Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 04-16-2024, 11:23 AM   #1
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Acute hearing and darkness

There seems to be a discrepancy in the rules for movement in total darkness and acute hearing. In the section on Darkness, we see
Quote:
Originally Posted by ITL 119
A figure in complete darkness strikes at -6 DX and must make a 3-die saving roll vs. DX each turn he moves more than half his MA, to avoid falling, as though on broken ground.
On the other hand, in the entry for acute hearing, we learn that characters with this talent may
Quote:
Originally Posted by ITL 37
travel in the dark at only half her normal speed, though with no chance of noticing hidden doors, traps, etc.[/B]
Thus, whether one has Acute Hearing or not, he can move safely in darkness at up to 1/2 MA. This can't be correct, since the text strongly suggests that those with Acute Hearing have movement advantages in darkness.

My thought is that the text one 119 is too generous and that someone without Acute Hearing should be in danger of tripping at lower speeds than 1/2 MA. One could decide that 1/4 MA, rounding down, is a better limit. That would still allow a character with MA 10 to move at a walk without fear, which may or may not be reasonable. An MA 12 character could move faster than a walk. The penalty for darkness on broken ground could be cumulative, so that one couldn't walk faster than 1/8 MA, rounding down but minimum one hex.

Surely someone else has noticed this issue?
phiwum is offline   Reply With Quote
Old 04-16-2024, 12:44 PM   #2
tomc
 
tomc's Avatar
 
Join Date: Aug 2004
Location: Carrboro, NC
Default Re: Acute hearing and darkness

Perhaps the first quote refers to when you're in combat, and the second quote when just moving around.
__________________
OgreMap2

Freedom of Speech is not Freedom of Podium
tomc is offline   Reply With Quote
Old 04-16-2024, 05:47 PM   #3
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Acute hearing and darkness

Good find. I agree with your take that this is a conflict and that pg 119 is too generous.

Instead of doing 1/4 MA, I would just limit MA without saving roll to MA 2 in the dark.
Axly Suregrip is online now   Reply With Quote
Old 04-16-2024, 06:03 PM   #4
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Acute hearing and darkness

Even in familiar settings and moving slowly, it is easy to stumble and trip on things. I’d be inclined to require those without Acute Hearing 5/DX for moving in darkness at more than half-MA and 4/DX at half MA, and those with the talent to roll 3/DX at more than half-MA and no roll if moving no more than half.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 04-16-2024, 06:53 PM   #5
warhorse11h
 
Join Date: Aug 2018
Default Re: Acute hearing and darkness

A suggestion, for those who wish to, would be to read the sections on Playing the game, Did he see it, did he recognize it, Mapping the Adventure, Time, Speed and distance, How many turns, Light and Lights effect on Combat. I would suggest reading the entirety of the talent Acute Hearing as well. Relevant page numbers are 68, 69, 70. Clarity will be provided for those who do so. But do as you wish, YMMV.
warhorse11h is offline   Reply With Quote
Old 04-17-2024, 08:01 PM   #6
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Acute hearing and darkness

Quote:
Originally Posted by warhorse11h View Post
A suggestion, for those who wish to, would be to read the sections on Playing the game, Did he see it, did he recognize it, Mapping the Adventure, Time, Speed and distance, How many turns, Light and Lights effect on Combat. I would suggest reading the entirety of the talent Acute Hearing as well. Relevant page numbers are 68, 69, 70. Clarity will be provided for those who do so. But do as you wish, YMMV.
If there is something relevant to the issue of moving in total darkness on those pages, I certainly missed it. It happens, of course.

So, perhaps you could just come right out and say what you mean. What on those pages is directly relevant to the question of how fast one may safely move in total darkness and how Acute Hearing affects that speed? That strategy might be a little more useful than giving a three page reading assignment in a voice dripping with condescension.
phiwum is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:26 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.