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#1 |
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Join Date: Jun 2018
Location: Durham, NC
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If a spell is bought and paid for, initial cost or maintenance cost, does it endure to the end of its paid for time or does it end immediately upon death of the caster? I thought this was in the rules but could not find it.
Examples: - A wizard casts blur on a friend and is maintaining every turn until an arrow takes down the wizard. The friend is in melee and the blue was maintained for the rest of the turn. Does it end now despite being paid for, or does it last to the turns end? - A wizard casts a 3-Hex Fire then dies with 7 turns remain on the spell. Does the fire continue to burn for 7 more turns? Same can be asked about Walls, Shadows and Rope spells, each which lasts 12 turns. The rules are clear that illusions disappear immediately on the wizard's death. And that summoned creatures remain the rest of the turn. So, there are examples of both immediate ending and lasting. I am inclined to go with lasting but want to see what others seen or if there is a rule I missed. |
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#3 | |
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Join Date: Sep 2023
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Quote:
Thinking about this a bit and considering the issues with Illusions/Images and Summoned creatures, I would lean for the case that the Wall, Fire, Shadow hexes remain for a full 12 turns now that you made me think about it closer. I'm going by the last sentence for those creations on p.140 that "Each of these spells lasts 12 turns, unless renewed." |
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#4 |
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Join Date: Oct 2015
Location: New England
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Yes, I think that spells that list a definite duration last that long, regardless of whether or not the caster is alive for the duration. Dark Vision, Light, and Freeze, are a few of the other spells that should last out their full duration.
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#5 |
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Join Date: Jun 2018
Location: Durham, NC
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Thanks everyone for you answers.
Oops, I should not have put this under House Rules. |
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