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#1 |
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Join Date: May 2018
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How should the Roman plumbata be treated in TFT? https://en.wikipedia.org/wiki/Plumbata
More accurate than a regular thrown weapon, but less accurate than a fired arrow. Separate 1 point talent, Plumbata (Dart) (1) ST 9 1 die damage -1 DX for every two hexes thrown. Thrown Weapon talent would apply. |
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#2 |
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Join Date: Aug 2004
Location: Pacheco, California
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Note how he's getting up to 30 hexes against a fixed target
https://www.youtube.com/watch?v=vNlgb79A4mM
__________________
-HJC |
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#3 |
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Join Date: Oct 2015
Location: New England
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Hmmm ...the plumbata seems less accurate than other thrown weapons like axes, spears, and shuriken to me.
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#4 |
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Join Date: Jun 2018
Location: Durham, NC
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From a game perspective, a 1 die ST 9 weapon is basically the same as throwing a hatchet. You want it to be balanced but also give a reason why someone would want it. The DX -1 per 2 hexes does this.
But the DX -1 per 2 hexes also makes it better than the hatchet. Since it is not meant for melee fighting, if you are forced to use it in melee, have it do 1d-1 or 1d-2 in melee. |
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#6 |
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Join Date: Dec 2021
Location: Indiana
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Looks like lead yard darts.
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#7 |
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Join Date: Aug 2004
Location: Pacheco, California
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Small Sha-ken a dozen to the pound, $3 each (1d-3)
Large Sha-ken (bo shuriken, plumbata, and other such darts), six to the pound, $5 each (1d-2). Up to six can be thrown at a time, counting multi-toss DX adjustments as double the number of small sha-ken as per ITL 114. Anybody who knows Sha-ken and Spear Thrower can get a dart thrower (same stats as Spear Thrower, but incompatible with pole weapons) to throw the large "dart shaped" sha-ken for +1 damage and -1/megahex range adjustment. As with the spear thrower it takes a step and ready action to load the device followed by a half-move attack action to loose the projectile.
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-HJC |
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