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#1 |
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Join Date: Mar 2024
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Complete n00b trying to teach myself Melee here.
I was wondering the reasoning behind the double initiative system: Both sides move based on the initiative roll, and then individuals act based on Dex order. HOW would the game break if one used a "single initiative" system instead? That is, one in which combatants move and immediately act. For the sake of discussion, the order could be a) Determined by a die roll (side initiative), b) Determined by Dex (individual initiative), or c) A combination of the two, such as 1d6+DEX. I am asking HOW the game would break rather than WHETHER it would break because I presume that there has to be a deep reason why it works the way it does. But having read the rules and tried a bit of arena self-play, I cannot see any obvious reason! (Edit: Notice I am asking about basic Melee rather than Melee+Wizard or full-blown TFT. Answers about the full system are welcome, but I'd like to understand how Melee works on its own first.) Last edited by n00b; 03-11-2024 at 10:23 AM. Reason: Clarifying I am asking about Melee rather than full TFT |
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#2 |
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Join Date: Oct 2015
Location: New England
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Movement Allowance can be high enough to let a figure move around an enemy and attack them from the side or rear if you allow movement and immediate action instead of breaking the turn into phases as per RAW. This would have a huge impact on the game.
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#3 | |
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Join Date: Mar 2024
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Quote:
It's true that a single initiative system would allow to do this even against an opponent with a higher Dex, and independently of initiative. So I guess it would happen about four times as often, right? Ballparking twice for "any Dex" and twice again for "any initiative". It does sound like a substantial impact. |
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#4 |
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Join Date: Sep 2018
Location: North Texas
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Part of the reason is that TFT lacks the concept of actions which may trigger an immediate counter-action (like AoO). Realistically, no one can just run around behind an opponent w/o drawing some kind of response. TFT cleverly side-steps the issue, however, by forcing all figures to move then act during distinct phases of the engagement framework.
The dual 'initiative' is there because the split turn structure means that something may occur during movement that effects a figure's readiness to perform their action (i.e. changing their adjDX). It also gives figures an opportunity to change what their action might have been to one more reflective of everyone's final position on the battlefield. Personally, though, I prefer the more fluid dynamics provided by some type of 'interrupt' mechanic.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#5 | |
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Join Date: Jan 2018
Location: Portland, Maine
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Quote:
Anyway, what our players ended up doing was:
We played TFT where others weren't allowed to see your stats. You could tell members of your party what the stats were, but the enemy didn't know. The enemy could make a guess as to what your ST was by how heavy was your weapon. But they didn't know your DX or adjDX. They could assume that since you had a medium shield, you were at least -2DX, but not what your DX started at. They (your opponent) only found out when you rolled your DX. This proved to be another tactical consideration because if you had a high DX and ST character and you selected a lower ST weapon and no armor, you could surprise your opponent, who might have underestimated your character. Of course, once this surprise was used, the next time that character came up, his adjDX was known. I had since relearned the rules.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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#6 | |
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Join Date: Jun 2019
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Quote:
If I ever get back to active play (it's been a long time) I actually don't want to use the original turn sequence myself. I found the whole "this entire side moves, then that entire side moves" while no one can take any action was becoming a little tiresome.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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#7 |
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Join Date: Dec 2017
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I think all the pieces are there for a 1-stage 'I go/you go' system, but be aware you'll end up at something closer to GURPS than TFT (I think how you determine who goes first is a minor detail). It is easy to see how it would work, in broad brushstrokes, but undoing the canonical system (move first, act second) will require a ton of fine adjustments because so much of TFT's combat system is predicated on the idea that the actions you can make are limited by the movements you and your foe made. The end result will also depend strongly on how you treat 'engagement' - if you leave it as-is, game play will feel more like TFT; if you drop or change it, game play will be more like GURPS.
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#8 | |
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Join Date: Jun 2019
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Quote:
I never played GURPS -- I only read the first book ("Man To Man") one time when it first appeared around '84 (?), deciding I much preferred TFT and never looked at GURPS again. What I know of it beyond that one glance at the first book decades ago has all come from posts and comments in this very forum, and from those it does sound like it has points in common with what I've been writing.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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#9 |
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Join Date: Jun 2018
Location: Durham, NC
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Ages ago I tried a house rule where DX order was determined by each character rolling 2 dice and adding it to their DX. The resulting value would determine action order. This was done after all movement was complete.
I did not change the movement initiative. I liked the affect it had on making attack sequence a bit more random. High DX characters couldn't just assume they would have initiative. It also meant someone with high DX was not guaranteed a chance to avoid combat. Despite it being a positive result, the negative was not worth it. That is, combat slowed down quite a bit. In normal ITL it does not take long for the players to know the DX order, but this added a bit of confusion. Or with the right group, this could have been a good change. If you are looking to modify initiatives, maybe you may find this useful. |
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