Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-18-2024, 08:13 PM   #1
ACuterTriangle
 
Join Date: Feb 2010
Default GMing Children's Old West TV Show

Hello. I have lurked on the forum for many years. I recently observed that although my brother is fortyish, he watches the Gospel Bill Show (this is a religious children's program set in the Wild West; it is similar in mood to The Andy Griffin Show) almost every day and has since we were children, so I went into a "fey mood" as they say on the Dwarf Fortress forums and wrote an adventure for him in that setting. I have never before even slightly succeeded in getting anyone I know to play GURPS with me, but he loved it and requested another adventure. His character is based on 100 pts and has Guns! along with Talker Talent plus Social Stigma (half Apache) as his main features. I gave him a Weapon Bond six shooter, a horse, and a pack mule. It seems just a horse was not enough to carry him plus water and food. (Is this the way it's supposed to be?)

I've run into a few issues. One, every western adventure I can find that has any review whatsoever is a horror adventure too, which does not match the setting, and I don't think my brother would like that. Any suggestions? I did a "find the person who is supposed to be bringing medicine for the sick child but is currently treed by wolves" thing for the first game. I can probably come up with something else, but I am stressed about it.

I have Gurps Old West. I do not have 3rd edition Basic Set. I assume there was a major change in pricing between editions because everything in the book is extremely cheap when compared to 4th edition. Would multiplying the prices by 20 put it roughly in the 4th edition ballpark? I am using the 4e basic set.

Any suggestions welcome. Thanks!
ACuterTriangle is offline   Reply With Quote
Old 10-18-2024, 08:21 PM   #2
ravenfish
 
Join Date: May 2007
Default Re: GMing Children's Old West TV Show

It probably isn't really what you're looking for, but Big Lizzie, a premade GURPS adventure in which a group of Arizona pioneers set off to rescue a hostage from outlaws and, owing to a minor mixup in the space-time continuum, wind up having to rescue her from dinosaurs, should be mentioned. It is certainly not a historical drama, but neither is it horror- the author claims to have been trying to match the tone of the Ray Harryhausen movies.

EDIT: Regarding prices, I think Old West lists prices in period dollars, whereas 4e lists universal prices in units theoretically corresponding to a modern (well, early 2000s) American dollar. A conversion factor of 20x would be a workable approximation.
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig.

Last edited by ravenfish; 10-18-2024 at 08:30 PM.
ravenfish is online now   Reply With Quote
Old 10-19-2024, 04:28 AM   #3
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: GMing Children's Old West TV Show

Quote:
Originally Posted by ACuterTriangle View Post
It seems just a horse was not enough to carry him plus water and food. (Is this the way it's supposed to be?)
If he's travelling long distances through arid terrain, yes.

GURPS' default style is "realistic cinematic" - characters need to make sensible plans, use the right equipment and supplies, and consider realistic costs, problems and logistics. As GM, you can ignore some of these issues if you want, which will get you more of a TV show atmosphere. It's a good idea to make those decisions deliberately, and tell your player(s) about them, to avoid clashes of expectations.

Last edited by johndallman; 10-19-2024 at 01:58 PM. Reason: Spelling
johndallman is offline   Reply With Quote
Old 10-19-2024, 11:09 AM   #4
ACuterTriangle
 
Join Date: Feb 2010
Default Re: GMing Children's Old West TV Show

Quote:
Originally Posted by ravenfish View Post
It probably isn't really what you're looking for, but Big Lizzie, a premade GURPS adventure in which a group of Arizona pioneers set off to rescue a hostage from outlaws and, owing to a minor mixup in the space-time continuum, wind up having to rescue her from dinosaurs, should be mentioned. It is certainly not a historical drama, but neither is it horror- the author claims to have been trying to match the tone of the Ray Harryhausen movies.

EDIT: Regarding prices, I think Old West lists prices in period dollars, whereas 4e lists universal prices in units theoretically corresponding to a modern (well, early 2000s) American dollar. A conversion factor of 20x would be a workable approximation.
Thanks for the tips. I think a one-off dinosaur would work for the setting.

Quote:
Originally Posted by johndallman View Post
If he's travelling long distances through arid terrain, yes.

GURPS' default style is "realistic cinematic" - characters need to make sensible plans, use the right equipment and supplies, and consider realistic costs, problems and logistics. As GM, you can ignore some of these issues if you want, which will get you more of a TV show atmosphere. It's a good idea to make those decisions deliberately, and tell your player(s) about them, to avoid clashes of expectations.
I see. We'll probably have the mule come up only if it's plot-relevant, then, like a TV show.

Last edited by johndallman; 10-19-2024 at 01:58 PM. Reason: My spelling error.
ACuterTriangle is offline   Reply With Quote
Old 10-19-2024, 11:52 AM   #5
DeadParrot
 
Join Date: Apr 2012
Default Re: GMing Children's Old West TV Show

Most TV westerns played a bit loose with the equipment. The mounted cowboy was always shown with a saddle, scabbard for the lever action rifle + rifle(unless lost due to plot), a rope, and bedroll and maybe a canteen and pistol. Yet somehow the cowboy managed to cut firewood, have a method to make the fire, produce a coffee pot and coffee, and often a skillet to cook breakfast with. Said breakfast often including eggs and bacon. So probably OK to play a bit loose with the equipment and food loading if you are staying true to the TV cowboy.

As far as adventures, find an otherwise suitable fantasy "Rescue the princess" or "Guard the caravan" type and reskin the characters as western. Swords become pistols, armor goes away, orcs become bandits, etc. The princess becomes the rancher's daughter and the caravan becomes a wagon train.

Reuse the "Timmy down the well/trapped in a cave/lost in the woods." tropes. Not all adventures have to involve shooting.
DeadParrot is offline   Reply With Quote
Old 10-20-2024, 11:35 AM   #6
ACuterTriangle
 
Join Date: Feb 2010
Default Re: GMing Children's Old West TV Show

Thanks for the suggestions, everyone. I am going to try a series of social encounters to get a job at the ranch and then a cattle drive which may extend into the next session as well. I am attempting to use the chase scene rules from Action for lassoing a stray calf. Would riding horses have maybe a stability rating of 3? It seems like they should be rather good at not crashing since they have minds of their own, but I couldn't find any examples of an animal vehicle stat block in Basic or Old West (except wagons).

Does anyone have any suggestions on how Acute Vision would benefit a cowboy with his six-shooter? My brother bought this, but I'm not sure how to make it come into play. Should the level add to search rolls, etc? Can he use it in combat? Would it improve Aim? What is the intended effect?
ACuterTriangle is offline   Reply With Quote
Old 10-20-2024, 12:05 PM   #7
ravenfish
 
Join Date: May 2007
Default Re: GMing Children's Old West TV Show

Quote:
Originally Posted by ACuterTriangle View Post
Does anyone have any suggestions on how Acute Vision would benefit a cowboy with his six-shooter? My brother bought this, but I'm not sure how to make it come into play. Should the level add to search rolls, etc? Can he use it in combat? Would it improve Aim? What is the intended effect?
Acute vision benefits rolls to see something- e.g., "do you spot the bandit hiding in the brush before he gets the drop on you" would be a contest of Perception+Acute Vision versus the bandit's Stealth or Camouflage. Search rolls would often benefit ("Your keen eyes spot a gun-shaped bulge concealed amoung the wrinkles of his coat"), although a pat-down search wouldn't, and tracking and finding traps are explicitly called out as getting the bonus.

Acute vison doesn't benefit rolls to hit a foe (except insofar as spotting the foe is necessary before attacking). If you want preternaturally sharp vision to improve shooting, take Telescopic Vision instead, which does improve Aim. Technically, it's not a realistic advantage for humans, but, in a cinematic campaign, such rules can be slightly bent- and if it's good enough for elves, surely it's good enough for sharp-eyed frontiersmen.


EDIT: Regarding your first question, mounts don't have a stability rating under the rules as written. It might be a reasonable house-rule, however, to allow the horse to attempt a Dexterity roll to prevent a whipeout when the rider fails.
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig.

Last edited by ravenfish; 10-20-2024 at 12:30 PM.
ravenfish is online now   Reply With Quote
Reply

Tags
gurps 4e, kids, wild west


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.