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Old 09-17-2022, 04:01 PM   #1
Someone404
 
Join Date: Mar 2021
Default Extending Action 6

So I'm gearing up to run a cyberpunk game, and a big part of that is the heroes' ride(s). However, I have yet to find a good way to build vehicles. I've checked a lot of different books, and of them, Action 6: Tricked-Out Rides is the most promising solution I've seen. Problem is, it only covers cars and small trucks.

So if anyone has expanded Action 6 to cover different types of vehicles or--better yet--has a more proper solution (Already checked Pyramid 3/120, and it lacks sufficient customization rules), I'm all ears.
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Old 09-17-2022, 04:22 PM   #2
johndallman
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Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Extending Action 6

RogerBW wrote a set of customisation modifiers for 4e vehicles. You can find them on pp. 10-14 of issue 1 of The Path of Cunning, a fanzine he and I edit.
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Old 09-17-2022, 04:36 PM   #3
Donny Brook
 
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Default Re: Extending Action 6

GURPS 4e is too generic and universal to support custom vehicles.
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Old 09-17-2022, 06:09 PM   #4
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: Extending Action 6

For Action 6, I give the motorcycles from the Basic Set the following:

Fuel-Efficient by default.

External Weapons Mounts: 3 max, two facing forward and one facing rear, cannot mount heavier than a Bulk -6 rifle or a single LAW rocket.

No Gun Ports, though those may be placed in a fully enclosed sidecar.

Max 2 pounds in a Hidden Compartment.

No Tinted Windows or Winch. Run-Flat Tires are permitted, though only really useful with a sidecar or in a street-legal trike or quad-cycle.

Also no Extra Controls (not really possible), Fire Suppression System, Internal Weapons Mount (not really necessary), or NBC Countermeasures (wear NBC armor instead).

Rams from cycles are based on the ST and speed, but generally I abstract to 4d owing to their light nature.
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Old 09-18-2022, 03:38 AM   #5
dcarson
 
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Default Re: Extending Action 6

Motorcycles need a jato assist option for jumps.
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Old 09-18-2022, 07:18 AM   #6
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default Re: Extending Action 6

What's wrong with GURPS Classics Vehicles 2nd Edition?

It's a lot to get into bur you'll get numbers put of it that can then be translated to 4th ed vehicle rules.
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