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#1 |
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Join Date: Jan 2018
Location: Sydney, Australia
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The more fantastic martial arts movies allow martial artists to do some crazy stuff. For instance, in one scene of Crouching Tiger Hidden Dragon two characters run across the forest on the tips of the trees, fly through the air, run on water, etc. What should the crazy abilities be?
Last edited by David Bofinger; 05-12-2024 at 08:46 AM. Reason: typo |
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#2 |
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Join Date: Dec 2021
Location: Indiana
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The movies do get carried away, don't they?
Even with my more inclusive interpretation of the TFT Unarmed Combat Talents, nothing like that would occur without magical help. |
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#4 |
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Join Date: Jan 2018
Location: Sydney, Australia
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I think a lot of movie martial artist abilities could be explained by a limited anti-gravity like a gargoyle's. It would let them leap from ground floor up to a first floor, or walk on trees, or balance on someone else's sword as in Kill Bill 2.
So my theory is that the secret ingredient of those martial arts dojo communal breakfasts is gargoyle gall bladder. |
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#5 |
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Join Date: Sep 2018
Location: North Texas
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I model wuxia-style abilities using a combination of Spells and Powers in my game.
See the thread for my 'Mystic Monk'... https://forums.sjgames.com/showthread.php?t=161578
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#7 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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Quote:
I want different characters to purchase different subsets of the menu. If there's five elements then I want them to be able to choose to specialise in the one or several they prefer. |
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