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#1 |
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Join Date: Oct 2019
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Currently, the ST attribute governs how many hits / damage your character can take before being killed or knocked unconscious (0 Strength) where negative strength equals “death”. However, for some reason I found a bunch of TFT characters that I made previously, that each have a NEW attribute called “HP” or Hitpoints. I haven’t played in awhile so I can’t remember why I used that new attribute.
Each character that has this new Hitpoint attribute (HP) has a value of their ST plus 3. I tried searching thru all my Hexagram’s 1-9 and the TFT Companion Book for more context behind that rationale, but no luck. Does anyone here know which variant this reflects, where you build a character and then take their Strength (ST) and add 3 to equal their hit points? Thanks!! |
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#2 |
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Join Date: Aug 2004
Location: Pacheco, California
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My current understanding of dying vs dead (YMMV):
(Would it be helpful to walk through each bit in the source text?) https://www.hcobb.com/tft/house_rules.html#Death
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-HJC |
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#3 |
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Join Date: Oct 2019
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Thank you hcobb! I will review your link. So, is everyone using their base ST attribute for their hit points? Or are you using a different system that looks at your ST and then adds a fraction of the ST value to a new Hit point attribute?
Thanks! |
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#4 |
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Join Date: Oct 2015
Location: New England
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My groups all use ST to represent Hit Points, as per rules as written.
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#5 |
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Join Date: Oct 2019
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Thank you for confirming, Anthony!
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#6 |
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Join Date: Aug 2004
Location: Pacheco, California
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Note that Dying is new in Legacy edition, giving each figure a "reserve" of at least several additional points beyond their own ST where Physickers and healing potions (or maybe just resting it out?) can save them. In Classic edition hitting zero ST was a major bummer in the very best of cases. (But at least it's easy to write up your next character.)
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-HJC |
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#7 | |
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Join Date: Oct 2015
Location: New England
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Quote:
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