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#1 |
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Join Date: Jan 2008
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There are a lot of well-regarded adventures for various game systems in the world: Against The Giants and Tomb of Horrors for AD&D, Barrowmaze for OSR (LL, B/X, others), and even some WotC adventures like Rime of the Frost Maiden aren't too bad.
On the theory that what makes a truly great adventure typically has little to do with the ruleset being used, but that having a module already written in your ruleset is a great convenience for a GM... If there were for example an eight-page booklet on converting monsters, traps, and treasures in Against The Giants or Ascent of the Leviathan to DFRPG's ruleset, would you pay $8 for it? I would. I mean, I'm basically cobbling that info together anyway based on simple rules of thumb about treasure conversion rates and patterns observed in DF Monsters. E.g. giant amobecytes in the gargantuan jellyfish's body in Ascent of the Leviathan should clearly be able to regrow crippled/severed pseudopods as a free action, and they're probably homogeneous. This being DF, balance matters less than verisimilitude so any reasonable conversion of their ST/DX/HT is probably fine, but they are smaller than human sized so anywhere between ST 8 and ST 15 is probably fine. Could even roll their ST randomly per amobecyte as 3d6, but if someone wrote ST 11 I'd shrug and use it. I'd gladly pay someone else to do the same work, indexed by page number. (Or if anyone else wants to use my conversion I'd gladly post my notes on github, a blog and/or this forum.) Is publishing DFRPG conversions for famous adventures a thing? If so where do I find it? P.S. I figure there's a lot more RPG players out there who have some emotional attachment to Against The Giants or Rime of the Frost Maiden or Curse of Strahd than there are people who are already playing DFRPG. P.P.S. Bundle that conversion guide with Delvers To Go/Delvers To Grow/some other party of pregens, and you've got a complete onboarding package to DFRPG. Just add the DFRPG boxed set and give it to a Dungeon Master! Last edited by sjmdw45; 10-31-2022 at 08:10 PM. Reason: PPS |
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#2 |
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Join Date: Dec 2009
Location: Saint Paul, MN
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I don't know about the copyright issues here, but in terms of the value of the product, I might add one more layer: a section (or series of sidebars) that highlights ways to adjust things to play to the strengths of DFRPG. Or that just provides advice on tactical considerations. There are a lot of differences between the HP ablation model of D&D and the hit location/damage type/DR mix in DFRPG. Considering the differences in the magic systems would be helpful too.
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The copyright issue here is "that sure looks like a derivative product that requires permission of the copyright holder". So basically a nonstarter.
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#4 | ||
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Join Date: Jan 2008
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If I write, "on page 58 of Tomb of Annihilation, for the statue of a man riding a mastodon, use a Stone Golem (Monsters pg 54) with SZ +4 and ST 60. Try to Overrun the PCs (Exploits pg 40) to do damage and get a chance at rear attacks," I do not think that's a derivative work under copyright law of Exploits, Monsters, or Tomb of Annihilation. If it is we are all in heaps of trouble. I believe derivative works must include some copyrighted material to be considered derivative works. If SJG wants to correct me, I'll hear it, but otherwise I do not think that would prevent someone from selling me their notes on how to adapt an adventure to DFRPG. Quote:
I'm interested in Barrowmaze for example because it has a good reputation for its map and encounter key, but if someone wants to give advice on 99 neat complications to inject using DFRPG swimming rules, encumbrance rules, lighting rules, etc., I am all ears. Last edited by sjmdw45; 10-28-2022 at 03:05 PM. |
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#5 |
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Join Date: May 2007
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In general, copyright law is vague enough that any even slightly debatable issue pertaining to it is resolved on the principal of "the side that can afford the best lawyers wins".
On the other hand, Douglas Cole's Nordlond Bestiary, third party but compatible with the DFRPG and released with SJGames' blessing, includes a good spread of monsters that, while legally distinct, bear striking similarities to monsters in a certain other game, and it comes with a handy conversion table, so it might be worth checking out as a start (indeed, its diverse spread of monsters is worth checking out regardless).
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#6 | |
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Join Date: Jan 2008
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I don't think it's even slightly debatable though that my writing "on page 58 of Tomb of Annihilation, for the statue of a man riding a mastodon, use a Stone Golem (Monsters pg 54) with SZ +4 and ST 60. Try to Overrun the PCs (Exploits pg 40) to do damage and get a chance at rear attacks," is not a violation of copyright. Nothing in that sentence is copyrighted (except implicitly by me). This is why The Monsters Know What They're Doing can get published, and have multiple sequels. Writing about someone else's game text is not a violation of their copyright. Last edited by sjmdw45; 10-28-2022 at 03:44 PM. |
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#7 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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In fact, they're far less that than The Eye of Death is to that which beauty is in the eye of.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#8 |
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Join Date: Jun 2022
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No, because 'conversion' is dead simple and I'd never do a direct conversion anyway. I alter, fold, spindle, and mutilate everything enough to remove most easily recognizable traces of the original creature, set-up, etc.
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#9 | |
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Join Date: Jan 2008
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I hope to someday be as adept at conversions as you are. For now, it's something that I cannot do in my head. Maybe if I print it out and mark it up I can do the whole thing in an hour or two... |
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#10 | |||
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Join Date: Nov 2008
Location: Yukon, OK
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This is really the crux of the matter. Getting sued is expensive, even if you win. People posting something on the internet does not make it something you should consider legal, any more than you should consider it truthful. Suing someone with no money is throwing away money, you might still do it - especially if your afraid of setting a precedent by not fighting for your rights but unless the defendant has money it is an immediate expense. Posting something on a company forum instead of a blogger or rededit forum increases the liability of the company hosting it. Especially if they are a competitor. "Fair Use" is probably safe, like referencing how you would handle certain encounters in a product. But a full or even large scale conversion - even if just page references is something I consider high risk and would never endanger my favorite company by trying. SJG publishing something like that (as suggested in the first post) would be even more of a risk. Anyone wanting to do that could try it on their own blog or something and they are less likely to get sued than SJG if posted here. I am not recommending that however as I still think its illegal, at least highly questionable. Another thing to consider is that most authors would rather write their own adventure than just convert someone elses.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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