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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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So I've been thinking about completely face-covered helmets and Invisibility. Wouldn't they cause problems with breathing?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 |
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Join Date: Jan 2008
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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You do need holes, but you don't need a straight path through. Also, the holes required for breathing are a lot smaller than the holes required for vision.
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#4 | |
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Join Date: Jun 2022
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Quote:
But on a tangential question, if you can't see the "chinks in armor"... what would be the random chance to hit them? Or the penalty to target them if you know they're there 'somewhere'? Frex if someone pays for fully invisible armor or someone wants eye slits in case of "No Mana Zones"? Or ye olde "I raise his invisible visor with a flick of my sword and then on my second attack right into the eye"? |
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#5 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Ignore armor results on the critical hit table?
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#6 | |
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Join Date: Jan 2008
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Quote:
Making exceptions to the rules based on the whole situation is why GMs exist. I would still allow random hit locations to result in an eye hit, but IIRC armor chinks aren't on the random hit location table so that would never randomly happen without a critical hit. I'd call "raise the invisible visor with my sword" a -13, just extrapolating from the -9 for eyeball-sized targets and that it being invisible makes things harder. That assumes you guessed correctly. If it turns out there is no visor, or it lowers instead of raising, or is locked into place with a latch, your attempt to raise it autofails. Last edited by sjmdw45; 02-28-2023 at 04:23 PM. |
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#7 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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All of the myths about armour being hot and stifling are actually caused by enclosed helmets. Any helmet that covers the face (including face visors) should cause issues with fatigue, not just invisible helmets.
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#8 | |
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Join Date: Aug 2004
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This seems like it might be true in principle, but for whatever my experience may be worth, I have found it false in practice. Decent breathing while fighting really requires good airflow. You need to be able to suck in and expel large quantities of air, and anything that gets in the way of that is really uncomfortable. That's why you definitely want a straight path for the air to travel through, not a bendy one!
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This matches my experience.
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer Last edited by Joe; 11-22-2023 at 04:10 PM. |
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