|
|
|
|
|
#1 |
|
Join Date: Sep 2023
|
In ITL p.21, the Summon Myrmidon spell has a change from the old rules stating "However, if the wizard wishes, the Myrmidon can be any starting (32-point) fighter with any legal combination of regular weapons and armor".
I haven't seen discussion on this specifically, but in your opinions does this include summoning of an archerer with ST 10, DX 13, IQ 9 with essentially the Bow talent and Missile Weapons - and carries a Horse Bow, quiver of arrows, Saber, Small Shield, and daggers (skilled in those also)? Also, in the old rules a character could carry two one handed weapons (or a weapon and shield), and on the belt six more items with two being secondary weapons (over 1 kg, ie 2.2 lbs) and four items (under 1 kg) (ref p.35 old rules). I'm seeing what I believe nerfs this on p.107 in the new core rules. A knife thrower would seem to be limited to only four knives by the new rules. |
|
|
|
|
|
#2 | |
|
Join Date: Sep 2018
Location: North Texas
|
Quote:
And I hate the change. No 'dial-a-hero' for me, thanks.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
|
|
|
|
|
|
#3 |
|
Join Date: Aug 2004
Location: Pacheco, California
|
I advise applying "Talents of Illusions" (ITL 139) to all creations.
There is at least one monster ITL for whom the ST 9, DX 15, IQ 8 Small Bow Myrmidon is your best counter.
__________________
-HJC |
|
|
|
|
|
#4 | |
|
Join Date: Jun 2018
Location: Durham, NC
|
Quote:
So, this has not been nerfed. In light of ITL 65, I read ITL 107's quote about only 2 secondary weapons to be a reference to the limit of only 2 weapons that are over 2 lbs. Since ITL 65 is much more detailed, that is what I take as the definitive answer on this. So, only two large secondary weapons and then four small weapon/items. BTW, the quote from ITL 107 is also in the old Advanced Melee pg 7. So, it is not new. |
|
|
|
|
|
|
#5 |
|
Join Date: Sep 2023
|
|
|
|
|
|
|
#6 | |
|
Join Date: Oct 2015
Location: New England
|
Quote:
MYRMIDONS: If you have the MELEE rules, disregard the statementHowever, back in the day, we never let summoned Myrmidons have advanced talents like Missile Weapons. |
|
|
|
|
|
|
#7 | |
|
Join Date: Sep 2018
Location: North Texas
|
Quote:
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
|
|
|
|
|
|
#8 |
|
Join Date: Jan 2018
Location: Portland, Maine
|
In the old days, I had a character that would "summon Myrmidon", but it would be one of the HYMENOPTERANS insect things, not a humanoid.
Myrmidons was the name of their highly-developed warriors. Original ITL p 63.
__________________
- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
|
|
|
|
|
#9 |
|
Join Date: Jun 2019
|
That only makes sense... I've been given to understand the Myrmidons of Greek mythology were warrior insects, unquestioningly following the (telepathic?) orders of their Queen, and located on an island called Myrmidon.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
|
|
|
|
|
#10 |
|
Join Date: Jun 2018
Location: Durham, NC
|
Basically (I don't know about the reference to the telepathic orders from the queen... that may be a reference to ITL). The myrmidons were ants that Zeus turned into men. "Myrmidon" is from the Greek word for ant. So, it was very cool the old ITL had both bug and human myrmidons.
|
|
|
|
![]() |
|
|