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Old 04-17-2024, 11:45 AM   #1
Anders
 
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Default Magery Enhancement: Longer Range

Magery (Cosmic +100%) - you use the SSR table to determine range penalties for regular and area spells rather than -1/yard.

Obviously you need this on all levels of Magery - you can't just take it for level 0.

This may seem insanely overpowered, but a Magery 3 character is going to pay 35 points for the privilege. That's a lot.
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Old 04-17-2024, 12:48 PM   #2
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Default Re: Magery Enhancement: Longer Range

Who said you can't take it only on Magery 0?

You can do that. That just means spells that need Magery 1+ are cast regularly instead of using the SSR table.

If anything, as the GM, you can change the cost of things to better suit your game.
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Old 04-17-2024, 12:52 PM   #3
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Default Re: Magery Enhancement: Longer Range

Applying increased range to magery doesn't do anything. Magery is basically a talent plus an unusual background, and you can't modify skills by applying enhancements to a talent.
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Old 04-17-2024, 01:01 PM   #4
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Default Re: Magery Enhancement: Longer Range

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Originally Posted by Anthony View Post
Applying increased range to magery doesn't do anything. Magery is basically a talent plus an unusual background, and you can't modify skills by applying enhancements to a talent.
But you can! In Thaumatology there are enhancements to Magery that affect all spells, like "Stable Casting". (Which is why I would argue that Magery is not a Talent, although it is Talent-like. It is from the before-times, when there were not Talents.)

Edit: Let's not make this thread into one about whether Magery is a talent or not.
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Last edited by Anders; 04-17-2024 at 01:10 PM.
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Old 04-17-2024, 01:10 PM   #5
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Default Re: Magery Enhancement: Longer Range

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Originally Posted by Anders View Post
But you can! In Thaumatology there are enhancements to Magery that affect all spells, like "Stable Casting".
If you're going to cite GURPS Thaumatology, remember that it also says this: "Magery doesn't generally accept enhancements" (p. 28). Because this is unusual, it recommends requiring an Unusual Background to have enhancements on Magery.

And when your first impression of it is "insanely overpowered," that's the warning bell that you're pretty much doing what Thaumatology tellls you not to do.
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Old 04-17-2024, 01:19 PM   #6
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Default Re: Magery Enhancement: Longer Range

Ok, let's focus on that.

Is it insanely overpowered? I would love to see this tried out in actual play.

Like I said, if you want to be good at magic, you'll play a crapton of points.
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