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#1 |
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Join Date: May 2011
Location: California
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How should I price an energy reserve that depletes automatically on its own?
It's got the special recharge limitation so that it doesn't fill up on its own automatically. I thought about just putting Costs ER on an always on ability, but I'm surprised there's nothing (at least in the books I've checked) in terms of limitations, specially for energy reserve or otherwise. I thought about putting Costs ER on the Energy Reserve itself, but I'm not sure that works, and it seems kind of clunky. |
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#2 | |
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Join Date: Oct 2006
Location: Chagrin Falls
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Quote:
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#3 |
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Join Date: May 2011
Location: California
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#4 |
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Join Date: Oct 2010
Location: earth....I think.
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Special Recharge, -80% bleeds it at a rate of 1 point per second.
You can add a modifier extend that duration. ER (Special Recharge, Bleeding, -80%; Extended Duration, x10, +40%) [1.8/lvl] You lose 1 ER every 10 seconds. |
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#5 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Draining (p. 132), drains ER instead of HP, -0%.
This disadvantage came originally from the GURPS Vampire: The Masquerade conversion book to represent the loss of Blood over the day's sleep. In GURPS 4e terms Blood Pool would just be an Energy Reserve with a Special Recharge.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 03-28-2023 at 12:25 AM. |
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#6 | |
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Join Date: Aug 2018
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Quote:
Though I could see pricing it as a temporary disadvantage on your ER which means it could never result in that. |
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#7 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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| Tags |
| energy reserve, gurps 4e |
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