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#2 |
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Join Date: Mar 2005
Location: Beaverton, OR
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Something which would effect their manual dexterity would hamper spell casting even if their minds were intact.
A disease which makes them prone to fatigue, or ability to recover from fatigue, would certainly be a problem.
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Alphabet Arcane / MacGuffin Alphabet / Unnight Twitter: StefanEJones |
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#4 |
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Join Date: Oct 2015
Location: New England
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Hypomanaia caused by parasitization by the Flying Mana Leech.
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#5 |
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Join Date: Apr 2012
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A bacteriological version of the FML mentioned above. When first infected, the wizard would notice no difference as the number of bacteria is too small. Each time the wizard successfully casts a spell, the bacteria steal enough energy to divide once. At some point, there are enough bacteria that they steal all of the energy the wizard tries to put into a spell.
Up to the GM to determine how many generations of bacteria are needed to dampen spell attempts. Might be days, or even months if the wizard doesn't cast that many spells, before the wizard notices the drain. Cure might involve rare materials or simply starving the bacteria by the wizard abstaining from magic use for some number of days or months. Maybe putting the wizard in a suit of full iron plate to prevent magic. For more mundane problems: Bad vision would prevent precise targeting of spells. Loss of hearing might interfere with spells that have a spoken component. Developing an allergy to silver. What do you do with a drunken Wizard? |
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#6 | |
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Join Date: Dec 2021
Location: Indiana
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Quote:
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#7 |
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Join Date: Jan 2018
Location: Sydney, Australia
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Psychological impracticality. Most wizards contract this during their training, and it makes most talents cost twice as much. A wizard with a more severe case might have to pay triple, lose the ability to converse sensibly about non-magical matters, develop a tendency to see mundane things as being magical, forget how doorknobs work, etc. In Stage Five of the disease the victim becomes a prootwaddle.
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#8 | |
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Join Date: Dec 2021
Location: Indiana
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Quote:
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#9 |
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Join Date: Aug 2004
Location: Pacheco, California
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Bob, Prootwaddle wizard, age 20
ST 12, DX 12, IQ 7, MA 10 Talents: Brawling, Carousing Languages: Common, Sorcerers’ Tongue Weapon: Staff V maul (1d+2, 1d+2 occult, Mana: 20) Attacks and Damage: Punch (1d-1) Bob is the apparent victim of a spell malfunction or curse, but can't recall which.
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-HJC |
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#10 |
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Join Date: Jan 2018
Location: Sydney, Australia
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Do Prootwaddles know they are stupid? Or are they convinced they've discovered important magical principles and that the method they are using to hunt sheep droppings will be copied by great woodsmen once the rest of the world catches up? As the great wizard Zarnix, Chief Sorcerer to the Duchess of Kel observed, "Proot! Proo-ooot!"
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