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Old 07-10-2023, 06:41 PM   #1
pzmcgwire
 
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Default Plumbata

How should the Roman plumbata be treated in TFT? https://en.wikipedia.org/wiki/Plumbata

More accurate than a regular thrown weapon, but less accurate than a fired arrow.

Separate 1 point talent, Plumbata (Dart) (1)

ST 9 1 die damage

-1 DX for every two hexes thrown.

Thrown Weapon talent would apply.
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Old 07-10-2023, 07:44 PM   #2
hcobb
 
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Default Re: Plumbata

Note how he's getting up to 30 hexes against a fixed target


https://www.youtube.com/watch?v=vNlgb79A4mM
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Old 07-10-2023, 08:55 PM   #3
Shostak
 
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Default Re: Plumbata

Quote:
Originally Posted by pzmcgwire View Post

More accurate than a regular thrown weapon, but less accurate than a fired arrow.
Hmmm ...the plumbata seems less accurate than other thrown weapons like axes, spears, and shuriken to me.
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Old 07-11-2023, 07:21 AM   #4
Axly Suregrip
 
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Default Re: Plumbata

From a game perspective, a 1 die ST 9 weapon is basically the same as throwing a hatchet. You want it to be balanced but also give a reason why someone would want it. The DX -1 per 2 hexes does this.

But the DX -1 per 2 hexes also makes it better than the hatchet. Since it is not meant for melee fighting, if you are forced to use it in melee, have it do 1d-1 or 1d-2 in melee.
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Old 07-11-2023, 08:52 AM   #5
hcobb
 
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Default Re: Plumbata

c.f. bo shuriken
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Old 07-11-2023, 09:28 PM   #6
Bill_in_IN
 
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Default Re: Plumbata

Looks like lead yard darts.
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Old 07-12-2023, 07:20 AM   #7
hcobb
 
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Default Re: Plumbata

Small Sha-ken a dozen to the pound, $3 each (1d-3)

Large Sha-ken (bo shuriken, plumbata, and other such darts), six to the pound, $5 each (1d-2). Up to six can be thrown at a time, counting multi-toss DX adjustments as double the number of small sha-ken as per ITL 114.

Anybody who knows Sha-ken and Spear Thrower can get a dart thrower (same stats as Spear Thrower, but incompatible with pole weapons) to throw the large "dart shaped" sha-ken for +1 damage and -1/megahex range adjustment. As with the spear thrower it takes a step and ready action to load the device followed by a half-move attack action to loose the projectile.
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