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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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Mage Sight was a good choice to renew by the minute, here's some other spells that ought to cost once per minute so they get some good RPing.
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-HJC Last edited by hcobb; 11-08-2022 at 10:06 AM. |
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#2 |
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Join Date: Oct 2015
Location: New England
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It is interesting how some spells, like Mage Sight, got a considerable boost in LE's ITL, while others were left behind.
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#3 |
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Join Date: Jun 2008
Location: Boston area
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Flight costing every minute would be a huge upgrade. A bit much, I think.
If Flight, why not Invisibility? |
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#4 | |
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Join Date: Aug 2004
Location: Pacheco, California
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Quote:
Perhaps a non-combat flight with limited maneuverability?
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-HJC Last edited by hcobb; 11-08-2022 at 02:29 PM. |
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#5 |
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Join Date: Jun 2018
Location: Durham, NC
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I would be for reducing the cost of information gathering spells, like Mage Sight, or other spells that get little use. Although, any spell that is not info gathering and useful in combat should remain at a cost per turn.
These I like to be a cost per minute: Silent Movement Flight (not really a combat spell. replaces ladders/ropes) Reveal Magic Detect Enemies Detect Life (if you are changing DE, then DL should also. Both DE & DL will have limited need for continuation, so I am not sure how much this gets you, but like I said I am for making info gathering spells more useful.) These I think should remain at a cost per turn: Eyes-Behind Fireproofing |
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#6 |
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Join Date: Jun 2018
Location: Durham, NC
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Eyes-Behind with a sweeping weapon can be fun.
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#7 | |
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Join Date: Dec 2021
Location: Indiana
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Quote:
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#8 |
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Join Date: Dec 2021
Location: Indiana
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#10 | |
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Join Date: Jan 2018
Location: Portland, Maine
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Quote:
I think that giving most spells long run times in the first place will increase playability. But increasing renew time is the next best thing.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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