropriate Gadget Limitation(s). If he can take an ICBM then he has the equivelent of LOTS of DR, and costing it less (as 3e did with Invulnerability) is a bit of a point crock.
OTOH, unlimited resistance to a limited class of damage isn't worth an unlimited number of points. The current way is just as screwed up point-wise -- and more limiting in terms of concepts which can be expressed -- as the old way. Unfortunately, there is probably no single point cost appropriate to an immunity, it probably depends on campaign context and power level.
cmdicely is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.