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#1 |
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Join Date: Apr 2019
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I just spent a little time looking at Talents, Alternate Attributes, and these two posts by Chrisopher Rice (https://www.ravensnpennies.com/boil-...sorcery-spell/) and T-Bone (https://www.gamesdiner.com/2009/10/p...ills-in-gurps/).
Here's the question I'm thinking about: what would be a fair price for a "Universal Talent" that gave +1 to all skill rolls - with no other benefits (i.e. no +1 to all reactions). Ideas? |
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#2 |
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Join Date: Jun 2005
Location: Lawrence, KS
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IQ partitions in Per, 5/level, and Will, 5/level, and IQ!, 10/level.
Dex partitions into Basic Speed, 5/level, and skills, 15/level. HT is trickier, but part of it counts as FP. I think I might say 40/level for your universal Talent. Maybe a bit more or less, but that's the right order of magnitude, I think. Bill Stoddard
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Bill Stoddard I don't think we're in Oz any more. |
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#3 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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#4 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
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#5 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
The GURPS Basic Set has a grand total of 277 skills. Of those, 146 of them are IQ-based, 93 of the are DX-based, 12 of them are Per-based, 13 of them are HT-based, and 13 of them are Will-based. At some point the latter three are effectively just "add it for 0 points" thanks to diminishing returns. Then there is the whole thing where attributes control magic, psi, etc. Is that included? If we look at it as a talent it's just 15/level - the highest you can go without bringing in optional skills. So it could cost that. Thus 15-20 per level.
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#6 | |
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Join Date: Apr 2019
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Quote:
This is persuasive. If you take out Will and HT rolls for resistance, Per rolls to notice things in the absence of any points spent on observational skills, DX rolls to avoid falls and knockdown, etc.... Maybe it should even be 17 or 18/level? I started thinking about this because I came across an old GURPS homebrew page - can't even remember where, now - that had an "all skills" talent at 15/level, and I thought that was pretty munchkin.... But now I'm not so sure it is. But if you consider that Chi Talent has an alternate cost of 20/level and that 20/level is also mentioned as "the upper end" in "Smooth Talent Cost," I think that's a good number. |
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#7 | |
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Join Date: Jun 2006
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Put me in the 40 points camp. Most of what DX and IQ do for you is increase skills, the little bit that isn't is likely no more important than the few skills based on HT or something weirder.
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-- MA Lloyd |
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#8 |
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Join Date: Feb 2005
Location: Berkeley, CA
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There are skills based on Will and Perception, and buying down secondary attributes is a generally problematic, so it amounts to "IQ + DX + HT - 0.5 basic speed" or [40].
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#9 | |
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Join Date: Apr 2019
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#10 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
20: +1 IQ 20: +1 DX 10: +1 HT -10: -0.5 basic speed 15: +1 to dodge 5: +0.5 to active defenses other than dodge. 5: +1 striking ST 3: +1 striking ST, thrust only (net of +1 damage) ???: +1 to damage with non-muscle-powered weapons. Note that charisma rolls are not made by the character and thus not affected. This also does not affect things like rolls to resist disadvantages. |
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| Tags |
| alternate attributes, talent costs |
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