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#1 |
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Join Date: Nov 2007
Location: Greater Boston
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Apologies if I missed this or if it has been covered ad nauseam. I am going to be starting up my TFT game eventually, and I've been re-familiarizing myself with the system (the legacy addition). I actually cut my teeth on the original TFT back in the 80's, so I can't wait.
But I'm having some questions pop up in my head about the system conceits. One such question is in regards to the DX penalty from armor with weapons that frankly don't require much in the way of free movement to use effectively. I'm talking about crossbows and firearms. Has anyone reduced or done away with the DX penalty from armor when it comes to weapons like that? |
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#3 | |
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Join Date: Jun 2008
Location: Boston area
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Quote:
Occam, you have a point that armor wouldn't have the same effect on crossbows or guns as other weapons (or at least I assume). But I try to keep the game reasonably simple and personally don't fuss about things like that. I only fuss about really important things, like how many blood hawks can fit into a hex. If you do change the effects of armor on crossbows and guns, you may find a glut of crossbows and guns in your games. It will kinda change the balance. |
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#4 | |
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Join Date: Nov 2007
Location: Greater Boston
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Quote:
And I agree, it's the obvious fiduciary responsibility of the GM to know how many blood hawks fit in a hex. |
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#5 | |
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Join Date: Jun 2008
Location: Boston area
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