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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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__________________
-HJC Last edited by hcobb; 06-13-2024 at 08:43 PM. |
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#2 | |
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Join Date: Aug 2004
Location: Carrboro, NC
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Quote:
1) How the GM defines acrobatics 2) How "wheedlesome" the players are 3) How consistent everyone want their game to be |
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#3 | |
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Join Date: Jun 2018
Location: Durham, NC
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Quote:
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#4 |
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Join Date: Oct 2015
Location: New England
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I’d give the Acrobatics bonus to saves against falling due to Slippery Floor.
From my perspective, Acrobatics is one of those talents that has an arbitrarily high IQ prerequisite. |
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#6 | |
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Join Date: Jun 2018
Location: Durham, NC
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Quote:
So, I am not sure what you mean by it being an "easier alternative to Climbing for wizards" |
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#7 | |
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Join Date: Jun 2024
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geometry dash subzero
Quote:
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#8 |
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Join Date: Jun 2018
Location: Durham, NC
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#9 |
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Join Date: Jan 2018
Location: Sydney, Australia
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I think Yes; Yes & Yes (pretty much anything that needs a DX roll); Yes if rolling against DX but not if rolling against ST; No because standing is only part of disengagement (Yes); By RAW no because jumping is more than not falling but maybe it should; No because being in HTH is more than falling; I can't think of anything synergistic but avoid Detect Traps if you don't want that to be your job.
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