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Old 05-14-2023, 06:07 PM   #1
JulianLW
 
Join Date: Apr 2019
Default Price for a Universal Talent?

I just spent a little time looking at Talents, Alternate Attributes, and these two posts by Chrisopher Rice (https://www.ravensnpennies.com/boil-...sorcery-spell/) and T-Bone (https://www.gamesdiner.com/2009/10/p...ills-in-gurps/).

Here's the question I'm thinking about: what would be a fair price for a "Universal Talent" that gave +1 to all skill rolls - with no other benefits (i.e. no +1 to all reactions).

Ideas?
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Old 05-14-2023, 06:40 PM   #2
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Default Re: Price for a Universal Talent?

IQ partitions in Per, 5/level, and Will, 5/level, and IQ!, 10/level.

Dex partitions into Basic Speed, 5/level, and skills, 15/level.

HT is trickier, but part of it counts as FP.

I think I might say 40/level for your universal Talent. Maybe a bit more or less, but that's the right order of magnitude, I think.

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Old 05-14-2023, 08:13 PM   #3
Christopher R. Rice
 
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Default Re: Price for a Universal Talent?

Quote:
Originally Posted by JulianLW View Post
I just spent a little time looking at Talents, Alternate Attributes, and these two posts by Chrisopher Rice (https://www.ravensnpennies.com/boil-...sorcery-spell/) and T-Bone (https://www.gamesdiner.com/2009/10/p...ills-in-gurps/).

Here's the question I'm thinking about: what would be a fair price for a "Universal Talent" that gave +1 to all skill rolls - with no other benefits (i.e. no +1 to all reactions).

Ideas?
The breakdown Bill espouses more or less works, but your probably looking at something around 15-20/level simply because you're not going to be using multiple skills at once so alternate attributes might come into play. This post might also be useful.
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Old 05-14-2023, 08:24 PM   #4
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Default Re: Price for a Universal Talent?

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Originally Posted by Christopher R. Rice View Post
The breakdown Bill espouses more or less works, but your probably looking at something around 15-20/level simply because you're not going to be using multiple skills at once so alternate attributes might come into play. This post might also be useful.
If you look at it that way, I might say 20 (for IQ, including Per and Will) +20/5 (for Dexterity) + 10/5 (for Health) = 26, rounded down to 25. I certainly would not let it cost less than IQ; it's more useful than IQ!
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Old 05-14-2023, 08:32 PM   #5
Christopher R. Rice
 
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Default Re: Price for a Universal Talent?

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Originally Posted by whswhs View Post
If you look at it that way, I might say 20 (for IQ, including Per and Will) +20/5 (for Dexterity) + 10/5 (for Health) = 26, rounded down to 25. I certainly would not let it cost less than IQ; it's more useful than IQ!
Yes. *Maybe*. But really it's "IQ without Will or Perception" (10/level) + "DX without Basic Speed (15/level) + "Health without Basic Speed (5/level)+ Will (5/level) + Perception (5/level) or ... 20/level. You need to break it out into all its parts and not just use the base costs because those include benefits other than skill boosts.

The GURPS Basic Set has a grand total of 277 skills. Of those, 146 of them are IQ-based, 93 of the are DX-based, 12 of them are Per-based, 13 of them are HT-based, and 13 of them are Will-based. At some point the latter three are effectively just "add it for 0 points" thanks to diminishing returns.

Then there is the whole thing where attributes control magic, psi, etc. Is that included? If we look at it as a talent it's just 15/level - the highest you can go without bringing in optional skills. So it could cost that.

Thus 15-20 per level.
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Old 05-14-2023, 09:09 PM   #6
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Default Re: Price for a Universal Talent?

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Originally Posted by Christopher R. Rice View Post
... But really it's "IQ without Will or Perception" (10/level) + "DX without Basic Speed (15/level) + "Health without Basic Speed (5/level)+ Will (5/level) + Perception (5/level) or ... 20/level.

...

If we look at it as a talent it's just 15/level - the highest you can go without bringing in optional skills. So it could cost that.

Thus 15-20 per level.
Thanks, y'all, for these responses.

This is persuasive. If you take out Will and HT rolls for resistance, Per rolls to notice things in the absence of any points spent on observational skills, DX rolls to avoid falls and knockdown, etc.... Maybe it should even be 17 or 18/level?

I started thinking about this because I came across an old GURPS homebrew page - can't even remember where, now - that had an "all skills" talent at 15/level, and I thought that was pretty munchkin.... But now I'm not so sure it is.

But if you consider that Chi Talent has an alternate cost of 20/level and that 20/level is also mentioned as "the upper end" in "Smooth Talent Cost," I think that's a good number.
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Old 05-14-2023, 09:44 PM   #7
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Default Re: Price for a Universal Talent?

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If you take out Will and HT rolls for resistance, Per rolls to notice things in the absence of any points spent on observational skills, DX rolls to avoid falls and knockdown, etc.... Maybe it should even be 17 or 18/level?
I wouldn't let you do claim a discount for most of that, simply because anything you can roll against an attribute for, you can usually also make a case for rolling against a skill, for which you would get to use the bonus. That is if your Acrobatics were higher than your DX, you'd typically roll against Acrobatics for a lot of the things that call for DX rolls, and probably scream if the GM told you, no this roll not to fall down says it's a DX roll and your points in Acrobatics are useless... Most stuff will have at least a potential skill of that sort, if only because somebody, somewhere wanted to buy it up without buying up the attribute, and skills are how you'd model that.

Put me in the 40 points camp. Most of what DX and IQ do for you is increase skills, the little bit that isn't is likely no more important than the few skills based on HT or something weirder.
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Old 05-15-2023, 03:04 AM   #8
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Default Re: Price for a Universal Talent?

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Originally Posted by Christopher R. Rice View Post
Yes. *Maybe*. But really it's "IQ without Will or Perception" (10/level) + "DX without Basic Speed (15/level) + "Health without Basic Speed (5/level)+ Will (5/level) + Perception (5/level) or ... 20/level.
There are skills based on Will and Perception, and buying down secondary attributes is a generally problematic, so it amounts to "IQ + DX + HT - 0.5 basic speed" or [40].
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Old 05-15-2023, 11:36 AM   #9
JulianLW
 
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Default Re: Price for a Universal Talent?

Quote:
Originally Posted by JulianLW View Post
I just spent a little time looking at Talents, Alternate Attributes, and these two posts by Chrisopher Rice (https://www.ravensnpennies.com/boil-...sorcery-spell/) and T-Bone (https://www.gamesdiner.com/2009/10/p...ills-in-gurps/).

Here's the question I'm thinking about: what would be a fair price for a "Universal Talent" that gave +1 to all skill rolls - with no other benefits (i.e. no +1 to all reactions).

Ideas?
Yes. I based this entire thread on that premise, as you can see. Christopher Rice has already built a Bless (Charmed Existence) advantage applicable to all rolls. He priced it at 50/level.
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Old 05-15-2023, 12:36 PM   #10
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Default Re: Price for a Universal Talent?

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Originally Posted by JulianLW View Post
Yes. I based this entire thread on that premise, as you can see. Christopher Rice has already built a Bless (Charmed Existence) advantage applicable to all rolls. He priced it at 50/level.
I evaluate it as

20: +1 IQ
20: +1 DX
10: +1 HT
-10: -0.5 basic speed
15: +1 to dodge
5: +0.5 to active defenses other than dodge.
5: +1 striking ST
3: +1 striking ST, thrust only (net of +1 damage)
???: +1 to damage with non-muscle-powered weapons.

Note that charisma rolls are not made by the character and thus not affected. This also does not affect things like rolls to resist disadvantages.
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