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#1 |
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Join Date: May 2011
Location: London, E4
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I've attempted to replicate the Psionic abilities from HârnMaster 3e (HM3) by Columbia Games for GURPS 4e. I'd welcome thoughts and suggestions:
Although I am likely to allow other abilities from the GURPS Psionic Powers book and other supplements in my game, I have kept to the HM3e abilities. Also, to note, the new edition of HârnMaster by Kelestia drops the word 'psionic' and instead calls them Arcane Talents. As the term psionics is more associated with science fiction, and I feel does not fit the pseudo-medieval setting of Hârn, I will adopt that usage. Notes on build In trying to replicate the HM3 psionics, at times I have used more powerful levels/versions of the abilities within GURPS Psionic Powers as a basis. However, weaker versions could still be available in my game. I have used the Fatigue Levels from HM3 to guide the amount of Fatigue Points to use or activate the ability. The exception is where the Fatigue Cost is already inherently part of the power or where the net of the limitations and enhancements would have been greater than -80% I have used a lower Costs Fatigue level. On Costs Fatigue, it should be noted that I am using this House Rule https://www.mygurps.com/index.php?n=Mai ... al builds. Notes on Rules Names (p. 245 of GURPS Thaumatology) is in play. As such, the Arcane Talent Command Ethereal can get those bonuses. Contagion (pp. 245-246 of GURPS Thaumatology) is in play. As such, the Arcane Talent Seekersense can get those bonuses. |
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#2 |
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Join Date: May 2011
Location: London, E4
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Arcane Talents
Charm 25 points Skill: Charm (Will/Hard) You can daze someone. To invoke the talent successfully, eye contact between the invoker and the victim is necessary, but only for a momentary glance. If you win a Quick Contest of skill vs. their Will, the subject is dazed (p. B428) for minutes equal to your margin of victory, after which they are stunned and can roll to snap out of it normally. Range is -1 penalty per yard of distance to the subject (for all uses of skill). Statistics: Affliction 1 (Will, Based on Will, +20%; Daze, +50%; Costs Fatigue 1, -10%; Malediction 1, +100%; No Signature, +20%; Nuisance Effect, Brief hallucinations or illusions or sudden dizziness on a critical failure, -5%; Vision-Based, -20%; Telepathy, -10%). |
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#3 |
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Join Date: May 2011
Location: London, E4
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Clairvoyance 8 points for level 1, plus 5 points for each additional level
Skill: Clairvoyance (IQ/Hard) As per Clairvoyance Page 40, GURSPS Psionic Powers. Statistics: Clairsentience (Clairvoyance, -10%; Costs Fatigue 1, -10%; ESP, -10%; Fixed Range, -5%; Normal Sight, -20%; Reduced Range 1/10, -30%) [8]. Further levels remove Reduced Range and then add Increased Range, one level at a time [+5/level]. |
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#4 |
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Join Date: May 2011
Location: London, E4
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Astral Travel (Disembodiment) 28/32/44/52/64 points for levels 1-5
Skill: Astral Travel (IQ/Hard) As per Astral Travel, Pages 28-29, GURSPS Psionic Powers except: Level Act. Time Duration 1 1 minute 30 minutes 2 1 minute 1 hour 3 4 seconds 1 hour 4 2 seconds 12 hours 5 1 second Indefinitely Statistics: Insubstantiality (Astral Projection, -10%; Costs Fatigue 2, -20%; Ghost Air, +10%; Immediate Preparation Required, 1 minutes, -30%; Maximum Duration, 30 min, -25%; Nuisance Effect, Especially susceptible to psi static and mental fields, -5%; Projection, -50%; Substantial Communication, +40%) [16] + Invisibility (Accessibility, Only on the astral plane, -30%; Astral Projection, -10%; Substantial Only, -10%; Temporary Disadvantage, Mute with Substantial Only, -22%) [12]. Features: Ground Move is equal to skill/2 and appearance is fuzzy and translucent while insubstantial. Further levels only alter Insubstantiality, 2. reduce Maximum Duration to 1 hour [20 + 12]; 3. replace Immediate Preparation Required with Takes Extra Time 2 [32 + 12]; 4. reduce Takes Extra Time to 1 and Maximum Duration to 12 hours [40 + 12]; and 5. remove Takes Extra Time and Maximum Duration [52 + 12]. |
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#5 |
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Join Date: May 2011
Location: London, E4
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Aura Reading (Healing: Empathy) 11/14/20 points for levels 1-3
Skill: Aura Reading (IQ/Hard) As per Aura Reading, Pages 46, GURSPS Psionic Powers, except costs 1 fatigue and level 1 requires only 10 minutes preparation, level 2, it takes one minute and level 3 entails just a second of concentration. Statistics: Detect (Humanoids; Analysis Only, -50%; Analyzing, +100%; Costs Fatigue 1, -10%; Immediate Preparation Required, 10 minutes, -45%; Psychic Healing, -10%; Short-Range 1, -10%; Vision-Based, Reversed, -20%) [11]. Further levels reduce Immediate Preparation Required to one minute [14], and then remove it [20]. |
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#6 |
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Join Date: May 2011
Location: London, E4
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Restoration 27 points
Skill: Restoration (IQ/Hard) By making physical contact with a subject, you may immediately heal the target 1 FP per 1 FP spent in activation (this may cost any amount of FP to cast). You may restore to subjects of your own race and any similar races (GMs call); e.g., a human can lend energy to other humans but not dogs or plants. This spell cannot increase the subjects FP score above its normal maximum. Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful lending. Failure costs you 1d FP instead of the usual 1 FP! Statistics: Healing (Heals Fatigue Only, +0%; Psychic Healing, -10%) [27]. |
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| Tags |
| conversion, psionics |
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