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#1 |
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Join Date: Aug 2014
Location: Snoopy's basement
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I'm looking at a padded cloth caparison for a horse.
The rules for silk armor (LT104) say it is +19CF for any type of cloth armor to be silk. The rules for a horse caparison (LT117) say it is 500% the cost of human torso armor. Is this the same as saying the cost for the silk caparison should be base torso cost ($50) +23CF (=$1150)? Or should it be $50 + 19CF = 1000 x 5 = $5000? On a less crunchy level, isn't +19CF for silk kind of unrealistically high? I see 100% silk shirts advertised on LL Bean for about $80 bucks which is certainly not 20x the cost of other shirts. |
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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CF is only a vague approximation. The CF modifier should really depend on location, silk was amazingly expensive in ancient Europe because it needed to be imported from China.
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#3 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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So then what IS a good approximation? it's not going to cost as little as flax...
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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+19 is probably fine in this specific case, it's just that such things really shouldn't be constants, they're going to depend extensively on what you're modifying and stack inconsistently.
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#5 |
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Join Date: Aug 2014
Location: Snoopy's basement
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Okay, so the size multiplier is separate from the CFs for materials. I can work with that.
As for the CF for silk, it seems pretty vague. The setting for this horse is the Near East in the 900s. |
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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That might make silk cheaper, as it's part way along the silk road, but still pricey (instead of 20x cost, might only be 15x or 10x).
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#7 | |
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Join Date: Apr 2005
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Quote:
Just beware of "raw" silk, which isn't as finely woven and has a rougher texture. It's far cheaper than the good stuff so it usually wasn't exported. It makes comfortable garments, but isn't obviously shiny and smooth like fine silk. It probably doesn't have the same "arrow catching" properties, either. |
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#8 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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I had a little bit of cross-time arbitrage in Infinite Cabal. A full bolt of grey silk (100 yards by 60") was not cheap in 1960s Rome, but in Rome of 258, used as a tool for influencing Senator's wives, it made a huge difference.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#9 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Well, there's a ridiculous number of things that are routinely available in a modern society that would be hugely expensive in an ancient society, the trick is which ones you can move around without it being too obvious that something weird is afoot. Pepper is another good option.
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#10 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Stross's Merchant Princes books might be of interest in regards to trying to keep out-time smuggling operations off the modern international radar.
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| Tags |
| low-tech, silk road |
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