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#1 |
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Join Date: Dec 2015
Location: Vancouver, Canada
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Say a character makes a single attack with a pistol, shoots 3 times and hits two shots in an NPC that has 10 HP. The penetrating damage is 4 for the first shot and 3 for the second one, both in the torso. The NPC is now at 3 HP. Questions:
1. Is this a single injury and thus a Major Wound? It's two shots, but just one attack - one source. 2. What's the shock penalty for the NPC? -3 or -4? Do I consider the highest of them or should I sum the results (and in this case apply the max penalty of -4)? 2.1 If penetrating damage were 2 and 1, the shock penalty would be -3, -2 or -1? |
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#2 | ||
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Join Date: Jul 2008
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Quote:
Quote:
To 2.1, see this: "Shock: -HP of injury received last turn" (Campaigns 547). You could reasonably look at that from a slightly different angle as the shock from multiple injuries adding together (but the cap applies to the total, not to each individual contribution).
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | |
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Join Date: Dec 2015
Location: Vancouver, Canada
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My guess would be -3, the sum of both. As it is loss the character suffered before his turn. If he had suffered yet more damage from another source before his turn, this character would suffer a shock penalty of -4. Right? |
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#4 | |
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Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 | |
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Join Date: Dec 2022
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Quote:
From campaigns page 419...
In your second scenario, the first shot imposes a -2 penalty and the second shot increases the penalty to -3. Note that it says, "...regardless of your injuries...". You're the GM though so whatever way you want to do it is the right way. Last edited by Outlaw; 04-12-2023 at 04:53 PM. Reason: B/C I can't click on the right button. |
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#6 |
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Join Date: Jul 2008
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Within the clause that specifies the -4 limit on shock, so it has no relevance elsewhere...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 |
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Join Date: Dec 2022
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#8 |
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Join Date: Aug 2007
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In this case it's the result of _a_ bullet. This is an area where Gurps is much more simulationist than gamist. Your vocabulary seems more gamist but Gurps tends towards the literal in combat. You roll however many dice it says to when a bullet hits and that's one wound.
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Fred Brackin |
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#9 | |
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Join Date: Aug 2007
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You never add 2 injuries together to get Shock penalties or to get a Major wound. Note that if the npc had only 10 HP (which seems to be the case) he is now below 1/3rd of his starting HP and is reeling from his wounds so he is at half Move and Dodge.
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Fred Brackin |
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#10 |
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Join Date: Jun 2013
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I've always thought of Shock penalties as stacking, up to the maximum of -4, but reading B381 and the FAQ entry, that's not immediately obvious. I feel the GURPS authors would have specifically stated something like "if you take multiple hits in a round, apply only the highest penalty" if it were intended they shouldn't stack, but I could well be wrong on that. If you want to know the intent, I think your only option is to ask Kromm directly (or find a thread where he gave a response). Failing that, you'll need to simply make a call as GM as to what makes the most sense to you - if someone takes a moderate hit for 30% of their HP and a weak hit for 10% of their HP, are they as debilitated by the pain as someone who took a single 40% HP hit, or does the pain of the 30% hit basically completely overwhelm the pain of the 10%, making the latter largely unfelt?
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GURPS Overhaul |
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| Tags |
| firearms, major wound, single injury |
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