|
|
|
|
|
#1 |
|
Join Date: Aug 2004
Location: Pacheco, California
|
Duracrystal - Weapons and armor made of this material are non magnetic and cost fifty times more than steel items, but are enchanted in the same way. They are twice as durable as steel items. They stop the same number of hits when used as armor or shields, but it takes twice as many hits to destroy the item itself and they have half the chance to be broken as steel items. When made into shields they are given a one-way mirror polish so that the user can see through their own shield, reducing the DX penalty of the shield by one.
__________________
-HJC |
|
|
|
|
|
#2 |
|
Join Date: Jan 2018
Location: Sydney, Australia
|
TFT has a problem with materials. Bronze armour is not as good as iron (or steel?) armour, but really none of them is better than leather armour or cloth, except that there is more of it. Unless you fix this problem it's always going to be weird talking about the superiority of one material over another. But I don't see a clean way to fix it.
|
|
|
|
|
|
#3 | |
|
Join Date: Jun 2018
Location: Durham, NC
|
Quote:
|
|
|
|
|
|
|
#4 |
|
Join Date: Jan 2018
Location: Sydney, Australia
|
I toyed with rating armour in sixths of a point of protection (roll a die for any fraction) and that would have made technology effects or ST dependence a bit more practical. But I'm doubtful anyone cares enough.
|
|
|
|
|
|
#6 |
|
Join Date: Jun 2018
Location: Durham, NC
|
I'm changing my answer.
This makes more sense: Maybe the point of bronze armor being off by -1 point is that there is no point in bronze chainmail. So bronze age armors (-damage reduction / -DX reduction): Cloth -1 / -1 Leather -2 / -2 Bronze Half-Plate -3 / -4 Bronze Plate -4 / -5 Bronze Half-Plate will be the bronze age breast plate and greaves. |
|
|
|
![]() |
|
|