Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 09-10-2023, 07:48 AM   #1
Major Ross
 
Join Date: Oct 2019
Default Reactions to Injury: 5 or more hits in one turn

If my character takes 5 hits in one turn (and has already performed an action this turn), for the next turn - if I choose to"defend" (I'm engaged) does that count as my "DX adjusted -2 next action only" penalty? The RAW are unclear about this one. Or, does the "DX adjusted -2 next action" penalty only take effect when I actually try to attack someone and have to roll the dice?

And, good side note here, since I took the "5 hits" on the previous turn, and if both myself and my adversary had the same DX (say "10" for this example), does the -2 DX penalty simply make my adjusted DX for the next turn lower by 2, and then allow my opponent to automatically go first and attack me, since his DX is still 10 and now my DX is adjusted to be 8, because of the 5 wounds I took on the previous turn? Because, normally, since we both have the same DX, each turn we both need to roll a 1d6 to see who gets to attack first.

Thanks!

Major Ross

Last edited by Major Ross; 09-10-2023 at 08:05 AM.
Major Ross is offline   Reply With Quote
Old 09-10-2023, 08:25 AM   #2
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Reactions to Injury: 5 or more hits in one turn

Quote:
Originally Posted by Major Ross View Post
If my character takes 5 hits in one turn (and has already performed an action this turn), for the next turn - if I choose to"defend" (I'm engaged) does that count as my "DX adjusted -2 next action only" penalty?
Yes. In this case, the penalty would have no real effect on your action, since defending does not require a roll from the defender.

Quote:

And, good side note here, since I took the "5 hits" on the previous turn, and if both myself and my adversary had the same DX (say "10" for this example), does the -2 DX penalty simply make my adjusted DX for the next turn lower by 2, and then allow my opponent to automatically go first and attack me, since his DX is still 10 and now my DX is adjusted to be 8, because of the 5 wounds I took on the previous turn?
Yes. That -2DX penalty can be hugely important.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is online now   Reply With Quote
Old 09-10-2023, 08:41 AM   #3
Major Ross
 
Join Date: Oct 2019
Default Re: Reactions to Injury: 5 or more hits in one turn

Thank you Anthony, for the rules clarification, - my son and I thought it had to apply to the next time the impacted character rolled the dice!

So, if I understand the rules correctly, if I elect to simply "defend" for my next "action", then that will effectively serve my -2 DX penalty, correct? However, after I take the 5 hits, for the next turn, my DX is now effectively adjusted to be -2 and that could impact both the order I attack and the odds of landing a hit by a negative 25%! So, really, for a low DX character, it would be wise to "defend" after taking that much damage and try and recover your bearings, if you will, before attempting another attack (unless you're feeling lucky!).

THX

Major Ross
Major Ross is offline   Reply With Quote
Old 09-10-2023, 09:45 AM   #4
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Reactions to Injury: 5 or more hits in one turn

Note Melee rulebook (still a free download) page 24, turns 7 and 8.

The advantage of getting stunned is that you can declare a defend and then if the enemy doesn't attack you then switch (at your delayed time of action) to disbelieve or whatever.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 09-10-2023, 11:10 AM   #5
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Reactions to Injury: 5 or more hits in one turn

Quote:
Originally Posted by Major Ross View Post
So, if I understand the rules correctly, if I elect to simply "defend" for my next "action", then that will effectively serve my -2 DX penalty, correct?
Yes.

Quote:
However, after I take the 5 hits, for the next turn, my DX is now effectively adjusted to be -2 and that could impact both the order I attack and the odds of landing a hit by a negative 25%!
Your DX will only be at -2 the next turn if you had already acted on the turn you received 5 wounds, since the wound penalty affects your next action. This is a change from Classic TFT to Legacy Edition. In Classic, the penalty applied to the entire following turn, whereas Legacy specifies only the next action. This lets someone recover much more quickly than in Classic.

Quote:
So, really, for a low DX character, it would be wise to "defend" after taking that much damage and try and recover your bearings, if you will, before attempting another attack (unless you're feeling lucky!).
It's always a matter of chance, but making decisions with an understanding the odds is a sound strategy.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is online now   Reply With Quote
Old 09-11-2023, 08:35 AM   #6
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Reactions to Injury: 5 or more hits in one turn

Quote:
Originally Posted by Shostak View Post
Your DX will only be at -2 the next turn if you had already acted on the turn you received 5 wounds, since the wound penalty affects your next action. This is a change from Classic TFT to Legacy Edition. In Classic, the penalty applied to the entire following turn, whereas Legacy specifies only the next action. This lets someone recover much more quickly than in Classic.

.
Interesting point, Anthony. I had been applying the Classic TFT -2 DX through the end of the following turn. Well...at least, I was consistent.
Bill_in_IN is offline   Reply With Quote
Old 09-11-2023, 09:41 AM   #7
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Reactions to Injury: 5 or more hits in one turn

Quote:
Originally Posted by Bill_in_IN View Post
Interesting point, Anthony. I had been applying the Classic TFT -2 DX through the end of the following turn. Well...at least, I was consistent.
I think a combination of Classic and Legacy is probably best, with the penalty applied immediately and lasting one full turn.

Consider the following situation under Legacy
Turn One
Zerxerat (DX 13) wins initiative and attacks Marmuk (DX 13), inflicting 5 points of wounds. Marmuk is now at adjDX11. He attacks, rolling a 12 and misses Zerxerat. Arja-Arjani (DX 11) shield rushes Marmuk. Marmuk's adjDX is back to 13, and he rolls 13 to save from falling.

Turn Two
Zerxerat shield rushes Marmuk, who rolls 12 and avoids falling. Marmuk attacks Zerxerat and hits ...


Now under Classic
Turn One
Zerxerat (DX 13) wins initiative and attacks Marmuk (DX 13), inflicting 5 points of wounds. It is still the same turn, so Marmuk attacks, rolling a 12, and hits Zerxerat. Arja-Arjani (DX 11) shield rushes Marmuk. Marmuk's adjDX is 13, and he makes his rolls 13 to save from falling.

Turn Two
Marmuk's adj DX will be 11. Zerxerat shield rushes Marmuk, who rolls 12 and falls ...
Now under Combination
Turn One
Zerxerat (DX 13) wins initiative and attacks Marmuk (DX 13), inflicting 5 points of wounds. Marmuk's adjDX11. He attacks, rolling a 12 and misses Zerxerat. Arja-Arjani (DX 11) shield rushes Marmuk. Marmuk's adjDX is still 11; he rolls 10 to save from falling.

Turn Two
Marmuk's adj DX will be 11. Zerxerat shield rushes Marmuk, who rolls 12 and falls ...

If Marmuk had stayed standing, his ajdDX for his action this turn would return to 13.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is online now   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.