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Old 10-13-2023, 05:50 AM   #1
Michael Thayne
 
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Default [DF] (Kleptomaniac) Halfling's Code of Honor

I wrote this up for an NPC I was creating, thought it might be of interest. The basic idea is "what sort of norms would develop among a community of kleptomaniacs living among humans who don't look kindly on stealing?"
If a fellow halfling wants to unload some merchandise, be willing to make an offer, no questions asked (it doesn't have to be a good offer). Sooner lie to a fellow halfling than burden them with information they don't need to know—including the source of any merchandise you want to unload. If a fellow halfling steals from you by stealth or trickery, you should pay them back in kind, but resorting to violence is an admission of defeat.
Thoughts?
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Old 10-13-2023, 06:24 AM   #2
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Default Re: [DF] (Kleptomaniac) Halfling's Code of Honor

Quote:
Originally Posted by Michael Thayne View Post
I wrote this up for an NPC I was creating, thought it might be of interest. The basic idea is "what sort of norms would develop among a community of kleptomaniacs living among humans who don't look kindly on stealing?"
Since everything about the code is self-protective, it can't be anything more than a Quirk level Trademark, "Preferred M.O."
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Old 10-13-2023, 07:26 AM   #3
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Default Re: [DF] (Kleptomaniac) Halfling's Code of Honor

Interesting. The components, as Pursuivant notes, don't sound too tough to live by - but you list three components, and I could see each one worth [-1]. That's worth [-3]; just a little more push could make this a proper [-5] Code of Honor.

How about this addition: A halfling thief caught within the community is punished however halfling justice and social mores dictate (which might be pretty lax) - but when any halfling's thievery gets him in trouble with the outside world (i.e., Big Folk), the Code of Honor means you cover for him, hide him, spring him from prison, etc. When the Big Folk are involved, halfling kleptomaniacs look after their own.

Edit: I meant to point to Pursuivant's comment about the code being quirk-level stuff. Fixed.
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Last edited by tbone; 10-13-2023 at 09:09 AM.
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Old 10-13-2023, 07:36 AM   #4
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Default Re: [DF] (Kleptomaniac) Halfling's Code of Honor

That sounds like a good rationale for many other races to adopt things like Intolerance (Halflings) or give Halflings a racial Reputation (thief) regardless of an individual's actual proclivity for thievery.
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Old 10-13-2023, 10:47 AM   #5
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Default Re: [DF] (Kleptomaniac) Halfling's Code of Honor

Don't the original source materials for klepto-halflings (i.e. kenders) state that no one ever gets mad at them for being kleptos?

So: "If caught in the act by the Big Folk, just smile and cheerily hand over the shiny; lie about 'protecting' the shiny if you need to."
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Old 10-13-2023, 12:00 PM   #6
Michael Thayne
 
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Default Re: [DF] (Kleptomaniac) Halfling's Code of Honor

Quote:
Originally Posted by Pursuivant View Post
Since everything about the code is self-protective, it can't be anything more than a Quirk level Trademark, "Preferred M.O."
It's meant to be self-protective at a community level rather than an individual level—for example you're expected to be willing to haggle over probably-stolen merchandise even if, viewed as a one-off, there's no price at which risking punishment for receiving stolen goods makes it a good deal for you. Of course, it benefits you in the long-run insofar as your fellows will be willing to repay the favor in kind. I don't think that's particularly unusual for codes of honor, especially not at the -5 point level.

I am open to possible additions to the code, though. Maybe "work to promote the positive reputation of the halfling community among Big Folk".

Quote:
Originally Posted by benz72 View Post
That sounds like a good rationale for many other races to adopt things like Intolerance (Halflings) or give Halflings a racial Reputation (thief) regardless of an individual's actual proclivity for thievery.
The code was written on the assumption that halflings have Kleptomania as a racial disadvantage (as they do in Dungeon Fantasy). Given that baseline assumption, having most people on the same page re: your community's survival strategy seems probably good for the reputation of the community.
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Last edited by Michael Thayne; 10-13-2023 at 12:09 PM.
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Old 10-13-2023, 05:30 PM   #7
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Default Re: [DF] (Kleptomaniac) Halfling's Code of Honor

To me this COH is going to turn kleptomania from an individual problem into a communal problem. Every store will have a "No Halflings Allowed" or "No Shoes, No Shirt, Halflings: No Service" signs.

As, to the code it's self:
Quote:
If a fellow halfling wants to unload some merchandise, be willing to make an offer, no questions asked (it doesn't have to be a good offer).
It's the same as not having to make an offer. Just make a super low offer.
It's the princess' necklace worth $5,000? I'll give you 5 coppers...
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